gumbo.c: Make games use OSC derived clock speeds. - NW

This commit is contained in:
briantro 2015-01-27 21:50:23 -06:00
parent 948ee3f714
commit 4d24ee5e02

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@ -229,7 +229,7 @@ GFXDECODE_END
static MACHINE_CONFIG_START( gumbo, gumbo_state )
MCFG_CPU_ADD("maincpu", M68000, 14318180 /2) // or 10mhz? ?
MCFG_CPU_ADD("maincpu", M68000, XTAL_14_31818MHz/2)
MCFG_CPU_PROGRAM_MAP(gumbo_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", gumbo_state, irq1_line_hold) // all the same
@ -248,7 +248,7 @@ static MACHINE_CONFIG_START( gumbo, gumbo_state )
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_OKIM6295_ADD("oki", 1122000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
MCFG_OKIM6295_ADD("oki", XTAL_14_31818MHz/16, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.47)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.47)
MACHINE_CONFIG_END