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popeyeb2/2: correct company (nw)
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@ -859,7 +859,7 @@ GAME( 1982, popeye, 0, popeye, popeye, popeye_state, popeye, ROT0,
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GAME( 1982, popeyeu, popeye, popeye, popeye, popeye_state, popeye, ROT0, "Nintendo", "Popeye (revision D not protected)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, popeyef, popeye, popeye, popeyef, popeye_state, popeye, ROT0, "Nintendo", "Popeye (revision F)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, popeyebl, popeye, popeyebl, popeye, popeye_state, 0, ROT0, "bootleg", "Popeye (bootleg)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, popeyeb2, popeye, popeyebl, popeye, popeye_state, 0, ROT0, "Nintendo", "Popeye (bootleg set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, popeyeb3, popeye, popeye, popeye, popeye_state, popeye, ROT0, "Nintendo", "Popeye (bootleg set 3)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, popeyeb2, popeye, popeyebl, popeye, popeye_state, 0, ROT0, "bootleg", "Popeye (bootleg set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, popeyeb3, popeye, popeye, popeye, popeye_state, popeye, ROT0, "bootleg", "Popeye (bootleg set 3)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, popeyej, popeye, popeyej, popeye, popeye_state, skyskipr, ROT0, "Nintendo", "Popeye (Japan, Sky Skipper hardware)", MACHINE_SUPPORTS_SAVE ) // this is the original Japanese release on the same hardware as Sky Skipper
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GAME( 1982, popeyejo, popeye, popeyej, popeye, popeye_state, skyskipr, ROT0, "Nintendo", "Popeye (Japan, Sky Skipper hardware, Older)", MACHINE_SUPPORTS_SAVE )
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