luaengine: added save/load state support

This commit is contained in:
Gyunt 2015-10-04 15:38:27 +09:00
parent a37cea3e0a
commit 4a4e6a507c

View File

@ -958,6 +958,8 @@ void lua_engine::initialize()
.addFunction ("exit", &running_machine::schedule_exit)
.addFunction ("hard_reset", &running_machine::schedule_hard_reset)
.addFunction ("soft_reset", &running_machine::schedule_soft_reset)
.addFunction ("save", &running_machine::schedule_save)
.addFunction ("load", &running_machine::schedule_load)
.addFunction ("system", &running_machine::system)
.addProperty <luabridge::LuaRef, void> ("devices", &lua_engine::l_machine_get_devices)
.addProperty <luabridge::LuaRef, void> ("screens", &lua_engine::l_machine_get_screens)