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tilemap.h: remove temporary assert (nw)
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@ -443,7 +443,6 @@ struct tile_data
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{
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gfx_element *gfx = decoder->gfx(_gfxnum);
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int code = rawcode % gfx->elements();
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assert(rawcolor < gfx->colors()); // TEMPORARY ASSERT
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pen_data = gfx->get_data(code);
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palette_base = gfx->colorbase() + gfx->granularity() * (rawcolor % gfx->colors());
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flags = _flags;
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