Temp patch to fix d3d crash at start.

This commit is contained in:
Robbbert 2013-01-15 12:30:05 +00:00
parent 0b07aff680
commit 4efc1f7b05

View File

@ -1053,6 +1053,9 @@ int hlsl_info::create_resources(bool reset)
{
initialized = true;
if (!master_enable || !d3dintf->post_fx_available)
return 0;
d3d_info *d3d = (d3d_info *)window->drawdata;
HRESULT result = (*d3dintf->device.create_texture)(d3d->device, (int)snap_width, (int)snap_height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &avi_copy_texture);