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video.c : recompute_speed even if we skip frame, makes wav's output same for any frameskip (nw)
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@ -262,7 +262,7 @@ void video_manager::frame_update(bool debug)
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update_frameskip();
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// update speed computations
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if (!debug && !skipped_it)
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if (!debug)
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recompute_speed(current_time);
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// call the end-of-frame callback
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