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rm old obsolete note
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@ -4,13 +4,9 @@ Phoenix hardware games
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driver by Richard Davies
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Note:
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The discrete sound part of Phoenix requires a sample rate of at least 44100.
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This is because the frequencies are so high, that some sounds will be
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missed at a lower sample rate.
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pleiads is using another sound driver, audio\pleiads.c
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Andrew Scott (ascott@utkux.utcc.utk.edu)
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Notes:
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- Discrete sound emulation is in audio/phoenix.c,
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pleiads is using another sound driver, audio/pleiads.c
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To Do:
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@ -1260,8 +1256,8 @@ GAME( 1980, phoenixa, phoenix, phoenix, phoenixa, driver_device, 0, ROT
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GAME( 1980, phoenixb, phoenix, phoenix, phoenixa, driver_device, 0, ROT90, "Amstar (Centuri license)", "Phoenix (Centuri, set 2)", GAME_SUPPORTS_SAVE )
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GAME( 1980, phoenixt, phoenix, phoenix, phoenixt, driver_device, 0, ROT90, "Amstar (Taito license)", "Phoenix (Taito)", GAME_SUPPORTS_SAVE )
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GAME( 1980, phoenixj, phoenix, phoenix, phoenixt, driver_device, 0, ROT90, "Amstar (Taito Japan license)", "Phoenix (Taito Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1980, phoenix3, phoenix, phoenix, phoenix3, driver_device, 0, ROT90, "bootleg (T.P.N.)", "Phoenix (T.P.N.)", GAME_SUPPORTS_SAVE )
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GAME( 1980, phoenixdal,phoenix, phoenix, phoenixt, driver_device, 0, ROT90, "bootleg", "Phoenix (D&L bootleg)", GAME_SUPPORTS_SAVE )
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GAME( 1980, phoenix3, phoenix, phoenix, phoenix3, driver_device, 0, ROT90, "bootleg (T.P.N.)", "Phoenix (T.P.N. bootleg)", GAME_SUPPORTS_SAVE )
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GAME( 1980, phoenixdal,phoenix, phoenix, phoenixt, driver_device, 0, ROT90, "bootleg (D&L)", "Phoenix (D&L bootleg)", GAME_SUPPORTS_SAVE )
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GAME( 1981, phoenixc, phoenix, phoenix, phoenixt, driver_device, 0, ROT90, "bootleg? (Irecsa / G.G.I Corp)", "Phoenix (Irecsa / G.G.I Corp, set 1)", GAME_SUPPORTS_SAVE )
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GAME( 1981, phoenixc2,phoenix, phoenix, phoenixt, driver_device, 0, ROT90, "bootleg? (Irecsa / G.G.I Corp)", "Phoenix (Irecsa / G.G.I Corp, set 2)", GAME_SUPPORTS_SAVE )
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GAME( 1981, phoenixc3,phoenix, phoenix, phoenixt, driver_device, 0, ROT90, "bootleg? (Irecsa / G.G.I Corp)", "Phoenix (Irecsa / G.G.I Corp, set 3)", GAME_SUPPORTS_SAVE )
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