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https://github.com/holub/mame
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Notes updating
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@ -23,8 +23,8 @@ TODO:
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- IC13 games on the dev bios doesn't even load the cartridge / crashes the emulation at start-up,
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rom rearrange needed?
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- SCU DSP still has its fair share of issues, it also needs to be converted to CPU structure;
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- Add the RS232c interface (serial port), needed by fhboxers.
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- Video emulation bugs: check stvvdp2.c file.
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- Add the RS232c interface (serial port), needed by fhboxers (accesses some ports in the a-bus dummy range).
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- Video emulation is nowhere near perfection.
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- Reimplement the idle skip if possible.
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- Properly emulate the protection chips, used by several games (check stvprot.c for more info)
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- Move SCU device into its respective file;
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@ -32,53 +32,28 @@ TODO:
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(per-game issues)
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- stress: accesses the Sound Memory Expansion Area (0x05a80000-0x05afffff), unknown purpose;
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- smleague / finlarch: it randomly hangs / crashes,it works if you use a ridiculous MCFG_INTERLEAVE number,might need strict
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SH-2 synching.
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- groovef / myfairld: why do we get 2 credits on startup? Cause might be by a communication with the M68k
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SH-2 synching or it's actually a m68k comms issue.
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- groovef: ugly back screen color, caused by incorrect usage of the Color Calculation function.
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- myfairld: Apparently this game gives a black screen (either test mode and in-game mode),but let it wait for about
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10 seconds and the game will load everything. This is because of a hellishly slow m68k sub-routine located at 54c2.
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Likely to not be a bug but an in-game design issue.
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- danchih: hanafuda panel doesn't work.
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- findlove: controls doesn't work? Playing with the debugger at location $6063720 it makes it get furter,but controls
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still doesn't work, missing irq?
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- danchih / danchiq: currently hangs randomly (regression).
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- batmanfr: Missing sound,caused by an extra ADSP chip which is on the cart.The CPU is a
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ADSP-2181,and it's the same used by NBA Jam Extreme (ZN game).
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- vfremix: when you play as Akira, there is a problem with third match: game doesn't upload all textures
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and tiles and doesn't enable display, although gameplay is normal - wait a while to get back
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to title screen after losing a match
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===================================================================================================
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- vfremix: various problems with SCU DSP: Jeffry causes a black screen hang. Akira's kick sometimes
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sends the opponent out of the ring from whatever position.
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Hardware overview:
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------------------
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-two SH-2 CPUs,in a master/slave configuration.The master cpu is used to
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boot-up and to do the most of the work,the slave one does extra work that could be
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too much for a single cpu.They both shares all the existant devices;
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-a M68000 CPU,used to drive sound(the SCSP chip).The program is uploaded via the
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SH-2 cpus;
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-a SMPC (System Manager & Peripheral Control),used to drive all the
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devices on the board;
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-a SCU (System Control Unit),mainly used to do DMA operations and to drive interrupts,it
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also has a DSP;
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-an (optional for the ST-V) SH-1 CPU,used to be the CD driver;
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-An A-Bus,where the cart ROM area is located;
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-A B-Bus,where the Video Hardware & the SCU sections are located;
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-Two VDPs chips(named as 1 & 2),used for the video section:
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-VDP1 is used to render sprites & polygons.
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-VDP2 is for the tilemap system,there are:
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4 effective normal layers;
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2 roz layers;
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1 back layer;
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1 line layer;
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The VDP2 is capable of the following things (in order):
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-dynamic resolution (up to 704x512) & various interlacing modes;
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-mosaic process;
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-scrolling,scaling,horizontal & vertical cell scrolling & linescroll for the
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normal planes, the roz ones can also rotate;
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-versatile window system,used for various effects;
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-alpha-blending,refered as Color Calculation in the docs;
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-shadow effects;
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-global rgb brightness control,separate for every plane;
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****************************************************************************************************/
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@ -632,32 +632,6 @@ DRIVER_INIT_MEMBER(saturn_state,danchiq)
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m_minit_boost_timeslice = m_sinit_boost_timeslice = attotime::from_usec(5);
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}
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/*
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060011AE: AND #$0F,R0
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060011B0: MOV #$5E,R1
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060011B2: ADD R5,R1
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060011B4: MOV.B R0,@R1
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060011B6: MOV R5,R0
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060011B8: ADD #$70,R0
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060011BA: MOV.B @(R0,R4),R0 <- reads 0x02020000,cause of the crash
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060011BC: RTS
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060011BE: NOP
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060131AA: CMP/EQ #$01,R0
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060131AC: BT $0601321C
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060131AE: CMP/EQ #$02,R0
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060131B0: BT $0601324A
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TODO: understand where it gets 0x02020000,it must be 0x0000000
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bp 6001d5a
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bp 6001d22 (60ffef0)
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(?) wpset 60cf888,4,r
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*/
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DRIVER_INIT_MEMBER(saturn_state,astrass)
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{
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sh2drc_add_pcflush(machine().device("maincpu"), 0x60011ba);
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@ -830,7 +804,7 @@ DRIVER_INIT_MEMBER(saturn_state,smleague)
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DRIVER_INIT_CALL(stv);
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/* tight sync to avoid dead locks */
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m_minit_boost = m_sinit_boost = 0;
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m_minit_boost = m_sinit_boost = 5000;
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m_minit_boost_timeslice = m_sinit_boost_timeslice = attotime::from_usec(5000);
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}
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@ -841,7 +815,7 @@ DRIVER_INIT_MEMBER(saturn_state,finlarch)
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DRIVER_INIT_CALL(stv);
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/* tight sync to avoid dead locks */
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m_minit_boost = m_sinit_boost = 0;
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m_minit_boost = m_sinit_boost = 5000;
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m_minit_boost_timeslice = m_sinit_boost_timeslice = attotime::from_usec(5000);
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}
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@ -857,12 +831,9 @@ DRIVER_INIT_MEMBER(saturn_state,maruchan)
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DRIVER_INIT_MEMBER(saturn_state,pblbeach)
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{
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//sh2drc_add_pcflush(machine().device("maincpu"), 0x605eb78);
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sh2drc_add_pcflush(machine().device("maincpu"), 0x605eb78);
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DRIVER_INIT_CALL(stv);
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// m_instadma_hack = 1;
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}
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DRIVER_INIT_MEMBER(saturn_state,shanhigw)
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