tunhunt.cpp: restored save state support

This commit is contained in:
Ivan Vangelista 2020-11-27 12:43:17 +01:00
parent fd6607223a
commit 4bf0799693

View File

@ -44,6 +44,28 @@ void tunhunt_state::video_start()
m_fg_tilemap->set_scrollx(0, 64);
save_item(NAME(m_control));
save_item(NAME(m_mobsc0));
save_item(NAME(m_mobsc1));
save_item(NAME(m_lineh));
save_item(NAME(m_shl0st));
save_item(NAME(m_shl1st));
save_item(NAME(m_vstrlo));
save_item(NAME(m_linesh));
save_item(NAME(m_shl0pc));
save_item(NAME(m_shl1pc));
save_item(NAME(m_linec));
save_item(NAME(m_shl0v));
save_item(NAME(m_shl1v));
save_item(NAME(m_mobjh));
save_item(NAME(m_linev));
save_item(NAME(m_shl0vs));
save_item(NAME(m_shl1vs));
save_item(NAME(m_mobvs));
save_item(NAME(m_linevs));
save_item(NAME(m_shel0h));
save_item(NAME(m_mobst));
save_item(NAME(m_shel1h));
save_item(NAME(m_mobjv));
}
void tunhunt_state::tunhunt_palette(palette_device &palette) const