Fixes to build with visual studio. 3rdparty\zlib doesn't seem to be picked up when building drivers, building with msys may work because it comes bundled with it's own zlib.h. GCC pre-compiled headers is broken as it masked the missing emu.h. (nw).

This commit is contained in:
smf- 2016-08-25 15:22:31 +01:00
parent 65be032f53
commit 4d440e949a
6 changed files with 6 additions and 2 deletions

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@ -16,6 +16,7 @@ DISPLAY: 5x6 digit 7 or 16 segment display
SOUND: basically the same as Bally's Squalk & Talk -61 board but missing AY8912 synth chip
*/
#include "emu.h"
#include "cpu/m6800/m6800.h"
#include "cpu/m6809/m6809.h"
#include "machine/genpin.h"

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@ -16,6 +16,7 @@ DISPLAY: bsktball: 7-digit 7-segment panels with PROM-based 5-bit BCD data (allo
SOUND: 2 x AY8910 @ 2 MHz plus SP0256 @ 3.12 MHz on board
*/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/genpin.h"
#include "sound/ay8910.h"

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@ -18,6 +18,7 @@ DISPLAY: 6-digit, both 9-segment & 7-segment panels with direct segment access
SOUND: simple tones, needs comparison with real machine
*/
#include "emu.h"
#include "cpu/m6502/m6502.h"
#include "machine/genpin.h"

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@ -5,7 +5,7 @@
// Known pinballs to be dumped: Rider's Surf (1986), Pin Ball (1987)
// ROM definitions from PinMAME.
#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/genpin.h"
#include "machine/z80ctc.h"

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@ -3,6 +3,7 @@
// Skeleton driver for MAC S.A. and CICPlay pinballs. ROM definitions taken from PinMAME.
#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/genpin.h"
#include "machine/i8279.h"

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@ -4,7 +4,7 @@
// A "virtual" driver to play vgm files
// Use with mame vgmplay -bitb file.vgm
#include <zlib.h>
#include "zlib/zlib.h"
#include "emu.h"
#include "debugger.h"