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namconb1: small cleanup to gamelist alignment
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5b72e7fa90
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@ -2044,7 +2044,7 @@ ROM_END
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/***************************************************************/
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/* YEAR, NAME, PARENT, MACHINE, INPUT, CLASS, INIT, MONITOR,COMPANY,FULLNAME, FLAGS */
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/* YEAR, NAME, PARENT, MACHINE, INPUT, CLASS, INIT, MONITOR,COMPANY,FULLNAME, FLAGS */
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GAME( 1994, nebulray, 0, namconb1, namconb1, namconb1_state, init_nebulray, ROT90, "Namco", "Nebulas Ray (World, NR2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1994, nebulrayj, nebulray, namconb1, namconb1, namconb1_state, init_nebulray, ROT90, "Namco", "Nebulas Ray (Japan, NR1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1994, nebulrayp, nebulray, namconb1, namconb1, namconb1_state, init_nebulray, ROT90, "Namco", "Nebulas Ray (prototype)", MACHINE_SUPPORTS_SAVE )
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@ -2060,9 +2060,9 @@ GAME( 1996, sws96, 0, namconb1, namconb1, namconb1_state, init_sws96
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GAME( 1997, sws97, 0, namconb1, namconb1, namconb1_state, init_sws97, ROT0, "Namco", "Super World Stadium '97 (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1994, vshoot, 0, namconb1, namconb1, namconb1_state, init_vshoot, ROT0, "Namco", "J-League Soccer V-Shoot (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1994, outfxies, 0, outfxies, namconb1, namconb2_state, init_outfxies, ROT0, "Namco", "The Outfoxies (World, OU2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1994, outfxiesj, outfxies, outfxies, namconb1, namconb2_state, init_outfxies, ROT0, "Namco", "The Outfoxies (Japan, OU1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1994, outfxiesja, outfxies, machbrkr, namconb1, namconb2_state, init_outfxies, ROT0, "Namco", "The Outfoxies (Japan, OU1, alternate GFX ROMs)", MACHINE_SUPPORTS_SAVE ) // GFX ROMs are different and are in the same format as the Mach Breakers ones
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GAME( 1994, outfxiesa, outfxies, outfxies, namconb1, namconb2_state, init_outfxies, ROT0, "Namco", "The Outfoxies (Korea?)", MACHINE_SUPPORTS_SAVE )
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GAME( 1995, machbrkr, 0, machbrkr, namconb1, namconb2_state, init_machbrkr, ROT0, "Namco", "Mach Breakers (World, MB2)", MACHINE_SUPPORTS_SAVE ) /* Title screen doesn't show subtitle "Numan Athletics 2" */
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GAME( 1995, machbrkrj, machbrkr, machbrkr, namconb1, namconb2_state, init_machbrkr, ROT0, "Namco", "Mach Breakers - Numan Athletics 2 (Japan, MB1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1994, outfxies, 0, outfxies, namconb1, namconb2_state, init_outfxies, ROT0, "Namco", "The Outfoxies (World, OU2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1994, outfxiesj, outfxies, outfxies, namconb1, namconb2_state, init_outfxies, ROT0, "Namco", "The Outfoxies (Japan, OU1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1994, outfxiesja, outfxies, machbrkr, namconb1, namconb2_state, init_outfxies, ROT0, "Namco", "The Outfoxies (Japan, OU1, alternate GFX ROMs)", MACHINE_SUPPORTS_SAVE ) // GFX ROMs are different and are in the same format as the Mach Breakers ones
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GAME( 1994, outfxiesa, outfxies, outfxies, namconb1, namconb2_state, init_outfxies, ROT0, "Namco", "The Outfoxies (Korea?)", MACHINE_SUPPORTS_SAVE )
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GAME( 1995, machbrkr, 0, machbrkr, namconb1, namconb2_state, init_machbrkr, ROT0, "Namco", "Mach Breakers (World, MB2)", MACHINE_SUPPORTS_SAVE ) // Title screen doesn't show subtitle "Numan Athletics 2"
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GAME( 1995, machbrkrj, machbrkr, machbrkr, namconb1, namconb2_state, init_machbrkr, ROT0, "Namco", "Mach Breakers - Numan Athletics 2 (Japan, MB1)", MACHINE_SUPPORTS_SAVE )
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@ -580,7 +580,7 @@ void alibaba_state::mystery_tick(int state)
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uint8_t alibaba_state::mystery_1_r()
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{
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// the return value determines what the mystery item is, each bit corresponds to a question mark
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// the return value determines what the mystery item is
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return machine().rand() & 0x0f;
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}
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