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always a Clang (nw)
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@ -2528,7 +2528,7 @@ static void texture_set_data(texture_info *texture, const render_texinfo *texsou
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// when nescesarry copy (and convert) the data
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if (!texture->nocopy)
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{
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int x, y;
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int y;
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UINT8 *dst;
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for (y = 0; y < texsource->height; y++)
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