gp_1, gp_2 : WIP. Added some of the missing roms to mbossy.

This commit is contained in:
Robbbert 2021-11-04 04:36:02 +11:00
parent 13612bbe0f
commit 4d19753913
6 changed files with 382 additions and 335 deletions

View File

@ -51,6 +51,8 @@ ToDo:
#include "machine/timer.h"
#include "allied.lh"
namespace {
class allied_state : public genpin_class
{
public:
@ -72,38 +74,38 @@ public:
void allied(machine_config &config);
private:
void ic1_b_w(uint8_t data);
void ic2_b_w(uint8_t data);
void ic1_b_w(u8 data);
void ic2_b_w(u8 data);
void ic2_cb2_w(int state);
void ic3_b_w(uint8_t data);
void ic4_b_w(uint8_t data);
void ic3_b_w(u8 data);
void ic4_b_w(u8 data);
void ic4_cb2_w(int state);
void ic5_b_w(uint8_t data);
void ic6_b_w(uint8_t data);
void ic7_b_w(uint8_t data);
void ic8_a_w(uint8_t data);
void ic8_b_w(uint8_t data);
uint8_t ic1_a_r();
uint8_t ic2_a_r();
uint8_t ic4_a_r();
uint8_t ic5_a_r();
uint8_t ic6_a_r();
uint8_t ic6_b_r();
uint8_t ic7_a_r();
void ic5_b_w(u8 data);
void ic6_b_w(u8 data);
void ic7_b_w(u8 data);
void ic8_a_w(u8 data);
void ic8_b_w(u8 data);
u8 ic1_a_r();
u8 ic2_a_r();
u8 ic4_a_r();
u8 ic5_a_r();
u8 ic6_a_r();
u8 ic6_b_r();
u8 ic7_a_r();
void ic8_cb2_w(int state);
TIMER_DEVICE_CALLBACK_MEMBER(timer_a);
void allied_map(address_map &map);
void mem_map(address_map &map);
uint32_t m_player_score[6];
uint8_t m_display;
uint8_t m_bit_counter;
u32 m_player_score[6];
u8 m_display;
u8 m_bit_counter;
bool m_disp_data;
uint8_t m_ic5a;
uint8_t m_ic6a0;
uint8_t m_ic6a1;
uint8_t m_ic6a2;
uint8_t m_ic6b4;
uint8_t m_ic6b7;
u8 m_ic5a;
u8 m_ic6a0;
u8 m_ic6a1;
u8 m_ic6a2;
u8 m_ic6b4;
u8 m_ic6b7;
virtual void machine_reset() override;
virtual void machine_start() override;
required_device<m6504_device> m_maincpu;
@ -120,7 +122,7 @@ private:
};
void allied_state::allied_map(address_map &map)
void allied_state::mem_map(address_map &map)
{
map(0x0000, 0x003f).ram(); // ic6
map(0x0044, 0x0047).rw(m_ic2, FUNC(pia6821_device::read), FUNC(pia6821_device::write));
@ -369,25 +371,25 @@ static INPUT_PORTS_START( allied )
INPUT_PORTS_END
// 1 target, 1 rollover
uint8_t allied_state::ic1_a_r()
u8 allied_state::ic1_a_r()
{
return ioport("X1A")->read();
}
// 6 lamps
void allied_state::ic1_b_w(uint8_t data)
void allied_state::ic1_b_w(u8 data)
{
for (u8 i = 0; i < 8; i++)
m_io_outputs[i+32] = !BIT(data, i);
}
// 8 switches
uint8_t allied_state::ic2_a_r()
u8 allied_state::ic2_a_r()
{
return ioport("X2A")->read();
}
void allied_state::ic2_b_w(uint8_t data)
void allied_state::ic2_b_w(u8 data)
{
// PB0-4,6 - lamps
@ -408,21 +410,21 @@ void allied_state::ic2_cb2_w(int state)
}
}
void allied_state::ic3_b_w(uint8_t data)
void allied_state::ic3_b_w(u8 data)
{
m_maincpu->set_input_line(M6504_IRQ_LINE, BIT(data, 7) ? CLEAR_LINE : ASSERT_LINE );
}
// 6 switches
uint8_t allied_state::ic4_a_r()
u8 allied_state::ic4_a_r()
{
return ioport("X4A")->read();
}
void allied_state::ic4_b_w(uint8_t data)
void allied_state::ic4_b_w(u8 data)
{
static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0x58, 0x4c, 0x62, 0x69, 0x78, 0 }; // 7446A
uint8_t segment, i;
static const u8 patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0x58, 0x4c, 0x62, 0x69, 0x78, 0 }; // 7446A
u8 segment, i;
for (i = 0; i < 4; i++)
{
if (!BIT(data, i+4))
@ -466,13 +468,13 @@ void allied_state::ic4_cb2_w(int state)
}
// 8 of the adjustment connectors
uint8_t allied_state::ic5_a_r()
u8 allied_state::ic5_a_r()
{
return m_ic5a;
}
// cabinet solenoids
void allied_state::ic5_b_w(uint8_t data)
void allied_state::ic5_b_w(u8 data)
{
// PB0 - play meter
// PB1 - replay meter
@ -496,18 +498,18 @@ void allied_state::ic5_b_w(uint8_t data)
}
// 4 adjustments, 3 coin slots, slam tilt
uint8_t allied_state::ic6_a_r()
u8 allied_state::ic6_a_r()
{
return m_ic6a0 | m_ic6a1 | m_ic6a2 | ioport("X6A")->read();
}
// 1 adjustment, test switch
uint8_t allied_state::ic6_b_r()
u8 allied_state::ic6_b_r()
{
return m_ic6b4 | ioport("TEST")->read() | m_ic6b7 | 0x4f;
}
void allied_state::ic6_b_w(uint8_t data)
void allied_state::ic6_b_w(u8 data)
{
// PB0-3 to drop targets
for (u8 i = 0; i < 4; i++)
@ -517,12 +519,12 @@ void allied_state::ic6_b_w(uint8_t data)
}
// 6 inputs
uint8_t allied_state::ic7_a_r()
u8 allied_state::ic7_a_r()
{
return ioport("X7A")->read();
}
void allied_state::ic7_b_w(uint8_t data)
void allied_state::ic7_b_w(u8 data)
{
// PB7 - tilt lamp
@ -580,7 +582,7 @@ void allied_state::ic7_b_w(uint8_t data)
}
// playfield solenoids
void allied_state::ic8_a_w(uint8_t data)
void allied_state::ic8_a_w(u8 data)
{
if ((data & 0x07) < 0x07) // 3 bumpers
m_samples->start(0, 0);
@ -598,7 +600,7 @@ void allied_state::ic8_a_w(uint8_t data)
}
// PB0-4 = ball 1-5 LED; PB5 = shoot again lamp
void allied_state::ic8_b_w(uint8_t data)
void allied_state::ic8_b_w(u8 data)
{
for (u8 i = 0; i < 6; i++)
m_leds[i+1] = !BIT(data, i);
@ -615,7 +617,7 @@ void allied_state::ic8_cb2_w(int state)
TIMER_DEVICE_CALLBACK_MEMBER( allied_state::timer_a )
{
uint8_t data = ioport("X6A")->read();
u8 data = ioport("X6A")->read();
m_ic8->ca1_w(BIT(data, 4));
m_ic8->cb1_w(BIT(data, 5));
@ -658,7 +660,7 @@ void allied_state::allied(machine_config &config)
{
/* basic machine hardware */
M6504(config, m_maincpu, 3572549/4);
m_maincpu->set_addrmap(AS_PROGRAM, &allied_state::allied_map);
m_maincpu->set_addrmap(AS_PROGRAM, &allied_state::mem_map);
/* Video */
config.set_default_layout(layout_allied);
@ -755,6 +757,7 @@ ROM_END
#define rom_circa33 rom_allied
#define rom_starshot rom_allied
} // anonymous namespace
GAME(1977, allied, 0, allied, allied, allied_state, empty_init, ROT0, "Allied Leisure", "Allied System", MACHINE_IS_BIOS_ROOT | MACHINE_NOT_WORKING )
GAME(1977, suprpick, allied, allied, allied, allied_state, empty_init, ROT0, "Allied Leisure", "Super Picker", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )

View File

@ -49,6 +49,7 @@ ToDo:
#include "g627.lh"
namespace {
class g627_state : public genpin_class
{
@ -390,6 +391,8 @@ ROM_START(rota_101)
ROM_LOAD("v101-c.bin", 0x1000, 0x0800, CRC(c7e85638) SHA1(b59805d8b558ab8f5ea5b4b9261e862afca4b9d3))
ROM_END
} // anonymous namespace
GAME( 1978, rotation, 0, g627, g627, g627_state, init_v117, ROT0, "Midway", "Rotation VIII (v. 1.17)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1978, rota_115, rotation, g627, g627, g627_state, empty_init, ROT0, "Midway", "Rotation VIII (v. 1.15)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME( 1978, rota_101, rotation, g627, g627, g627_state, empty_init, ROT0, "Midway", "Rotation VIII (v. 1.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )

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@ -2,36 +2,38 @@
// copyright-holders:Robbbert
/*******************************************************************************
PINBALL
Game Plan MPU-1
These are "cocktail" cabinets, although there is only one seating position.
PINBALL
Game Plan MPU-1
These are "cocktail" cabinets, although there is only one seating position.
When first turned on, you need to press 9 to enter the setup program, then keep
pressing 9 until 05 shows in the balls display. Press the credit button to set
the first high score at which a free credit is awarded. Then press 9 to set the
2nd high score, then 9 to set the 3rd high score. Keep pressing 9 until you exit
When first turned on, you need to press num-0 to enter the setup program, then keep
pressing num-0 until 05 shows in the balls display. Press the credit button to set
the first high score at which a free credit is awarded. Then press num-0 to set the
2nd high score, then num-0 to set the 3rd high score. Keep pressing num-0 until you exit
back to normal operation. If this setup is not done, each player will get 3 free
games at the start of ball 1.
Status
- Working
ToDo:
- Mechanical
- Nothing
********************************************************************************/
#include "emu.h"
#include "machine/genpin.h"
#include "cpu/z80/z80.h"
#include "machine/z80daisy.h"
#include "machine/i8255.h"
#include "machine/timer.h"
#include "machine/clock.h"
#include "machine/z80ctc.h"
#include "sound/sn76477.h"
#include "speaker.h"
#include "gp_1.lh"
namespace {
class gp_1_state : public genpin_class
{
public:
@ -51,27 +53,25 @@ public:
, m_io_xa(*this, "XA")
, m_io_xb(*this, "XB")
, m_digits(*this, "digit%u", 0U)
, m_io_outputs(*this, "out%u", 0U)
{ }
void gp_1(machine_config &config);
void gp_1s(machine_config &config);
void init_gp_1();
private:
void porta_w(uint8_t data);
void portas_w(uint8_t data);
void portc_w(uint8_t data);
uint8_t portb_r();
TIMER_DEVICE_CALLBACK_MEMBER(zero_timer);
void gp_1_io(address_map &map);
void gp_1_map(address_map &map);
uint8_t m_u14;
uint8_t m_digit;
uint8_t m_segment[16];
void porta_w(u8 data);
void portas_w(u8 data);
void portc_w(u8 data);
u8 portb_r();
void io_map(address_map &map);
void mem_map(address_map &map);
u8 m_u14 = 0;
u8 m_digit = 0;
u8 m_segment[16];
u8 m_last_solenoid = 15;
virtual void machine_reset() override;
virtual void machine_start() override { m_digits.resolve(); }
virtual void machine_start() override;
required_device<z80_device> m_maincpu;
required_device<i8255_device> m_ppi;
required_device<z80ctc_device> m_ctc;
@ -86,16 +86,17 @@ private:
required_ioport m_io_xa;
required_ioport m_io_xb;
output_finder<40> m_digits;
output_finder<64> m_io_outputs; // 16 solenoids + 48 lamps
};
void gp_1_state::gp_1_map(address_map &map)
void gp_1_state::mem_map(address_map &map)
{
map(0x0000, 0x0fff).rom().region("roms", 0);
map(0x0000, 0x0fff).rom();
map(0x8c00, 0x8cff).ram().share("nvram");
}
void gp_1_state::gp_1_io(address_map &map)
void gp_1_state::io_map(address_map &map)
{
map.global_mask(0x0f);
map(0x04, 0x07).rw(m_ppi, FUNC(i8255_device::read), FUNC(i8255_device::write));
@ -246,45 +247,45 @@ static INPUT_PORTS_START( gp_1 )
PORT_DIPSETTING( 0xC0, "3")
PORT_START("X7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting Reset") // This pushbutton on the MPU board is called "S33"
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Accounting Reset") // This pushbutton on the MPU board is called "S33"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT1 ) PORT_NAME("Slam Tilt")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Slam Tilt")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt")
PORT_START("X8")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L and R Target") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner C") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner B") PORT_CODE(KEYCODE_D)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Slingshot") PORT_CODE(KEYCODE_F)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Special when lit") PORT_CODE(KEYCODE_G)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Slingshot") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Extra when lit") PORT_CODE(KEYCODE_J)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("L and R Target") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Spinner C") PORT_CODE(KEYCODE_B)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Spinner B") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("R. Slingshot") PORT_CODE(KEYCODE_D)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Special when lit") PORT_CODE(KEYCODE_E)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("L. Slingshot") PORT_CODE(KEYCODE_F)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Extra when lit") PORT_CODE(KEYCODE_G)
PORT_START("X9")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Spinner") PORT_CODE(KEYCODE_K)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("1000 and advance") PORT_CODE(KEYCODE_L)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("R. Spinner") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("1000 and advance") PORT_CODE(KEYCODE_I)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Advance and Change") PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Bumper") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Bumper") PORT_CODE(KEYCODE_V)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Spinner") PORT_CODE(KEYCODE_B)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner A") PORT_CODE(KEYCODE_N)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Advance and Change") PORT_CODE(KEYCODE_J)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("L. Bumper") PORT_CODE(KEYCODE_K)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("R. Bumper") PORT_CODE(KEYCODE_L)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("L. Spinner") PORT_CODE(KEYCODE_M)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Spinner A") PORT_CODE(KEYCODE_N)
PORT_START("XA")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("1000 Rollover") PORT_CODE(KEYCODE_M)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("1000 Rollover") PORT_CODE(KEYCODE_O)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Setup")
PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("XB")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
uint8_t gp_1_state::portb_r()
u8 gp_1_state::portb_r()
{
switch (m_u14)
{
@ -310,15 +311,18 @@ uint8_t gp_1_state::portb_r()
return 0;
}
void gp_1_state::porta_w(uint8_t data)
void gp_1_state::porta_w(u8 data)
{
if (m_last_solenoid < 15)
m_io_outputs[m_last_solenoid] = 0;
m_u14 = data >> 4;
if ((data > 0x0f) && (data < 0x30))
if ((m_u14 >= 1) && (m_u14 <= 2))
{
switch (data)
{
case 0x10: // chime c
m_samples->start(3, 3);
m_samples->start(1, 1);
break;
case 0x11: // chime b
m_samples->start(2, 2);
@ -326,43 +330,46 @@ void gp_1_state::porta_w(uint8_t data)
case 0x12: // knocker
m_samples->start(0, 6);
break;
case 0x13: // not used
case 0x14: // not used
break;
case 0x15: // chime a
m_samples->start(1, 1);
m_samples->start(3, 3);
break;
case 0x16: // chime d
m_samples->start(4, 4);
break;
case 0x17: // outhole
m_samples->start(5, 5);
m_samples->start(0, 5);
break;
case 0x18: // r sling
case 0x19: // l sling
m_samples->start(0, 7);
m_samples->start(5, 7);
break;
case 0x1a: // C kickout
m_samples->start(5, 5);
break;
case 0x1b: // r bumper
m_samples->start(0, 0);
m_samples->start(5, 0);
break;
case 0x1c: // B kickout
m_samples->start(5, 5);
break;
case 0x1d: // l bumper
m_samples->start(0, 0);
m_samples->start(5, 0);
break;
case 0x1e: // A kickout
m_samples->start(5, 5);
break;
case 0x1f: // not used
default:
data = 15;
break;
}
if ((data & 15) < 15)
m_io_outputs[data & 15] = 1;
m_last_solenoid = data & 15;
}
else
m_last_solenoid = 15;
static const uint8_t patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7c,0x07,0x7f,0x67,0x58,0x4c,0x62,0x69,0x78,0 }; // 7448
static const u8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7c,0x07,0x7f,0x67,0x58,0x4c,0x62,0x69,0x78,0 }; // 7448
if (m_digit == 7)
m_segment[m_u14] = data & 15; // only 8,9,10,11 are needed
else
@ -373,9 +380,14 @@ void gp_1_state::porta_w(uint8_t data)
m_digits[m_digit+16] = patterns[m_segment[10]];
m_digits[m_digit+24] = patterns[m_segment[11]];
}
// Lamps
if ((m_u14 >= 3) && (m_u14 <= 5))
for (u8 i = 0; i < 16; i++)
m_io_outputs[(m_u14 - 3) * 16 + 16 + i] = ((data & 15) == i);
}
void gp_1_state::portas_w(uint8_t data)
void gp_1_state::portas_w(u8 data)
{
m_u14 = data >> 4;
if (m_u14 == 1)
@ -410,23 +422,35 @@ void gp_1_state::portas_w(uint8_t data)
porta_w(data);
}
void gp_1_state::portc_w(uint8_t data)
void gp_1_state::portc_w(u8 data)
{
output().set_value("led0", !BIT(data, 3));
m_digit = data & 7;
}
void gp_1_state::machine_reset()
void gp_1_state::machine_start()
{
m_u14 = 0;
m_digit = 0xff;
genpin_class::machine_start();
m_digits.resolve();
m_io_outputs.resolve();
save_item(NAME(m_u14));
save_item(NAME(m_digit));
save_item(NAME(m_segment));
save_item(NAME(m_last_solenoid));
}
// zero-cross detection
TIMER_DEVICE_CALLBACK_MEMBER( gp_1_state::zero_timer )
void gp_1_state::machine_reset()
{
m_ctc->trg2(0);
m_ctc->trg2(1);
genpin_class::machine_reset();
m_u14 = 0;
m_digit = 0xff;
m_last_solenoid = 15;
for (u8 i = 0; i < std::distance(m_io_outputs.begin(), m_io_outputs.end()); i++)
m_io_outputs[i] = 0;
for (u8 i = 0; i < std::size(m_segment); i++)
m_segment[i] = 0;
}
static const z80_daisy_config daisy_chain[] =
@ -439,8 +463,8 @@ void gp_1_state::gp_1(machine_config &config)
{
/* basic machine hardware */
Z80(config, m_maincpu, 2457600);
m_maincpu->set_addrmap(AS_PROGRAM, &gp_1_state::gp_1_map);
m_maincpu->set_addrmap(AS_IO, &gp_1_state::gp_1_io);
m_maincpu->set_addrmap(AS_PROGRAM, &gp_1_state::mem_map);
m_maincpu->set_addrmap(AS_IO, &gp_1_state::io_map);
m_maincpu->set_daisy_config(daisy_chain);
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
@ -459,7 +483,9 @@ void gp_1_state::gp_1(machine_config &config)
Z80CTC(config, m_ctc, 2457600);
m_ctc->intr_callback().set_inputline(m_maincpu, INPUT_LINE_IRQ0); // Todo: absence of ints will cause a watchdog reset
TIMER(config, "gp1").configure_periodic(FUNC(gp_1_state::zero_timer), attotime::from_hz(120)); // mains freq*2
clock_device &cpoint_clock(CLOCK(config, "cpoint_clock", 120)); // crosspoint detector
cpoint_clock.signal_handler().set(m_ctc, FUNC(z80ctc_device::trg2));
}
void gp_1_state::gp_1s(machine_config &config)
@ -487,7 +513,7 @@ void gp_1_state::gp_1s(machine_config &config)
ROM_START( gp_110 )
ROM_REGION(0x1000, "roms", 0)
ROM_REGION(0x1000, "maincpu", 0)
ROM_LOAD( "a-110.u12", 0x0000, 0x0800, CRC(ed0d518b) SHA1(8f3ca8792ad907c660d9149a1aa3a3528c7573e3))
ROM_LOAD( "b1-110.u13", 0x0800, 0x0800, CRC(a223f2e8) SHA1(767e15e19e11399935c890c1d1034dccf1ad7f92))
ROM_END
@ -523,7 +549,7 @@ ROM_END
/ Family Fun! (April 1979) - Model: Cocktail #120
/-------------------------------------------------------------------*/
ROM_START(famlyfun)
ROM_REGION(0x1000, "roms", 0)
ROM_REGION(0x1000, "maincpu", 0)
ROM_LOAD( "family.u12", 0x0000, 0x0800, CRC(98f27fdf) SHA1(8bcff1e13b9b978f91110f1e83a3288723930a1d))
ROM_LOAD( "family.u13", 0x0800, 0x0800, CRC(b941a1a8) SHA1(a43f8acadb3db3e2274162d5305e30006f912339))
ROM_END
@ -532,7 +558,7 @@ ROM_END
/ Star Trip (April 1979) - Model: Cocktail #120
/-------------------------------------------------------------------*/
ROM_START(startrip)
ROM_REGION(0x1000, "roms", 0)
ROM_REGION(0x1000, "maincpu", 0)
ROM_LOAD( "startrip.u12", 0x0000, 0x0800, CRC(98f27fdf) SHA1(8bcff1e13b9b978f91110f1e83a3288723930a1d))
ROM_LOAD( "startrip.u13", 0x0800, 0x0800, CRC(b941a1a8) SHA1(a43f8acadb3db3e2274162d5305e30006f912339))
ROM_END
@ -541,18 +567,24 @@ ROM_END
/ Vegas (August 1979) - Cocktail Model #140
/-------------------------------------------------------------------*/
ROM_START(vegasgp)
ROM_REGION(0x1000, "roms", 0)
ROM_REGION(0x1000, "maincpu", 0)
ROM_LOAD( "140a.12", 0x0000, 0x0800, CRC(2c00bc19) SHA1(521d4b44f46dea0a08e90cd3aea5799462215863))
ROM_LOAD( "140b.13", 0x0800, 0x0800, CRC(cf26d67b) SHA1(05481e880e23a7bc1d1716b52ac1effc0db437f2))
ROM_END
} // anonymous namespace
GAME(1978, gp_110, 0, gp_1, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Model 110", MACHINE_IS_BIOS_ROOT | MACHINE_NOT_WORKING)
GAME(1978, blvelvet, gp_110, gp_1, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Black Velvet", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
GAME(1978, camlight, gp_110, gp_1, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Camel Lights", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
GAME(1978, foxylady, gp_110, gp_1, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Foxy Lady", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
GAME(1978, real, gp_110, gp_1, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Real", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
GAME(1978, rio, gp_110, gp_1, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Rio", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
GAME(1978, chucklck, gp_110, gp_1, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Chuck-A-Luck", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
GAME(1979, famlyfun, 0, gp_1s, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Family Fun!", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
GAME(1979, startrip, 0, gp_1s, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Star Trip", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
GAME(1979, vegasgp, 0, gp_1s, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Vegas (Game Plan)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
// Chimes
GAME(1978, blvelvet, gp_110, gp_1, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Black Velvet", MACHINE_IS_SKELETON_MECHANICAL )
GAME(1978, camlight, gp_110, gp_1, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Camel Lights", MACHINE_IS_SKELETON_MECHANICAL )
GAME(1978, foxylady, gp_110, gp_1, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Foxy Lady", MACHINE_IS_SKELETON_MECHANICAL )
GAME(1978, real, gp_110, gp_1, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Real", MACHINE_IS_SKELETON_MECHANICAL )
GAME(1978, rio, gp_110, gp_1, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Rio", MACHINE_IS_SKELETON_MECHANICAL )
GAME(1978, chucklck, gp_110, gp_1, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Chuck-A-Luck", MACHINE_IS_SKELETON_MECHANICAL )
// SN76477 sound
GAME(1979, famlyfun, 0, gp_1s, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Family Fun!", MACHINE_IS_SKELETON_MECHANICAL )
GAME(1979, startrip, 0, gp_1s, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Star Trip", MACHINE_IS_SKELETON_MECHANICAL )
GAME(1979, vegasgp, 0, gp_1s, gp_1, gp_1_state, empty_init, ROT0, "Game Plan", "Vegas (Game Plan)", MACHINE_IS_SKELETON_MECHANICAL )

View File

@ -5,10 +5,10 @@
PINBALL
Game Plan MPU-2
When first turned on, you need to press 9 to enter the setup program, then keep
pressing 9 until 06 shows in the credits display. Press the credit button to set
the first high score at which a free credit is awarded. Then press 9 to set the
2nd high score, then 9 to set the 3rd high score. Keep pressing 9 until you exit
When first turned on, you need to press num-0 to enter the setup program, then keep
pressing num-0 until 06 shows in the credits display. Press the credit button to set
the first high score at which a free credit is awarded. Then press num-0 to set the
2nd high score, then num-0 to set the 3rd high score. Keep pressing num-0 until you exit
back to normal operation. If this setup is not done, each player will get 3 free
games at the start of ball 1.
@ -24,11 +24,16 @@ Andromeda/Cyclopes 6808/6802/6810 + 6821 + 1 rom + ZN428
Lady Sharpshooter 6808/6802/6810 + 2x6821 + 2xROM + 6840 + discrete
(no schematics for the others)
Status:
- All games are working without sound, except:
- gwarfare stops responding to inputs after a while
- mbossy rom missing, black screen
- andromep, andromepa, cyclopes, cyclopes1 cannot be started with the credit button
ToDo:
- Sound
- Inputs vary per machine
- Mechanical
******************************************************************************************/
@ -38,16 +43,21 @@ ToDo:
#include "cpu/z80/z80.h"
#include "machine/z80daisy.h"
#include "machine/i8255.h"
#include "machine/timer.h"
#include "machine/clock.h"
#include "machine/z80ctc.h"
//#include "sound/sn76477.h"
//#include "speaker.h"
#include "gp_2.lh"
namespace {
class gp_2_state : public genpin_class
{
public:
gp_2_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_ppi(*this, "ppi")
, m_ctc(*this, "ctc")
, m_io_dsw0(*this, "DSW0")
, m_io_dsw1(*this, "DSW1")
@ -59,26 +69,25 @@ public:
, m_io_xa(*this, "XA")
, m_io_xb(*this, "XB")
, m_digits(*this, "digit%u", 0U)
, m_io_outputs(*this, "out%u", 0U)
{ }
void gp_2(machine_config &config);
void init_gp_2();
private:
void porta_w(uint8_t data);
void portc_w(uint8_t data);
uint8_t portb_r();
TIMER_DEVICE_CALLBACK_MEMBER(zero_timer);
void gp_2_io(address_map &map);
void gp_2_map(address_map &map);
uint8_t m_u14;
uint8_t m_digit;
uint8_t m_segment[16];
void porta_w(u8 data);
void portc_w(u8 data);
u8 portb_r();
void io_map(address_map &map);
void mem_map(address_map &map);
u8 m_u14 = 0;
u8 m_digit = 0;
u8 m_segment[16];
u8 m_last_solenoid = 15;
virtual void machine_reset() override;
virtual void machine_start() override { m_digits.resolve(); }
virtual void machine_start() override;
required_device<z80_device> m_maincpu;
required_device<i8255_device> m_ppi;
required_device<z80ctc_device> m_ctc;
required_ioport m_io_dsw0;
required_ioport m_io_dsw1;
@ -90,22 +99,75 @@ private:
required_ioport m_io_xa;
required_ioport m_io_xb;
output_finder<40> m_digits;
output_finder<64> m_io_outputs; // 16 solenoids + 48 lamps
};
void gp_2_state::gp_2_map(address_map &map)
void gp_2_state::mem_map(address_map &map)
{
map(0x0000, 0x3fff).rom().region("roms", 0);
map(0x0000, 0x3fff).rom();
map(0x8c00, 0x8dff).ram().share("nvram");
}
void gp_2_state::gp_2_io(address_map &map)
void gp_2_state::io_map(address_map &map)
{
map.global_mask(0x0f);
map(0x04, 0x07).rw("ppi", FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x04, 0x07).rw(m_ppi, FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x08, 0x0b).rw(m_ctc, FUNC(z80ctc_device::read), FUNC(z80ctc_device::write));
}
static INPUT_PORTS_START( gp_common )
PORT_START("X7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Accounting Reset") // This pushbutton on the MPU board is called "S33"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Slam Tilt")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP04")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt")
PORT_START("X8")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP09")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP10")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP12")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP13")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP14")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP15")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP16")
PORT_START("X9")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP17")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP18")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP19")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP20")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP21")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP22")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP23")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP24")
PORT_START("XA")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP25")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Setup")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP27")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP28")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP29")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP30")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP31")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP32")
PORT_START("XB")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP33")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP34")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP35")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP36")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP37")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP38")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP39")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP40")
INPUT_PORTS_END
static INPUT_PORTS_START( gp_1 )
PORT_START("DSW0")
PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 1")
@ -249,43 +311,7 @@ static INPUT_PORTS_START( gp_1 )
PORT_DIPSETTING( 0x80, "2")
PORT_DIPSETTING( 0xC0, "3")
PORT_START("X7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting Reset") // This pushbutton on the MPU board is called "S33"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT1 ) PORT_NAME("Slam Tilt")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT )
PORT_START("X8")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L and R Target") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner C") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner B") PORT_CODE(KEYCODE_D)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Slingshot") PORT_CODE(KEYCODE_F)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Special when lit") PORT_CODE(KEYCODE_G)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Slingshot") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Extra when lit") PORT_CODE(KEYCODE_J)
PORT_START("X9")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Spinner") PORT_CODE(KEYCODE_K)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("1000 and advance") PORT_CODE(KEYCODE_L)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Advance and Change") PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Bumper") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Bumper") PORT_CODE(KEYCODE_V)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Spinner") PORT_CODE(KEYCODE_B)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner A") PORT_CODE(KEYCODE_N)
PORT_START("XA")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("1000 Rollover") PORT_CODE(KEYCODE_M)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("XB")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_INCLUDE(gp_common)
INPUT_PORTS_END
static INPUT_PORTS_START( gp_2 )
@ -427,47 +453,10 @@ static INPUT_PORTS_START( gp_2 )
PORT_DIPSETTING( 0x80, "2")
PORT_DIPSETTING( 0xC0, "3")
// From here is unique per machine, not yet emulated
PORT_START("X7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting Reset") // This pushbutton on the MPU board is called "S33"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT1 ) PORT_NAME("Slam Tilt")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT )
PORT_START("X8")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L and R Target") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner C") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner B") PORT_CODE(KEYCODE_D)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Slingshot") PORT_CODE(KEYCODE_F)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Special when lit") PORT_CODE(KEYCODE_G)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Slingshot") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Extra when lit") PORT_CODE(KEYCODE_J)
PORT_START("X9")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Spinner") PORT_CODE(KEYCODE_K)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("1000 and advance") PORT_CODE(KEYCODE_L)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Advance and Change") PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Bumper") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Bumper") PORT_CODE(KEYCODE_V)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Spinner") PORT_CODE(KEYCODE_B)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner A") PORT_CODE(KEYCODE_N)
PORT_START("XA")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("1000 Rollover") PORT_CODE(KEYCODE_M)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("XB")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_INCLUDE(gp_common)
INPUT_PORTS_END
uint8_t gp_2_state::portb_r()
u8 gp_2_state::portb_r()
{
switch (m_u14)
{
@ -493,57 +482,24 @@ uint8_t gp_2_state::portb_r()
return 0;
}
void gp_2_state::porta_w(uint8_t data)
void gp_2_state::porta_w(u8 data)
{
m_u14 = data >> 4;
if ((data > 0x0f) && (data < 0x30))
{
switch (data)
{
case 0x10: // chime c
m_samples->start(0, 3);
break;
case 0x11: // chime b
m_samples->start(0, 2);
break;
case 0x12: // knocker
m_samples->start(0, 6);
break;
case 0x13: // not used
case 0x14: // not used
break;
case 0x15: // chime a
m_samples->start(0, 1);
break;
case 0x16: // chime d
m_samples->start(0, 4);
break;
case 0x17: // outhole
case 0x18: // r sling
case 0x19: // l sling
m_samples->start(0, 5);
break;
case 0x1a: // c kickout
m_samples->start(0, 5);
break;
case 0x1b: // r bumper
m_samples->start(0, 0);
break;
case 0x1c: // a kickout
m_samples->start(0, 5);
break;
case 0x1d: // l bumper
m_samples->start(0, 0);
break;
case 0x1e: // a kickout
m_samples->start(0, 5);
break;
case 0x1f: // not used
break;
}
}
if (m_last_solenoid < 15)
m_io_outputs[m_last_solenoid] = 0;
static const uint8_t patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7c,0x07,0x7f,0x67,0x58,0x4c,0x62,0x69,0x78,0 }; // 7448
m_u14 = data >> 4;
// Solenoids are different per game, no point allocating anything specific
if ((m_u14 >= 1) && (m_u14 <= 2))
{
if ((data & 15) < 15)
m_io_outputs[data & 15] = 1;
m_last_solenoid = data & 15;
}
else
m_last_solenoid = 15;
static const u8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7c,0x07,0x7f,0x67,0x58,0x4c,0x62,0x69,0x78,0 }; // 7448
if (m_digit == 7)
m_segment[m_u14] = data & 15;
else
@ -555,25 +511,42 @@ void gp_2_state::porta_w(uint8_t data)
m_digits[m_digit+24] = patterns[m_segment[10]];
m_digits[m_digit+32] = patterns[m_segment[11]];
}
// Lamps
if ((m_u14 >= 3) && (m_u14 <= 5))
for (u8 i = 0; i < 16; i++)
m_io_outputs[(m_u14 - 3) * 16 + 16 + i] = ((data & 15) == i);
}
void gp_2_state::portc_w(uint8_t data)
void gp_2_state::portc_w(u8 data)
{
output().set_value("led0", !BIT(data, 3));
m_digit = data & 7;
}
void gp_2_state::machine_reset()
void gp_2_state::machine_start()
{
m_u14 = 0;
m_digit = 0xff;
genpin_class::machine_start();
m_digits.resolve();
m_io_outputs.resolve();
save_item(NAME(m_u14));
save_item(NAME(m_digit));
save_item(NAME(m_segment));
save_item(NAME(m_last_solenoid));
}
// zero-cross detection
TIMER_DEVICE_CALLBACK_MEMBER( gp_2_state::zero_timer )
void gp_2_state::machine_reset()
{
m_ctc->trg2(0);
m_ctc->trg2(1);
genpin_class::machine_reset();
m_u14 = 0;
m_digit = 0xff;
m_last_solenoid = 15;
for (u8 i = 0; i < std::distance(m_io_outputs.begin(), m_io_outputs.end()); i++)
m_io_outputs[i] = 0;
for (u8 i = 0; i < std::size(m_segment); i++)
m_segment[i] = 0;
}
static const z80_daisy_config daisy_chain[] =
@ -586,8 +559,8 @@ void gp_2_state::gp_2(machine_config &config)
{
/* basic machine hardware */
Z80(config, m_maincpu, 2457600);
m_maincpu->set_addrmap(AS_PROGRAM, &gp_2_state::gp_2_map);
m_maincpu->set_addrmap(AS_IO, &gp_2_state::gp_2_io);
m_maincpu->set_addrmap(AS_PROGRAM, &gp_2_state::mem_map);
m_maincpu->set_addrmap(AS_IO, &gp_2_state::io_map);
m_maincpu->set_daisy_config(daisy_chain);
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
@ -599,21 +572,51 @@ void gp_2_state::gp_2(machine_config &config)
genpin_audio(config);
/* Devices */
i8255_device &ppi(I8255A(config, "ppi"));
ppi.out_pa_callback().set(FUNC(gp_2_state::porta_w));
ppi.in_pb_callback().set(FUNC(gp_2_state::portb_r));
ppi.out_pc_callback().set(FUNC(gp_2_state::portc_w));
I8255A(config, m_ppi);
m_ppi->out_pa_callback().set(FUNC(gp_2_state::porta_w));
m_ppi->in_pb_callback().set(FUNC(gp_2_state::portb_r));
m_ppi->out_pc_callback().set(FUNC(gp_2_state::portc_w));
Z80CTC(config, m_ctc, 2457600);
m_ctc->intr_callback().set_inputline(m_maincpu, INPUT_LINE_IRQ0); // Todo: absence of ints will cause a watchdog reset
TIMER(config, "gp1").configure_periodic(FUNC(gp_2_state::zero_timer), attotime::from_hz(120)); // mains freq*2
clock_device &cpoint_clock(CLOCK(config, "cpoint_clock", 120)); // crosspoint detector
cpoint_clock.signal_handler().set(m_ctc, FUNC(z80ctc_device::trg2));
}
/* ========== ALTERNATE ROMS =======================================================================
This is a list of known alternate roms. Nothing has been tested.
Agents 777
ROM_LOAD( "770ab", 0x0000, 0x1000, CRC(e7f901c4) SHA1(c28c472e7890aaa10a6a47d8729bd6aebd15a20e) )
Andromeda
ROM_LOAD( "850.c", 0x1000, 0x0800, CRC(75dc73c4) SHA1(79fadec7650a1419f47b22875dee6f678114b439) ) // used by mbossy
Attila the Hun
ROM_LOAD( "260.a_b", 0x0000, 0x1000, CRC(0030ce7f) SHA1(44921f3c771c90f09cac3c927915aa8ff70bd782) )
Captain Hook
ROM_LOAD( "780a-b.13", 0x0000, 0x1000, CRC(ec757bb7) SHA1(0a10143cf7a60f2a39f36e8c40b5ce52cab04d0b) )
Lady Sharpshooter
ROM_LOAD( "830co.716", 0x0000, 0x1000, CRC(e3970bab) SHA1(f5be9a51c382a87dd304c39b27fc468a7f0a74f3) )
ROM_LOAD( "830ab.732", 0x0000, 0x1000, CRC(9ca19183) SHA1(83e73e809c2484396348990bfdfae143ac371f9a) )
Mike Bossy
ROM_LOAD( "snd-ic9.a", 0x0000, 0x1000, CRC(b0541739) SHA1(5392fa6a405ba2e09ad4d0ec52c48675bf507532) )
Pinball Lizard
ROM_LOAD( "9316b.lef", 0x0000, 0x0895, CRC(c0fb2543) SHA1(8e44f513e8f2afed2a40a6a3bb8637ab18631d2b) ) // not a rom
*/
/*-------------------------------------------------------------------
/ Agents 777 (November 1984) - Model #770
/-------------------------------------------------------------------*/
ROM_START(agent777)
ROM_REGION(0x4000, "roms", 0)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "770a", 0x0000, 0x0800, CRC(fc4eebcd) SHA1(742a201e89c1357d2a1f24b0acf3b78ffec96c74))
ROM_LOAD( "770b", 0x0800, 0x0800, CRC(ea62aece) SHA1(32be10bc76a59e03c3fd3294daefc8d28c20386a))
ROM_LOAD( "770c", 0x1000, 0x0800, CRC(59280db7) SHA1(8f199be7bfbc01466541c07dc4c365e20055a66c))
@ -628,7 +631,7 @@ ROM_END
/ Andromeda (August 1985) - Model #850
/-------------------------------------------------------------------*/
ROM_START(andromep)
ROM_REGION(0x4000, "roms", 0)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "850.a", 0x0000, 0x1000, CRC(67ed03ee) SHA1(efe7c495766ffb73545a77ab24f02925ac0395f1))
ROM_LOAD( "850.b", 0x1000, 0x1000, CRC(37c244e8) SHA1(5cef0a1a6f2c34f2d01bdd12ce11da40c8be4296))
@ -639,7 +642,7 @@ ROM_START(andromep)
ROM_END
ROM_START(andromepa)
ROM_REGION(0x4000, "roms", 0)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "850.a", 0x0000, 0x1000, CRC(67ed03ee) SHA1(efe7c495766ffb73545a77ab24f02925ac0395f1))
ROM_LOAD( "850b.rom", 0x1000, 0x1000, CRC(fc1829a5) SHA1(9761543d17c0a5c08b0fec45c35648ce769a3463))
@ -653,7 +656,7 @@ ROM_END
/ Attila the Hun (April 1984) - Model #260
/-------------------------------------------------------------------*/
ROM_START(attila)
ROM_REGION(0x4000, "roms", 0)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "260.a", 0x0000, 0x0800, CRC(b31c11d8) SHA1(d3f2ad84cc28e99acb54349b232dbf8abdf15b21))
ROM_LOAD( "260.b", 0x0800, 0x0800, CRC(e8cca86d) SHA1(ed0797175a573537be2d5119ad68b1847e49e578))
ROM_LOAD( "260.c", 0x1000, 0x0800, CRC(206605c3) SHA1(14f61a2f43c29370bcb6db29969e8dfcfe3da1ab))
@ -668,7 +671,7 @@ ROM_END
/ Captain Hook (April 1985) - Model #780
/-------------------------------------------------------------------*/
ROM_START(cpthook)
ROM_REGION(0x4000, "roms", 0)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "780.a", 0x0000, 0x0800, CRC(6bd5a495) SHA1(8462e0c68176daee6b23dce9091f5aee99e62631))
ROM_LOAD( "780.b", 0x0800, 0x0800, CRC(3d1c5555) SHA1(ecb0d40f5e6e37acfc8589816e24b26525273393))
ROM_LOAD( "780.c", 0x1000, 0x0800, CRC(e54bc51f) SHA1(3480e0cdd43f9ac3fda8cd466b2f039210525e8b))
@ -683,7 +686,7 @@ ROM_END
/ Cyclopes (November 1985) - Model #800
/-------------------------------------------------------------------*/
ROM_START(cyclopes)
ROM_REGION(0x4000, "roms", 0)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "800.a", 0x0000, 0x1000, CRC(3e9628e5) SHA1(4dad9e082a9f4140162bc155f2b0f0a948ba012f))
ROM_LOAD( "800.b", 0x1000, 0x1000, CRC(3f945c46) SHA1(25eb543e0b0edcd0a0dcf8e4aa1405cda55ebe2e))
ROM_LOAD( "800.c", 0x2000, 0x1000, CRC(7ea18e65) SHA1(e86d82e3ba659499dfbf14920b196252784724f7))
@ -695,7 +698,7 @@ ROM_START(cyclopes)
ROM_END
ROM_START(cyclopes1)
ROM_REGION(0x4000, "roms", 0)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "800a.111585", 0x0000, 0x1000, CRC(13131b90) SHA1(33f6c4aaaa2511a9c78e68f8df9a6461cd92c23f))
ROM_LOAD( "800b.111585", 0x1000, 0x1000, CRC(3d515632) SHA1(2c4a7f18760b591a85331fa0304177a730540489))
ROM_LOAD( "800c.111585", 0x2000, 0x1000, CRC(2078bd3f) SHA1(fed719ffdbd71242393c0786ad6e763a9e25ff8e))
@ -710,7 +713,7 @@ ROM_END
/ Global Warfare (June 1981) - Model #240
/-------------------------------------------------------------------*/
ROM_START(gwarfare)
ROM_REGION(0x4000, "roms", 0)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "240a.716", 0x0000, 0x0800, CRC(30206428) SHA1(7a9029e4fd4c4c00da3256ed06464c0bd8022168))
ROM_LOAD( "240b.716", 0x0800, 0x0800, CRC(a54eb15d) SHA1(b9235bd188c1251eb213789800b7686b5e3c557f))
ROM_LOAD( "240c.716", 0x1000, 0x0800, CRC(60d115a8) SHA1(e970fdd7cbbb2c81ab8c8209edfb681798c683b9))
@ -725,7 +728,7 @@ ROM_END
/ Lady Sharpshooter (May 1985) - Cocktail Model #830
/-------------------------------------------------------------------*/
ROM_START(ladyshot)
ROM_REGION(0x4000, "roms", 0)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "830a.716", 0x0000, 0x0800, CRC(c055b993) SHA1(a9a7156e5ec0a32db1ffe36b3c6280953a2606ff))
ROM_LOAD( "830b.716", 0x0800, 0x0800, CRC(1e3308ea) SHA1(a5955a6a15b33c4cf35105ab524a8e7e03d748b6))
ROM_LOAD( "830c.716", 0x1000, 0x0800, CRC(f5e1db15) SHA1(e8168ab37ba30211045fc96b23dad5f06592b38d))
@ -737,7 +740,7 @@ ROM_START(ladyshot)
ROM_END
ROM_START(ladyshota)
ROM_REGION(0x4000, "roms", 0)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "830a2.716", 0x0000, 0x0800, CRC(2c1f1629) SHA1(9233ce4328d779ff6548cdd5d6819cd368bef313))
ROM_LOAD( "830b2.716", 0x0800, 0x0800, CRC(2105a538) SHA1(0360d3e740d8b6f816cfe7fe1fb32ac476251b9f))
ROM_LOAD( "830c2.716", 0x1000, 0x0800, CRC(2d96bdde) SHA1(7c03a29a91f03fba9ed5e53a93335113a7cbafb3))
@ -751,20 +754,17 @@ ROM_END
/*-------------------------------------------------------------------
/ Loch Ness Monster (November 1985) - Model #??? (prototype only)
/-------------------------------------------------------------------*/
// 1 prototype exists. Company closed down just as game was about to go into production.
/*-------------------------------------------------------------------
/ Mike Bossy (January 1982) - Model #??? (prototype only)
/-------------------------------------------------------------------*/
// These roms are widely available on the net, but is not complete (1800-1FFF is missing)
// ROM_LOAD( "mb_a.716", 0x0000, 0x0800, CRC(a811f936) SHA1(f44fed7acd26a621f105925d52405e985d0b5e5d) )
// ROM_LOAD( "mb_b.716", 0x0800, 0x0800, CRC(75ec7247) SHA1(10fa1e3ac2adbd7b24744a4fb0149bcc74df6b4c) )
// ROM_LOAD( "mb_c.716", 0x1000, 0x0800, CRC(75dc73c4) SHA1(79fadec7650a1419f47b22875dee6f678114b439) )
ROM_START(mbossy)
ROM_REGION(0x4000, "roms", 0)
ROM_LOAD( "mb_a.716", 0x0000, 0x0800, NO_DUMP)
ROM_LOAD( "mb_b.716", 0x0800, 0x0800, NO_DUMP)
ROM_LOAD( "mb_c.716", 0x1000, 0x0800, NO_DUMP)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "mb_a.716", 0x0000, 0x0800, CRC(a811f936) SHA1(f44fed7acd26a621f105925d52405e985d0b5e5d) )
ROM_LOAD( "mb_b.716", 0x0800, 0x0800, CRC(75ec7247) SHA1(10fa1e3ac2adbd7b24744a4fb0149bcc74df6b4c) )
ROM_LOAD( "mb_c.716", 0x1000, 0x0800, CRC(75dc73c4) SHA1(79fadec7650a1419f47b22875dee6f678114b439) )
ROM_LOAD( "mb_d.716", 0x1800, 0x0800, NO_DUMP)
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("mb.u9", 0x3800, 0x0800, CRC(dfa98db5) SHA1(65361630f530383e67837c428050bcdb15373c0b))
@ -776,7 +776,7 @@ ROM_END
/ Old Coney Island! (December 1979) - Model #180
/-------------------------------------------------------------------*/
ROM_START(coneyis)
ROM_REGION(0x4000, "roms", 0)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "130a.716", 0x0000, 0x0800, CRC(dc402b37) SHA1(90c46391a1e5f000f3b235d580463bf96b45bd3e))
ROM_LOAD( "130b.716", 0x0800, 0x0800, CRC(19a86f5e) SHA1(bc4a87314fc9c4e74e492c3f6e44d5d6cae72939))
ROM_LOAD( "130c.716", 0x1000, 0x0800, CRC(b956f67b) SHA1(ff64383d7f59e9bbec588553e35a21fb94c7203b))
@ -786,10 +786,10 @@ ROM_END
/ Pinball Lizard (June / July 1980) - Model #210
/-------------------------------------------------------------------*/
ROM_START(lizard)
ROM_REGION(0x4000, "roms", 0)
ROM_LOAD( "130a.716", 0x0000, 0x0800, CRC(dc402b37) SHA1(90c46391a1e5f000f3b235d580463bf96b45bd3e))
ROM_LOAD( "130b.716", 0x0800, 0x0800, CRC(19a86f5e) SHA1(bc4a87314fc9c4e74e492c3f6e44d5d6cae72939))
ROM_LOAD( "130c.716", 0x1000, 0x0800, CRC(b956f67b) SHA1(ff64383d7f59e9bbec588553e35a21fb94c7203b))
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "130a.716", 0x0000, 0x0800, CRC(dc402b37) SHA1(90c46391a1e5f000f3b235d580463bf96b45bd3e)) // u12
ROM_LOAD( "130b.716", 0x0800, 0x0800, CRC(19a86f5e) SHA1(bc4a87314fc9c4e74e492c3f6e44d5d6cae72939)) // u13
ROM_LOAD( "130c.716", 0x1000, 0x0800, CRC(b956f67b) SHA1(ff64383d7f59e9bbec588553e35a21fb94c7203b)) // u26
ROM_REGION(0x10000, "cpu2", 0)
ROM_LOAD("lizard.u9", 0x3800, 0x0800, CRC(2d121b24) SHA1(55c16951538229571165c35a353da53e22d11f81))
@ -801,7 +801,7 @@ ROM_END
/ Sharp Shooter II (November 1983) - Model #730
/-------------------------------------------------------------------*/
ROM_START(sshootr2)
ROM_REGION(0x4000, "roms", 0)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "130a.716", 0x0000, 0x0800, CRC(dc402b37) SHA1(90c46391a1e5f000f3b235d580463bf96b45bd3e))
ROM_LOAD( "130b.716", 0x0800, 0x0800, CRC(19a86f5e) SHA1(bc4a87314fc9c4e74e492c3f6e44d5d6cae72939))
ROM_LOAD( "730c", 0x1000, 0x0800, CRC(d1af712b) SHA1(9dce2ec1c2d9630a29dd21f4685c09019e59b147))
@ -816,7 +816,7 @@ ROM_END
/ Sharpshooter (May 1979) - Model #130
/-------------------------------------------------------------------*/
ROM_START(sshootep)
ROM_REGION(0x4000, "roms", 0)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "130a.716", 0x0000, 0x0800, CRC(dc402b37) SHA1(90c46391a1e5f000f3b235d580463bf96b45bd3e))
ROM_LOAD( "130b.716", 0x0800, 0x0800, CRC(19a86f5e) SHA1(bc4a87314fc9c4e74e492c3f6e44d5d6cae72939))
ROM_LOAD( "130c.716", 0x1000, 0x0800, CRC(b956f67b) SHA1(ff64383d7f59e9bbec588553e35a21fb94c7203b))
@ -826,29 +826,31 @@ ROM_END
/ Super Nova (May 1982) - Model #150
/-------------------------------------------------------------------*/
ROM_START(suprnova)
ROM_REGION(0x4000, "roms", 0)
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD( "130a.716", 0x0000, 0x0800, CRC(dc402b37) SHA1(90c46391a1e5f000f3b235d580463bf96b45bd3e))
ROM_LOAD( "150b.716", 0x0800, 0x0800, CRC(8980a8bb) SHA1(129816fe85681b760307a713c667737a750b0c04))
ROM_LOAD( "150c.716", 0x1000, 0x0800, CRC(6fe08f96) SHA1(1309619a2400674fa1d05dc9214fdb85419fd1c3))
ROM_END
} // anonymous namespace
// GP1 dips
GAME( 1979, sshootep, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Sharpshooter (Game Plan)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME( 1979, coneyis, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Old Coney Island!", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME( 1980, lizard, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Pinball Lizard", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME( 1982, suprnova, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Super Nova (Game Plan)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME( 1983, sshootr2, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Sharp Shooter II", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME( 1979, sshootep, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Sharpshooter (Game Plan)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, coneyis, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Old Coney Island!", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1980, lizard, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Pinball Lizard", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, suprnova, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Super Nova (Game Plan)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1983, sshootr2, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Sharp Shooter II", MACHINE_IS_SKELETON_MECHANICAL )
// GP2 dips
GAME( 1981, gwarfare, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Global Warfare", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME( 1981, gwarfare, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Global Warfare", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, mbossy, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Mike Bossy", MACHINE_IS_SKELETON_MECHANICAL)
GAME( 1984, attila, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Attila The Hun", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME( 1984, attila, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Attila The Hun", MACHINE_IS_SKELETON_MECHANICAL )
// revolving match
GAME( 1984, agent777, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Agents 777", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME( 1985, cpthook, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Captain Hook", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME( 1985, ladyshot, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Lady Sharpshooter (set 1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME( 1985, ladyshota, ladyshot, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Lady Sharpshooter (set 2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME( 1984, agent777, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Agents 777", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1985, cpthook, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Captain Hook", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1985, ladyshot, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Lady Sharpshooter (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1985, ladyshota, ladyshot, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Lady Sharpshooter (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
// credit (start) button not working
GAME( 1985, andromep, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Andromeda (set 1)", MACHINE_IS_SKELETON_MECHANICAL)

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@ -48,6 +48,8 @@ ToDo:
#include "machine/input_merger.h"
#include "gts3.lh"
namespace {
class gts3_state : public genpin_class
{
public:
@ -626,6 +628,8 @@ ROM_START(tt_game)
ROM_LOAD("yrom1.bin", 0x8000, 0x8000, NO_DUMP)
ROM_END
} // anonymous namespace
GAME(1989, lca, 0, gts3, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Lights...Camera...Action!", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1989, lca2, lca, gts3, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Lights...Camera...Action! (rev.2)", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1990, silvslug, 0, gts3, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Silver Slugger", MACHINE_IS_SKELETON_MECHANICAL)

View File

@ -29,6 +29,7 @@ ToDo:
#include "emupal.h"
#include "screen.h"
namespace {
class gts3a_state : public genpin_class
{
@ -1336,6 +1337,8 @@ ROM_START(wcsoccerd2)
ROM_LOAD("yrom1.bin", 0x8000, 0x8000, CRC(8b2795b0) SHA1(b838d4e410c815421099c65b0d3b22227dae17c6))
ROM_END
} // anonymous namespace
GAME(1992, smb, 0, gts3a, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Super Mario Brothers", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1992, smb1, smb, gts3a, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Super Mario Brothers (rev.1)", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1992, smb2, smb, gts3a, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Super Mario Brothers (rev.2)", MACHINE_IS_SKELETON_MECHANICAL)