mirror of
https://github.com/holub/mame
synced 2025-04-24 09:20:02 +03:00
Refactored a few things related to reels and use of layouts allowing for more function with less work [David Haywood]
Comment: I need to check a few more things, see how bad performance gets if we force some elements to render each update rather than using cached bitmaps, the idea of ending up with up to 200,000 temporary bitmaps for each 16 segment LED with the existing code is quite frankly horrendous, but from what I understand it's entirely possible it could happen.
This commit is contained in:
parent
f841751e50
commit
4d32568ca0
@ -482,6 +482,10 @@ layout_element::layout_element(running_machine &machine, xml_data_node &elemnode
|
||||
m_maxstate = 262143;
|
||||
if (newcomp.m_type == component::CTYPE_DOTMATRIX)
|
||||
m_maxstate = 255;
|
||||
if (newcomp.m_type == component::CTYPE_SIMPLECOUNTER)
|
||||
{
|
||||
m_maxstate = xml_get_attribute_int_with_subst(machine, *compnode, "maxstate", 999);
|
||||
}
|
||||
}
|
||||
|
||||
// determine the scale/offset for normalization
|
||||
@ -632,6 +636,13 @@ layout_element::component::component(running_machine &machine, xml_data_node &co
|
||||
else if (strcmp(compnode.name, "dotmatrix") == 0)
|
||||
m_type = CTYPE_DOTMATRIX;
|
||||
|
||||
// simplecounter nodes
|
||||
else if (strcmp(compnode.name, "simplecounter") == 0)
|
||||
{
|
||||
m_type = CTYPE_SIMPLECOUNTER;
|
||||
m_digits = xml_get_attribute_int_with_subst(machine, compnode, "digits", 2);
|
||||
}
|
||||
|
||||
// led7seg nodes
|
||||
else if (strcmp(compnode.name, "led7seg") == 0)
|
||||
m_type = CTYPE_LED7SEG;
|
||||
@ -729,6 +740,10 @@ void layout_element::component::draw(running_machine &machine, bitmap_argb32 &de
|
||||
draw_dotmatrix(dest, bounds, state);
|
||||
break;
|
||||
|
||||
case CTYPE_SIMPLECOUNTER:
|
||||
draw_simplecounter(machine, dest, bounds, state);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw emu_fatalerror("Unknown component type requested draw()");
|
||||
}
|
||||
@ -840,6 +855,8 @@ void layout_element::component::draw_text(running_machine &machine, bitmap_argb3
|
||||
render_font *font = machine.render().font_alloc("default");
|
||||
float aspect = 1.0f;
|
||||
INT32 width;
|
||||
|
||||
|
||||
while (1)
|
||||
{
|
||||
width = font->string_width(bounds.height(), aspect, m_string);
|
||||
@ -848,6 +865,7 @@ void layout_element::component::draw_text(running_machine &machine, bitmap_argb3
|
||||
aspect *= 0.9f;
|
||||
}
|
||||
|
||||
|
||||
// get alignment
|
||||
INT32 curx;
|
||||
switch (m_textalign)
|
||||
@ -914,6 +932,14 @@ void layout_element::component::draw_text(running_machine &machine, bitmap_argb3
|
||||
machine.render().font_free(font);
|
||||
}
|
||||
|
||||
void layout_element::component::draw_simplecounter(running_machine &machine, bitmap_argb32 &dest, const rectangle &bounds, int state)
|
||||
{
|
||||
char temp[256];
|
||||
sprintf(temp, "%0*d", m_digits, state);
|
||||
m_string = astring(temp);
|
||||
draw_text(machine, dest, bounds);
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------
|
||||
// load_bitmap - load a PNG file with artwork for
|
||||
|
@ -121,6 +121,7 @@ private:
|
||||
CTYPE_LED14SEGSC,
|
||||
CTYPE_LED16SEGSC,
|
||||
CTYPE_DOTMATRIX,
|
||||
CTYPE_SIMPLECOUNTER,
|
||||
CTYPE_MAX
|
||||
};
|
||||
|
||||
@ -128,6 +129,7 @@ private:
|
||||
void draw_rect(bitmap_argb32 &dest, const rectangle &bounds);
|
||||
void draw_disk(bitmap_argb32 &dest, const rectangle &bounds);
|
||||
void draw_text(running_machine &machine, bitmap_argb32 &dest, const rectangle &bounds);
|
||||
void draw_simplecounter(running_machine &machine, bitmap_argb32 &dest, const rectangle &bounds, int state);
|
||||
void load_bitmap();
|
||||
void draw_led7seg(bitmap_argb32 &dest, const rectangle &bounds, int pattern);
|
||||
void draw_led14seg(bitmap_argb32 &dest, const rectangle &bounds, int pattern);
|
||||
@ -152,6 +154,7 @@ private:
|
||||
render_bounds m_bounds; // bounds of the element
|
||||
render_color m_color; // color of the element
|
||||
astring m_string; // string for text components
|
||||
int m_digits; // number of digits for simple counters
|
||||
int m_textalign; // text alignment to box
|
||||
bitmap_argb32 m_bitmap; // source bitmap for images
|
||||
astring m_dirname; // directory name of image file (for lazy loading)
|
||||
|
@ -22648,8 +22648,6 @@ ROM_START( sc_unsrt )
|
||||
// 95008423.bin sc4goldw Golden Winner (Bellfruit) (Scorpion 4)
|
||||
// Champion Chips (Bellfruit)
|
||||
ROM_LOAD( "95008558.bin", 0x0000, 0x100000, CRC(6c032de9) SHA1(3aed801f8b6f2d62fffa03054afd8ff1c3ff3ac3) )
|
||||
// Clever Clogs (Mazooma)
|
||||
ROM_LOAD( "95008361.bin", 0x0000, 0x0ff54f, CRC(d1cc7b58) SHA1(32328e0e56bbf65e91e32de8802edce38f0abc65) )
|
||||
// Costa Del Dosh (Bellfruit)
|
||||
ROM_LOAD( "95008420.bin", 0x0000, 0x100000, CRC(cce5f09a) SHA1(8b1f30eb1c48a3e3c6c403f28e97918ddac51033) )
|
||||
// Deal Or No Deal Red Hot (Bellfruit)
|
||||
@ -22754,31 +22752,63 @@ GAME( 200?, sc4pstatj ,sc4pstat, sc4, sc4, sc4, ROT0, "QPS","Paystation (V041) (
|
||||
GAME( 200?, sc4pstato ,sc4pstat, sc4, sc4, sc4, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4pstatq ,sc4pstat, sc4, sc4, sc4, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
|
||||
|
||||
const stepper_interface* sc4cvani_reel_configs[6] =
|
||||
{
|
||||
&starpoint_interface_48step,
|
||||
&starpoint_interface_48step,
|
||||
&starpoint_interface_48step,
|
||||
0,
|
||||
&starpoint_interface_200step_reel,
|
||||
0,
|
||||
};
|
||||
|
||||
static DRIVER_INIT( sc4cvani )
|
||||
{
|
||||
sc4_state *state = machine.driver_data<sc4_state>();
|
||||
DRIVER_INIT_CALL( sc4 );
|
||||
state->m_reel_setup = sc4cvani_reel_configs;
|
||||
}
|
||||
|
||||
// PR2052 CASHLVANIA VANIASND CASH'!'VANIA
|
||||
GAME( 200?, sc4cvani ,0, sc4, sc4, sc4, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvania ,sc4cvani, sc4, sc4, sc4, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanib ,sc4cvani, sc4, sc4, sc4, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanic ,sc4cvani, sc4, sc4, sc4, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanid ,sc4cvani, sc4, sc4, sc4, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanie ,sc4cvani, sc4, sc4, sc4, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanif ,sc4cvani, sc4, sc4, sc4, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanig ,sc4cvani, sc4, sc4, sc4, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanih ,sc4cvani, sc4, sc4, sc4, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanii ,sc4cvani, sc4, sc4, sc4, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvani ,0, sc4, sc4, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvania ,sc4cvani, sc4, sc4, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanib ,sc4cvani, sc4, sc4, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanic ,sc4cvani, sc4, sc4, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanid ,sc4cvani, sc4, sc4, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanie ,sc4cvani, sc4, sc4, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanif ,sc4cvani, sc4, sc4, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanig ,sc4cvani, sc4, sc4, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanih ,sc4cvani, sc4, sc4, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvanii ,sc4cvani, sc4, sc4, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
|
||||
|
||||
const stepper_interface* sc4cvclb_reel_configs[6] =
|
||||
{
|
||||
&starpoint_interface_48step,
|
||||
&starpoint_interface_48step,
|
||||
&starpoint_interface_48step,
|
||||
&starpoint_interface_48step,
|
||||
0,
|
||||
&starpoint_interface_200step_reel,
|
||||
};
|
||||
|
||||
static DRIVER_INIT( sc4cvclb )
|
||||
{
|
||||
sc4_state *state = machine.driver_data<sc4_state>();
|
||||
DRIVER_INIT_CALL( sc4 );
|
||||
state->m_reel_setup = sc4cvclb_reel_configs;
|
||||
}
|
||||
|
||||
// PRXXXX CLUBCASHLVANIA V1.0 CLUBVANIASND CLUB CASH!VANIA
|
||||
GAME( 200?, sc4cvclb ,0, sc4, sc4, sc4, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvclba ,sc4cvclb, sc4, sc4, sc4, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvclbc ,sc4cvclb, sc4, sc4, sc4, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvclbd ,sc4cvclb, sc4, sc4, sc4, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvclb ,0, sc4, sc4, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvclba ,sc4cvclb, sc4, sc4, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvclbc ,sc4cvclb, sc4, sc4, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvclbd ,sc4cvclb, sc4, sc4, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
|
||||
// PRXXXX CLUBCASHLVANIA V2.0 CLUBVANIASND CLUB CASH!VANIA
|
||||
GAME( 200?, sc4cvclbb ,sc4cvclb, sc4, sc4, sc4, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvclbe ,sc4cvclb, sc4, sc4, sc4, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvclbb ,sc4cvclb, sc4, sc4, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvclbe ,sc4cvclb, sc4, sc4, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
|
||||
// PRXXXX CLUBCASHLVANIA 411 CLUBVANIASND CLUB CASH!VANIA
|
||||
GAME( 200?, sc4cvclbf ,sc4cvclb, sc4, sc4, sc4, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvclbg ,sc4cvclb, sc4, sc4, sc4, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvclbf ,sc4cvclb, sc4, sc4, sc4cvclb, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
|
||||
GAME( 200?, sc4cvclbg ,sc4cvclb, sc4, sc4, sc4cvclb, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
|
||||
|
||||
// PR6912 SOUTH PARK PR6912 SOUTH PARK SOUNDS11 SOUTH PARK
|
||||
GAME( 200?, sc4spark ,0, sc4, sc4, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
|
||||
|
@ -246,21 +246,17 @@ WRITE8_MEMBER(sc4_state::mux_output2_w)
|
||||
int i;
|
||||
int off = offset<<3;
|
||||
|
||||
// some games use this as a matrix port (luckb etc.)
|
||||
for (i=0; i<8; i++)
|
||||
{
|
||||
output_set_indexed_value("matrix", off+i, ((data & (1 << i)) != 0));
|
||||
}
|
||||
|
||||
|
||||
if (offset>=20)
|
||||
{
|
||||
offset-=20;
|
||||
// todo, reorder to what our 7segs expect
|
||||
UINT8 bf7segdata = BITSWAP8(data,7,6,5,4,3,2,1,0);
|
||||
output_set_digit_value(offset, bf7segdata);
|
||||
|
||||
}
|
||||
|
||||
// others drive 7-segs with it.. so rendering it there as well in our debug layouts
|
||||
|
||||
// todo: reorder properly!
|
||||
UINT8 bf7segdata = BITSWAP8(data,7,6,5,4,3,2,1,0);
|
||||
output_set_digit_value(offset, bf7segdata);
|
||||
}
|
||||
|
||||
WRITE16_MEMBER(sc4_state::sc4_mem_w)
|
||||
|
@ -2233,7 +2233,7 @@ INPUT_PORTS_EXTERN( sc4_base );
|
||||
|
||||
#define sc_ccogs_others \
|
||||
ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
|
||||
ROM_LOAD( "clevercogssnd", 0x0000, 0x100000, NO_DUMP ) \
|
||||
ROM_LOAD( "95008361.bin", 0x0000, 0x0ff54f, CRC(d1cc7b58) SHA1(32328e0e56bbf65e91e32de8802edce38f0abc65) )
|
||||
|
||||
#define sc_cclas_others \
|
||||
ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
|
||||
|
@ -14,397 +14,17 @@
|
||||
<color red="0.0" green="1.0" blue="0.0" />
|
||||
</rect>
|
||||
</element>
|
||||
<element name="Steppers" defstate="96">
|
||||
<text string="00" state="0">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="01" state="1">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="02" state="2">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="03" state="3">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="04" state="4">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="05" state="5">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="06" state="6">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="07" state="7">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="08" state="8">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="09" state="9">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="10" state="10">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="11" state="11">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="12" state="12">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="13" state="13">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="14" state="14">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="15" state="15">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="16" state="16">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="17" state="17">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="18" state="18">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="19" state="19">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="20" state="20">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="21" state="21">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="22" state="22">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="23" state="23">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="24" state="24">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="25" state="25">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<element name="Steppers" defstate="0">
|
||||
<simplecounter maxstate="999" digits="2">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
|
||||
<text string="26" state="26">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="27" state="27">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="28" state="28">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="29" state="29">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="30" state="30">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="31" state="31">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="32" state="32">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="33" state="33">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="34" state="34">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="35" state="35">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="36" state="36">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="37" state="37">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="38" state="38">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="39" state="39">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="40" state="40">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="41" state="41">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="42" state="42">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="43" state="43">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="44" state="44">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="45" state="45">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="46" state="46">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="47" state="47">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="48" state="48">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="49" state="49">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="50" state="50">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="51" state="51">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="52" state="52">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="53" state="53">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="54" state="54">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="55" state="55">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="56" state="56">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="57" state="57">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="58" state="58">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="59" state="59">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="60" state="60">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="61" state="61">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="62" state="62">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="63" state="63">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="64" state="64">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="65" state="65">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="66" state="66">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="67" state="67">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="68" state="68">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="69" state="69">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="70" state="70">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="71" state="71">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="72" state="72">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="73" state="73">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="74" state="74">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="75" state="75">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="76" state="76">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="77" state="77">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="78" state="78">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="79" state="79">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="80" state="80">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="81" state="81">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="82" state="82">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="83" state="83">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="84" state="84">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="85" state="85">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="86" state="86">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="87" state="87">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="88" state="88">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="89" state="89">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="90" state="90">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="91" state="91">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="92" state="92">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="93" state="93">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="94" state="94">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
<text string="95" state="95">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="1" />
|
||||
</text>
|
||||
</element>
|
||||
<element name="vfd0">
|
||||
<led14segsc>
|
||||
<color red="0" green="0.6" blue="1.0" />
|
||||
</led14segsc>
|
||||
<led14segsc>
|
||||
<color red="0" green="0.6" blue="1.0" />
|
||||
</led14segsc>
|
||||
</element>
|
||||
<element name="digit" defstate="10">
|
||||
<led7seg>
|
||||
@ -2035,44 +1655,106 @@
|
||||
</backdrop>
|
||||
|
||||
<backdrop name="digit0" element="digit" state="0">
|
||||
<bounds x="180" y="64" width="18" height="34"/>
|
||||
<bounds x="180" y="64" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit1" element="digit" state="0">
|
||||
<bounds x="200" y="64" width="18" height="34"/>
|
||||
<bounds x="190" y="64" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit2" element="digit" state="0">
|
||||
<bounds x="220" y="64" width="18" height="34"/>
|
||||
<bounds x="200" y="64" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit3" element="digit" state="0">
|
||||
<bounds x="240" y="64" width="18" height="34"/>
|
||||
<bounds x="210" y="64" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit4" element="digit" state="0">
|
||||
<bounds x="260" y="64" width="18" height="34"/>
|
||||
<bounds x="220" y="64" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit5" element="digit" state="0">
|
||||
<bounds x="280" y="64" width="18" height="34"/>
|
||||
<bounds x="230" y="64" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit6" element="digit" state="0">
|
||||
<bounds x="300" y="64" width="18" height="34"/>
|
||||
<bounds x="240" y="64" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit7" element="digit" state="0">
|
||||
<bounds x="320" y="64" width="18" height="34"/>
|
||||
<bounds x="250" y="64" width="9" height="19"/>
|
||||
</backdrop>
|
||||
|
||||
<backdrop name="digit8" element="digit" state="0">
|
||||
<bounds x="340" y="64" width="18" height="34"/>
|
||||
<bounds x="180" y="84" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit9" element="digit" state="0">
|
||||
<bounds x="360" y="64" width="18" height="34"/>
|
||||
<bounds x="190" y="84" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit10" element="digit" state="0">
|
||||
<bounds x="380" y="64" width="18" height="34"/>
|
||||
<bounds x="200" y="84" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit11" element="digit" state="0">
|
||||
<bounds x="400" y="64" width="18" height="34"/>
|
||||
<bounds x="210" y="84" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit12" element="digit" state="0">
|
||||
<bounds x="220" y="84" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit13" element="digit" state="0">
|
||||
<bounds x="230" y="84" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit14" element="digit" state="0">
|
||||
<bounds x="240" y="84" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit15" element="digit" state="0">
|
||||
<bounds x="250" y="84" width="9" height="19"/>
|
||||
</backdrop>
|
||||
|
||||
|
||||
|
||||
<backdrop name="digit16" element="digit" state="0">
|
||||
<bounds x="180" y="104" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit17" element="digit" state="0">
|
||||
<bounds x="190" y="104" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit18" element="digit" state="0">
|
||||
<bounds x="200" y="104" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit19" element="digit" state="0">
|
||||
<bounds x="210" y="104" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit20" element="digit" state="0">
|
||||
<bounds x="220" y="104" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit21" element="digit" state="0">
|
||||
<bounds x="230" y="104" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit22" element="digit" state="0">
|
||||
<bounds x="240" y="104" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit23" element="digit" state="0">
|
||||
<bounds x="250" y="104" width="9" height="19"/>
|
||||
</backdrop>
|
||||
|
||||
<backdrop name="digit24" element="digit" state="0">
|
||||
<bounds x="180" y="124" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit25" element="digit" state="0">
|
||||
<bounds x="190" y="124" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit26" element="digit" state="0">
|
||||
<bounds x="200" y="124" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit27" element="digit" state="0">
|
||||
<bounds x="210" y="124" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit28" element="digit" state="0">
|
||||
<bounds x="220" y="124" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit29" element="digit" state="0">
|
||||
<bounds x="230" y="124" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit30" element="digit" state="0">
|
||||
<bounds x="240" y="124" width="9" height="19"/>
|
||||
</backdrop>
|
||||
<backdrop name="digit31" element="digit" state="0">
|
||||
<bounds x="250" y="124" width="9" height="19"/>
|
||||
</backdrop>
|
||||
|
||||
|
||||
</view>
|
||||
<view name="VFD Display Output Only">
|
||||
<backdrop name="vfd0" element="vfd0" state="0">
|
||||
|
Loading…
Reference in New Issue
Block a user