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turrett: fixed MT07244 (nw)
Game sometimes accesses RAM via kuseg, which on R3041 is mapped at a 1GB offset. RAM is also accessed via kseg0/kseg1, meaning the hardware must ignore at least A30.
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@ -80,7 +80,7 @@ void turrett_state::machine_reset()
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void turrett_state::cpu_map(address_map &map)
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{
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map(0x00000000, 0x0007ffff).ram();
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map(0x00000000, 0x0007ffff).ram().mirror(0x40000000);
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map(0x02000010, 0x02000013).ram();
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map(0x02000040, 0x02000043).ram();
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map(0x02000050, 0x02000053).ram();
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