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segas16b.cpp: naming fix for consistency. Thanks MASH for pointing this out (nw)
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@ -9040,7 +9040,7 @@ GAME( 1987, sdibl6, sdi, system16b_split, sdi, segas16b
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// bootlegs with modified hardware
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GAME( 1989, fpointbl, fpoint, fpointbl, fpointbl, segas16b_state, generic_bootleg, ROT0, "bootleg (Datsu)", "Flash Point (World, bootleg)", 0 )
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GAME( 1989, fpointbj, fpoint, fpointbl, fpointbl, segas16b_state, generic_bootleg, ROT0, "bootleg (Datsu)", "Flash Point (Japan, bootleg)", 0 )
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GAME( 1989, fpointbj, fpoint, fpointbl, fpointbl, segas16b_state, generic_bootleg, ROT0, "bootleg (Datsu)", "Flash Point (Japan, bootleg set 1)", 0 )
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GAME( 1989, fpointbla, fpoint, fpointbla, fpointbl, segas16b_state, fpointbla, ROT0, "bootleg", "Flash Point (Japan, bootleg set 2)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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