inputs for Dobou-Chan (nw)

This commit is contained in:
angelosa 2017-11-12 01:34:23 +01:00
parent f28ace9784
commit 4bfcf494bf

View File

@ -166,6 +166,7 @@ ADDRESS_MAP_END
static INPUT_PORTS_START( bishi )
/* Currently, this "IN0" is not read */
// TODO: leftover?
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
@ -260,7 +261,6 @@ static INPUT_PORTS_START( bishi )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
INPUT_PORTS_END
/* The game will respond to the 'player 2' inputs from the normal
input define if mapped, however, the game will function in an abnormal way
as the game code isn't designed to handle it. The 'player 3' inputs from
@ -361,6 +361,76 @@ static INPUT_PORTS_START( bishi2p )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) // 'p2' START
INPUT_PORTS_END
static INPUT_PORTS_START( dobouchn )
PORT_INCLUDE( bishi )
PORT_MODIFY("IN0")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_MODIFY("INPUTS")
PORT_BIT( 0x001f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Shoot")
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_MODIFY("SYSTEM")
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("M. Ack") // ???
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Coin 2 (Medal)")
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0xf000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x00, "5 Coins / 2 Credits" )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW1:4" )
PORT_DIPNAME( 0x70, 0x70, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7")
PORT_DIPSETTING( 0x00, "15 Medals" )
PORT_DIPSETTING( 0x10, "13 Medals" )
PORT_DIPSETTING( 0x20, "11 Medals" )
PORT_DIPSETTING( 0x30, "9 Medals" )
PORT_DIPSETTING( 0x40, "7 Medals" )
PORT_DIPSETTING( 0x50, "5 Medals" )
PORT_DIPSETTING( 0x60, "3 Medals" )
PORT_DIPSETTING( 0x70, "2 Medals" )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW1:8" )
PORT_DIPNAME( 0x0f00, 0x0f00, "Payout" ) PORT_DIPLOCATION("SW2:1,2,3,4")
PORT_DIPSETTING( 0x000, "90%" )
PORT_DIPSETTING( 0x100, "85%" )
PORT_DIPSETTING( 0x200, "80%" )
PORT_DIPSETTING( 0x300, "75%" )
PORT_DIPSETTING( 0x400, "70%" )
PORT_DIPSETTING( 0x500, "65%" )
PORT_DIPSETTING( 0x600, "60%" )
PORT_DIPSETTING( 0x700, "55%" )
PORT_DIPSETTING( 0x800, "50%" )
PORT_DIPSETTING( 0x900, "45%" )
PORT_DIPSETTING( 0xa00, "40%" )
PORT_DIPSETTING( 0xb00, "35%" )
PORT_DIPSETTING( 0xc00, "30%" )
PORT_DIPSETTING( 0xd00, "25%" )
PORT_DIPSETTING( 0xe00, "20%" )
PORT_DIPSETTING( 0xf00, "15%" )
PORT_DIPNAME( 0x3000, 0x3000, "Play Timer" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x0000, "30 seconds" )
PORT_DIPSETTING( 0x1000, "24 seconds" )
PORT_DIPSETTING( 0x2000, "18 seconds" )
PORT_DIPSETTING( 0x3000, "12 seconds" )
// TODO: needs NVRAM hookup and default hookup
PORT_DIPNAME( 0x4000, 0x0000, "Backup RAM clear" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x4000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
void bishi_state::machine_start()
{
@ -415,7 +485,7 @@ static MACHINE_CONFIG_START( bishi )
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( dobouchn, bishi )
// TODO: change accordingly (ASCII charset definitely not 8bpp)
// TODO: change accordingly (ASCII charset definitely not 8bpp, 5bpp perhaps?)
MCFG_DEVICE_MODIFY("k056832")
// MCFG_K056832_CB(bishi_state, dobouchn_tile_callback)
MCFG_K056832_CONFIG("gfx1", K056832_BPP_8, 1, 0, "none")
@ -530,8 +600,8 @@ ROM_START( dobouchn )
ROM_LOAD( "640-a02-4f.bin", 0x080000, 0x080000, CRC(ab6593f5) SHA1(95907ee4a2cdf3bf27b7c0c1283b2bc36b868d9d) )
ROM_END
GAME( 1996, bishi, 0, bishi, bishi, bishi_state, 0, ROT0, "Konami", "Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1998, sbishi, 0, bishi, bishi2p, bishi_state, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver JAA, 2 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1998, sbishik, sbishi, bishi, bishi, bishi_state, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver KAB, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1998, sbishika, sbishi, bishi, bishi, bishi_state, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver KAA, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1996, dobouchn, 0, dobouchn, bishi, bishi_state, 0, ROT0, "Konami", "Dobou-Chan (ver JAA)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1996, bishi, 0, bishi, bishi, bishi_state, 0, ROT0, "Konami", "Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1998, sbishi, 0, bishi, bishi2p, bishi_state, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver JAA, 2 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1998, sbishik, sbishi, bishi, bishi, bishi_state, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver KAB, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1998, sbishika, sbishi, bishi, bishi, bishi_state, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver KAA, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1996, dobouchn, 0, dobouchn, dobouchn, bishi_state, 0, ROT0, "Konami", "Dobou-Chan (ver JAA)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )