csplayh5.cpp: dipswitches (nw)

This commit is contained in:
angelosa 2017-07-30 23:01:28 +02:00
parent e512c4192a
commit 4d7b24c303

View File

@ -258,54 +258,49 @@ static INPUT_PORTS_START( csplayh5 )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x0001, 0x0000, "DSWA" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0004, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0080, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0000, "DSWB" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0100, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0200, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0800, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x1000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) //enters into analyzer in some games otherwise
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
// comes from csplayh5 manual, other games might change slightly
PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:1,2,3")
PORT_DIPSETTING( 0x0007, "1" )
PORT_DIPSETTING( 0x0006, "2" )
PORT_DIPSETTING( 0x0005, "3" )
PORT_DIPSETTING( 0x0004, "4" )
PORT_DIPSETTING( 0x0003, "5" )
PORT_DIPSETTING( 0x0002, "6" )
PORT_DIPSETTING( 0x0001, "7" )
PORT_DIPSETTING( 0x0000, "8" )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:4")
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0010, 0x0000, "Show girls in attract mode" ) PORT_DIPLOCATION("SWA:5")
PORT_DIPSETTING( 0x0010, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:6")
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, "Color Test" ) PORT_DIPLOCATION("SWA:7") // shows color bars during POST
PORT_DIPSETTING( 0x0040, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SWA:8" )
// A note indicates inoshikachou, shichigosan, hanami de ippai, tsukimi de ippai to be used, which are Koi Koi rulesets
PORT_DIPNAME( 0x0100, 0x0100, "Use Koi Koi local ruleset" ) PORT_DIPLOCATION("SWB:1")
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0200, 0x0000, "Koi Koi input layout" ) PORT_DIPLOCATION("SWB:2")
PORT_DIPSETTING( 0x0000, "A Type" ) // Yes: Riichi No: Ron
PORT_DIPSETTING( 0x0200, "B Type" ) // Yes: M No: N
PORT_DIPUNUSED_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SWB:3" )
// TODO: duplicate of SWA:5? Maybe applies to nudity, will see once the DVD part works.
PORT_DIPNAME( 0x1800, 0x1800, "Background type" ) PORT_DIPLOCATION("SWB:4,5")
// PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0800, "Color in-game and attract" )
PORT_DIPSETTING( 0x1000, "Girls in-game, color in attract" )
PORT_DIPSETTING( 0x1800, "Girls in-game and attract" )
PORT_DIPNAME( 0x2000, 0x2000, "Analyzer" ) PORT_DIPLOCATION("SWB:6") //in some games
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
PORT_DIPSETTING( 0x2000, DEF_STR( No ) )
PORT_DIPUNUSED_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SWB:7" )
PORT_DIPUNUSED_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SWB:8" )
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1