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https://github.com/holub/mame
synced 2025-04-23 17:00:53 +03:00
Fix obvious use-after-free error in device_delete().
Remove explicit freeing of HLSL shadow_texture, since it is allocated by texture_create() which does its own tracking and freeing.
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@ -2277,12 +2277,6 @@ void hlsl_info::delete_resources()
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registered_targets = 0;
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if (shadow_texture != NULL)
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{
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global_free(shadow_texture);
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shadow_texture = NULL;
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}
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if (shadow_bitmap != NULL)
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{
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global_free(shadow_bitmap);
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@ -892,15 +892,15 @@ static int device_create_resources(d3d_info *d3d)
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static void device_delete(d3d_info *d3d)
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{
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// free our effects
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d3d->hlsl->delete_resources();
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// delete the HLSL interface
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global_free(d3d->hlsl);
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// free our base resources
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device_delete_resources(d3d);
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// free our effects
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d3d->hlsl->delete_resources();
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// free the device itself
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if (d3d->device != NULL)
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(*d3dintf->device.release)(d3d->device);
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