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nec/pc88va_v.cpp: hookup TSP Maximum Raster Address (line height per char)
Software list items promoted to working --------------------------------------- pc88va.xml: Abunai Tengu Densetsu, Crescent Moon Girl, D.P.S - Dream Program System, Pac-Man
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@ -213,7 +213,6 @@ Incomplete MIF-201 [MIDI] emulation
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Has HDFORM.COM utility
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JTERM.BAT is for connecting to a PC-VAN or ANSI [terminal]
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PCALC.BAT requires [keyboard] PC+V press to bring up
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PLAYR.BAT has offset [IDP] text display
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SKYBD.BAT wants a radio cassette player and a PC-KD861 color monitor for audio sampling thru OPNA EOS
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VIDEO.BAT has various superimpose effects, requires dedicated board
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]]></notes>
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@ -873,7 +872,6 @@ Has unemulated [MIDI] options
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<year>1990</year>
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<publisher>マイクロキャビン (Micro Cabin)</publisher>
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<notes><![CDATA[
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Offset [IDP] text display on setup mode and opening
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Optionally wants kana lock enabled for entering a name for new game [keyboard] irq
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]]></notes>
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<info name="release" value="19901102"/>
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@ -947,13 +945,10 @@ Ugly pitch for [OPNA] voice samples on intro
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<!-- TODO: move to a shared SW list -->
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<!-- TODO: all these .xdf entries wants Disk B as drive A: for 88VA, annoyingly -->
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<software name="abunaten" supported="no">
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<software name="abunaten" supported="partial">
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<description>Abunai Tengu Densetsu</description>
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<year>1989</year>
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<publisher>アリスソフト (Alicesoft)</publisher>
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<notes><![CDATA[
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Offset [IDP] display
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]]></notes>
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<info name="release" value="198910xx"/>
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<info name="alt_title" value="あぶない天狗伝説 (or あぶないてんぐ伝説 )"/>
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@ -979,13 +974,10 @@ Offset [IDP] display
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</part>
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</software>
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<software name="cresmoon" supported="no">
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<software name="cresmoon" supported="partial">
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<description>Crescent Moon Girl</description>
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<year>1989</year>
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<publisher>アリスソフト (Alicesoft)</publisher>
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<notes><![CDATA[
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Offset [IDP] display
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]]></notes>
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<info name="release" value="198908xx"/>
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<info name="alt_title" value="クレセントムーンがぁる"/>
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<info name="usage" value="Mount Disk B in drive A to boot" />
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@ -1012,13 +1004,10 @@ Offset [IDP] display
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</part>
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</software>
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<software name="dps" supported="no">
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<software name="dps" supported="partial">
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<description>D.P.S - Dream Program System</description>
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<year>1989</year>
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<publisher>アリスソフト (Alicesoft)</publisher>
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<notes><![CDATA[
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Offset [IDP] display
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]]></notes>
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<info name="release" value="198912xx"/>
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<info name="alt_title" value="ディー・ピー・エス - ドリームプログラムシステム"/>
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@ -1153,8 +1142,7 @@ Offset [IDP] display
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<year>1989</year>
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<publisher>アリスソフト (Alicesoft)</publisher>
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<notes><![CDATA[
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Throws "ERR=7 8550, Break in 60050" when after prologue
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Offset [IDP] text display
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Throws "ERR=7 8550, Break in 60050" after prologue
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]]></notes>
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<info name="release" value="198907xx"/>
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<info name="alt_title" value="ランス 光を求めて"/>
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@ -1319,12 +1307,12 @@ Needs [OFX/OFY] on gameplay
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</part>
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</software>
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<software name="pacman" supported="no">
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<software name="pacman" supported="partial">
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<description>Pac-Man</description>
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<year>19??</year>
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<publisher><doujin></publisher>
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<notes><![CDATA[
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[SGP] and [ROP] issues on gameplay
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[SGP] start_dot hookup shifts lives counter
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]]></notes>
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<info name="developer" value="Shinra" />
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<info name="usage" value="Boot a PC-Engine OS disk, then swap with this disk and type BASIC PACMAN.BAS to load" />
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@ -1336,12 +1324,12 @@ Needs [OFX/OFY] on gameplay
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</software>
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<!-- autobootable version of above, with PC-Engine OS embedded -->
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<software name="pacmana" cloneof="pacman" supported="no">
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<software name="pacmana" cloneof="pacman" supported="partial">
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<description>Pac-Man (auto-bootable)</description>
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<year>19??</year>
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<publisher><doujin></publisher>
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<notes><![CDATA[
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[SGP] and [ROP] issues on gameplay
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[SGP] start_dot hookup shifts lives counter
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]]></notes>
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<info name="developer" value="Shinra" />
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<part name="flop1" interface="floppy_5_25">
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@ -1356,7 +1344,7 @@ Needs [OFX/OFY] on gameplay
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<year>1992</year>
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<publisher><doujin></publisher>
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<notes><![CDATA[
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Broken Upyolic logo [ROP]
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Broken Upyolic logo, needs [gfx] DSA hooked up for double buffering
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Needs joystick in otherwise it loops on title screen
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Gameplay don't mask bullets on right side, [cliprect]
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]]></notes>
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@ -1376,7 +1364,7 @@ Gameplay don't mask bullets on right side, [cliprect]
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<year>2023</year>
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<publisher>Inufuto</publisher>
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<notes><![CDATA[
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[gfx] Requires fractional scrolling (horizontal)
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[gfx] Requires fractional DOT scrolling (horizontal)
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[gfx] Should require primask for right panel score display
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https://youtu.be/7ltdrUPz91w
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]]></notes>
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@ -442,20 +442,24 @@ void pc88va_state::draw_text(bitmap_rgb32 &bitmap, const rectangle &cliprect)
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rectangle split_cliprect(rxp, rxp + rw - 1, ryp, ryp + rh - 1);
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split_cliprect &= cliprect;
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const int line_height = m_tsp.line_height;
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if (line_height < 8)
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continue;
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for(int y = 0; y < vh; y++)
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{
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int y_base = y * 16 + ryp - raster_offset;
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int y_base = y * line_height + ryp - raster_offset;
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// TODO: consult with OG
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if (!split_cliprect.contains(rxp, y_base) &&
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!split_cliprect.contains(rxp, y_base + 16))
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!split_cliprect.contains(rxp, y_base + line_height))
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continue;
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for(int x = 0; x < vw; x++)
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{
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int x_base = x * 8;
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if (!split_cliprect.contains(x_base, y_base) &&
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!split_cliprect.contains(x_base, y_base + 16))
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!split_cliprect.contains(x_base, y_base + line_height))
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continue;
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// TODO: understand where VSA comes into equation
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@ -1310,7 +1314,7 @@ void pc88va_state::execute_dspdef_cmd()
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m_tsp.blink = (m_buf_ram[5] & 0xf8);
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if (m_tsp.blink == 0)
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m_tsp.blink = 0x100;
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LOGIDP("DSPDEF (%02x %02x %02x %02x %02x %02x) %05x ATTR | %02x pitch | %02x line height| %02x hline | %d blink rate\n"
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LOGIDP("DSPDEF (%02x %02x %02x %02x %02x %02x) %05x ATTR | %d pitch | %d line height| %d hline | %d blink rate\n"
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, m_buf_ram[0], m_buf_ram[1], m_buf_ram[2], m_buf_ram[3], m_buf_ram[4], m_buf_ram[5]
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, m_tsp.attr_offset | 0x40000
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, m_tsp.pitch
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