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https://github.com/holub/mame
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(colormask is more logical like this)
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@ -306,7 +306,7 @@ SCREEN_UPDATE( astrocde )
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astrocde_state *state = screen->machine->driver_data<astrocde_state>();
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UINT8 *videoram = state->videoram;
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UINT32 sparklebase = 0;
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int colormask = (astrocade_video_config & AC_MONITOR_BW) ? 0xf : screen->machine->total_colors() - 1;
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const int colormask = (astrocade_video_config & AC_MONITOR_BW) ? 0 : 0x1f0;
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int xystep = 2 - video_mode;
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int y;
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@ -350,8 +350,8 @@ SCREEN_UPDATE( astrocde )
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for (xx = 0; xx < 4; xx++)
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{
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UINT8 pixdata = (data >> 6) & 3;
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int coldata = colorbase[pixdata] << 1;
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int luma = coldata & 0x0f;
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int colordata = colorbase[pixdata] << 1;
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int luma = colordata & 0x0f;
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rgb_t color;
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/* handle stars/sparkle */
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@ -364,7 +364,7 @@ SCREEN_UPDATE( astrocde )
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if (pixdata != 0 || (sparklestar[staroffs] & 0x10))
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luma = sparklestar[sparkleoffs] & 0x0f;
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else if (pixdata == 0)
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coldata = luma = 0;
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colordata = luma = 0;
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}
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/* update sparkle/star offsets */
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@ -372,7 +372,7 @@ SCREEN_UPDATE( astrocde )
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if (++sparkleoffs >= RNG_PERIOD)
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sparkleoffs = 0;
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}
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color = ((coldata & 0x1f0) | luma) & colormask;
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color = (colordata & colormask) | luma;
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/* store the final color to the destination and shift */
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*dest++ = color;
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