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- electra.cpp: some more info updates [gregf]
- taitosj.cpp: fixed MT07849
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@ -4,17 +4,19 @@
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Electra discrete hardware games
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Game Name
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Avenger (1975) EG-1020
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Combo 3 (Tennis, Soccer, Hockey) (1975)
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Eliminator IV (1976)
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Flying Fortress (1976) EG-1060 (Taito same name?)
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Knockout (1975)
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Pace Car Pro (1975) EG-1000
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Pace Race (1974?)
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RTH (1976)
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UFO Chase (1975) EG-1010
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Wings / Wings Cocktail (1976) EG-1040B
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Game Name Board part number DATA
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Avenger (1975) EG-1020 YES
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Combo 3 (Tennis, Soccer, Hockey) (1975) UNKNOWN
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Eliminator IV (1976) UNKNOWN
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Flying Fortress (1976) (Taito same name?) EG-1060 YES
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Knockout (1975) UNKNOWN
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Pace Car Pro (1975) EG-1000 NO
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Pace Race (1975) EG-1000 NO
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RTH (1976) UNKNOWN
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UFO Chase (1975) EG-1010 UNKNOWN
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Wings / Wings Cocktail (1976) EG-1040 YES
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***************************************************************************/
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@ -1486,13 +1486,12 @@ static INPUT_PORTS_START( sfposeid )
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PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, input_port_4_f0_r) // from sound CPU
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWA:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWA:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWA:3")
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PORT_DIPNAME( 0x03, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:1,2")
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PORT_DIPSETTING( 0x00, "5000" )
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PORT_DIPSETTING( 0x01, "10000" )
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PORT_DIPSETTING( 0x02, "15000" )
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PORT_DIPSETTING( 0x03, "20000" )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWA:3") // Marked as normal OFF on dip sheet
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:4,5")
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@ -1500,7 +1499,7 @@ static INPUT_PORTS_START( sfposeid )
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PORT_DIPSETTING( 0x08, "3" )
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PORT_DIPSETTING( 0x10, "4" )
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PORT_DIPSETTING( 0x18, "5" )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWA:6")
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWA:6") // Marked as normal OFF on dip sheet
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:7")
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@ -1514,16 +1513,15 @@ static INPUT_PORTS_START( sfposeid )
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DSW2_PORT
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PORT_START("DSW3")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:3")
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PORT_DIPNAME( 0x03, 0x00, "Weapons Range" ) PORT_DIPLOCATION("SWC:1,2") // Can't spot any different behaviour in-game, but dip sheet says so.
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PORT_DIPSETTING( 0x03, "Short" )
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PORT_DIPSETTING( 0x02, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0x01, "Long" )
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PORT_DIPSETTING( 0x00, "Longest" )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWC:3") // Marked as normal OFF on dip sheet
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:4")
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWC:4") // Marked as normal OFF on dip sheet
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPLOCATION("SWC:5")
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