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Merge pull request #5276 from Hydreigon223/ndlan2
Missed two drivers (nw)
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commit
4c7506899c
@ -41,6 +41,9 @@ Racing Jam Konami 1998
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Racing Jam : Chapter 2 Konami 1998
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Thrill Drive Konami 1998
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Note: Thrill Drive was released as a conversion kit for Racing Jam. The kit came with a rom swap for CPU and CG boards
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and a different network board containing a SOIC8 serial pic.
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PCB Layouts
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-----------
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@ -147,15 +150,14 @@ Racing Jam 2 888A01 - - 888A09 888A10 - - 676A04 676A05
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Thrill Drive 713BE01 - - 713A09 713A10 - - 713A04 713A05 - - 713A08
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Network PCB
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Network PCB (Racing Jam)
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-----------
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GN676-PWB(H)B
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GN676-PWB(H)A
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MADE IN JAPAN
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(C)1998 KONAMI
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sticker - GC713AC
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|------------------------|
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| CY7C199 N676H1 |
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| 2G|
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| |
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|CN3 |
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| HYC2485S |
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| XC5204 XC5210 |
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@ -165,17 +167,34 @@ sticker - GC713AC
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Notes:
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CN1 - Connector joining to CPU board CN4
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CN2/3 - RCA jacks for network cable
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2G - Small SOIC8 chip with number 0038323 at location 2G. An identical chip is present on
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*some* Hornet games on the GN715 CPU board at location 30C. It may be a PIC or EEPROM.
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On Hornet, the chip seems to refresh the data in the Timekeeper RAM when the battery
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dies and keeps the game working. It's purpose on the network board is unknown but it may
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'upgrade' the data in the NVRAM to the network version of the game for a twin cabinet set-up.
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HYC2485S - Hybrid ceramic module for RS485
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CY7C199 - 32k x8 SRAM
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XC5204 - Xilinx XC5204 FPGA
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XC5210 - Xilink XC5210 FPGA
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N676H1 - PALCE16V8Q-15 stamped 'N676H1'
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Network PCB (Racing Jam 2 and Thrill Drive)
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-----------
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GN676-PWB(H)B
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MADE IN JAPAN
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(C)1998 KONAMI
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|------------------------|
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| CY7C199 N676H1 |
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| 2G|
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|CN3 |
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| HYC2485S |
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| XC5204 XC5210 |
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|CN2 |
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| CN1 |
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|------------------------|
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This pcb is the same as the A version but with one added chip:
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2G - Small SOIC8 chip with number 0038323 at location 2G. An identical chip is present on
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*some* Hornet games on the GN715 CPU board at location 30C. It may be a PIC or EEPROM.
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The chip seems to refresh the data in the Timekeeper RAM when the battery dies and keeps
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the game working. Because Racing Jam 2 and Thrill Drive came in a conversion kit, the PIC
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would format all old timekeeper data on first power on. It's also possible the PIC was
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created as a security measure to prevent changing the game and region.
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Bottom Board (VIDEO PCB)
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GN676 PWB(B)B
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@ -878,7 +897,7 @@ void nwktr_state::nwktr(machine_config &config)
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lscreen.set_visarea(0, 511, 0, 383);
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lscreen.set_screen_update(FUNC(nwktr_state::screen_update_lscreen));
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screen_device &rscreen(SCREEN(config, "rscreen", SCREEN_TYPE_RASTER));
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screen_device &rscreen(SCREEN(config, "rscreen", SCREEN_TYPE_RASTER)); //TODO: Remove. These games never ran on a dual screen setup.
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rscreen.set_refresh_hz(60);
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rscreen.set_size(512, 384);
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rscreen.set_visarea(0, 511, 0, 383);
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@ -1048,7 +1067,7 @@ ROM_START(thrilldb)
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ROM_LOAD( "713jab_m48t58y.35d", 0x000000, 0x002000, CRC(5d8fbcb2) SHA1(74ad91544d2a200cf599a565005476623075e7d6) )
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ROM_END
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ROM_START(thrilldae)
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ROM_START(thrilldae) //incorrect version, supposed to be ver xxB and we already have that clone. May delete as games boots as JAB on rtc test.
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ROM_REGION32_BE(0x200000, "user1", 0) /* PowerPC program roms */
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ROM_LOAD16_WORD_SWAP("713bb01.27p", 0x000000, 0x200000, CRC(535fe4e8) SHA1(acd8194a4dafce289dbdfd874f0b799f25aeb73f) )
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@ -1068,14 +1087,14 @@ ROM_START(thrilldae)
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ROM_LOAD( "713a10.14p", 0x400000, 0x400000, CRC(27f9833e) SHA1(1540f00d2571ecb81b914c553682b67fca94bbbd) )
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ROM_REGION(0x2000, "m48t58",0)
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ROM_LOAD( "713eaa_m48t58y.35d", 0x000000, 0x002000, CRC(056ea8fa) SHA1(23574e0c1d011dab8644f3d98763d4a2d11a05b3) )
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ROM_LOAD( "713eaa_m48t58y.35d", 0x000000, 0x002000, BAD_DUMP CRC(056ea8fa) SHA1(23574e0c1d011dab8644f3d98763d4a2d11a05b3) )
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ROM_END
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/*****************************************************************************/
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GAME( 1998, racingj, 0, nwktr, nwktr, nwktr_state, init_nwktr, ROT0, "Konami", "Racing Jam (JAC)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND )
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GAME( 1998, racingj2, racingj, nwktr, nwktr, nwktr_state, init_nwktr, ROT0, "Konami", "Racing Jam: Chapter 2 (EAE)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND )
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GAME( 1998, racingj2j, racingj, nwktr, nwktr, nwktr_state, init_nwktr, ROT0, "Konami", "Racing Jam: Chapter 2 (JAE)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND )
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GAME( 1998, thrilld, 0, thrilld, nwktr, nwktr_state, init_nwktr, ROT0, "Konami", "Thrill Drive (JAE)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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GAME( 1998, thrilldb, thrilld, thrilld, nwktr, nwktr_state, init_nwktr, ROT0, "Konami", "Thrill Drive (JAB)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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GAME( 1998, thrilldae, thrilld, thrilld, nwktr, nwktr_state, init_nwktr, ROT0, "Konami", "Thrill Drive (EAA)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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GAME( 1998, racingj, 0, nwktr, nwktr, nwktr_state, init_nwktr, ROT0, "Konami", "Racing Jam (JAC)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN )
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GAME( 1998, racingj2, racingj, nwktr, nwktr, nwktr_state, init_nwktr, ROT0, "Konami", "Racing Jam: Chapter 2 (EAE)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN )
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GAME( 1998, racingj2j, racingj, nwktr, nwktr, nwktr_state, init_nwktr, ROT0, "Konami", "Racing Jam: Chapter 2 (JAE)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN )
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GAME( 1998, thrilld, 0, thrilld, nwktr, nwktr_state, init_nwktr, ROT0, "Konami", "Thrill Drive (JAE)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN )
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GAME( 1998, thrilldb, thrilld, thrilld, nwktr, nwktr_state, init_nwktr, ROT0, "Konami", "Thrill Drive (JAB)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN )
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GAME( 1998, thrilldae, thrilld, thrilld, nwktr, nwktr_state, init_nwktr, ROT0, "Konami", "Thrill Drive (EAA)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN )
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@ -725,5 +725,5 @@ ROM_START( polynetw )
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ROM_END
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// YEAR NAME PARENT MACHINE INPUT STATE INIT
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GAME( 1993, plygonet, 0, plygonet, polygonet, polygonet_state, init_polygonet, ROT90, "Konami", "Polygonet Commanders (ver UAA)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1993, polynetw, 0, plygonet, polynetw, polygonet_state, init_polygonet, ROT90, "Konami", "Poly-Net Warriors (ver JAA)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1993, plygonet, 0, plygonet, polygonet, polygonet_state, init_polygonet, ROT90, "Konami", "Polygonet Commanders (ver UAA)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
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GAME( 1993, polynetw, 0, plygonet, polynetw, polygonet_state, init_polygonet, ROT90, "Konami", "Poly-Net Warriors (ver JAA)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
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