Pull a bunch of screen chain code from drawbgfx to chainmanager where it belongs, nw

This commit is contained in:
therealmogminer@gmail.com 2016-04-06 17:02:11 +02:00
parent 4f43553de9
commit 4f66357f9e
7 changed files with 332 additions and 273 deletions

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@ -134,6 +134,8 @@ function osdmodulesbuild()
files {
MAME_DIR .. "src/osd/modules/render/drawbgfx.cpp",
MAME_DIR .. "src/osd/modules/render/bgfxutil.cpp",
MAME_DIR .. "src/osd/modules/render/bgfxutil.h",
MAME_DIR .. "src/osd/modules/render/binpacker.cpp",
MAME_DIR .. "src/osd/modules/render/bgfx/blendreader.cpp",
MAME_DIR .. "src/osd/modules/render/bgfx/chain.cpp",

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@ -10,6 +10,7 @@
//============================================================
#include "emu.h"
#include "window.h"
#include <rapidjson/document.h>
#include <rapidjson/error/en.h>
@ -17,24 +18,38 @@
#include <bx/readerwriter.h>
#include <bx/crtimpl.h>
#include "bgfxutil.h"
#include "chainmanager.h"
#include "chainreader.h"
#include "chain.h"
#include "texture.h"
#include "target.h"
#include "slider.h"
using namespace rapidjson;
chain_manager::chain_manager(running_machine& machine, osd_options& options, texture_manager& textures, target_manager& targets, effect_manager& effects, uint32_t window_index)
: m_machine(machine)
, m_options(options)
, m_textures(textures)
, m_targets(targets)
, m_effects(effects)
, m_window_index(window_index)
{
load_screen_chains(options.bgfx_screen_chains());
}
chain_manager::~chain_manager()
{
for (bgfx_chain* chain : m_chains)
for (std::vector<bgfx_chain*> screen_chains : m_screen_chains)
{
for (bgfx_chain* chain : screen_chains)
{
delete chain;
}
m_chains.clear();
}
bgfx_chain* chain_manager::chain(std::string name, running_machine& machine, uint32_t window_index, uint32_t screen_index)
{
return load_chain(name, machine, window_index, screen_index);
}
bgfx_chain* chain_manager::load_chain(std::string name, running_machine& machine, uint32_t window_index, uint32_t screen_index)
@ -80,7 +95,193 @@ bgfx_chain* chain_manager::load_chain(std::string name, running_machine& machine
return nullptr;
}
m_chains.push_back(chain);
return chain;
}
void chain_manager::load_screen_chains(std::string chain_str)
{
std::vector<std::vector<std::string>> chain_names = split_option_string(chain_str);
load_chains(chain_names);
}
std::vector<std::vector<std::string>> chain_manager::split_option_string(std::string chain_str) const
{
std::vector<std::vector<std::string>> chain_names;
chain_names.push_back(std::vector<std::string>());
uint32_t length = chain_str.length();
uint32_t win = 0;
uint32_t last_start = 0;
for (uint32_t i = 0; i < length + 1; i++) {
if (i == length || chain_str[i] == ',' || chain_str[i] == ':') {
chain_names[win].push_back(chain_str.substr(last_start, i - last_start));
last_start = i + 1;
if (chain_str[i] == ':') {
win++;
chain_names.push_back(std::vector<std::string>());
}
}
}
return chain_names;
}
void chain_manager::load_chains(std::vector<std::vector<std::string>>& chain_names)
{
for (uint32_t win = 0; win < chain_names.size(); win++) {
m_screen_chains.push_back(std::vector<bgfx_chain*>());
if (win != m_window_index) {
continue;
}
for (uint32_t screen = 0; screen < chain_names[win].size(); screen++) {
bgfx_chain* chain = load_chain(chain_names[win][screen], m_machine, win, screen);
if (chain == nullptr) {
chain_names.clear();
return;
}
m_screen_chains[win].push_back(chain);
}
}
}
bgfx_chain* chain_manager::screen_chain(uint32_t screen)
{
if (screen >= m_screen_chains[m_window_index].size())
{
return m_screen_chains[m_window_index][m_screen_chains[m_window_index].size() - 1];
}
else
{
return m_screen_chains[m_window_index][screen];
}
}
void chain_manager::process_screen_quad(uint32_t view, uint32_t screen, render_primitive* prim, osd_window &window)
{
uint16_t tex_width(prim->texture.width);
uint16_t tex_height(prim->texture.height);
const bgfx::Memory* mem = bgfx_util::mame_texture_data_to_bgfx_texture_data(prim->flags & PRIMFLAG_TEXFORMAT_MASK,
tex_width, tex_height, prim->texture.rowpixels, prim->texture.palette, prim->texture.base);
std::string full_name = "screen" + std::to_string(screen);
bgfx_texture *texture = new bgfx_texture(full_name, bgfx::TextureFormat::RGBA8, tex_width, tex_height, mem);
m_textures.add_provider(full_name, texture);
m_targets.update_target_sizes(screen, tex_width, tex_height, TARGET_STYLE_GUEST);
bgfx_chain* chain = screen_chain(screen);
chain->process(prim, view, screen, m_textures, window, bgfx_util::get_blend_state(PRIMFLAG_GET_BLENDMODE(prim->flags)));
view += chain->applicable_passes();
m_textures.add_provider(full_name, nullptr);
delete texture;
}
std::vector<render_primitive*> chain_manager::count_screens(render_primitive* prim)
{
std::vector<render_primitive*> screens;
int screen_count = 0;
std::vector<void*> bases;
while (prim != nullptr) {
if (PRIMFLAG_GET_SCREENTEX(prim->flags)) {
bool found = false;
for (void* base : bases) {
if (base == prim->texture.base) {
found = true;
break;
}
}
if (!found) {
screen_count++;
screens.push_back(prim);
bases.push_back(prim->texture.base);
}
}
prim = prim->next();
}
const uint32_t available_chains = m_screen_chains[m_window_index].size();
if (screen_count >= available_chains)
{
screen_count = available_chains;
}
if (screen_count > 0) {
m_targets.update_screen_count(screen_count);
}
return screens;
}
uint32_t chain_manager::handle_screen_chains(uint32_t view, render_primitive *starting_prim, osd_window& window) {
if (m_screen_chains.size() <= m_window_index || m_screen_chains[m_window_index].size() == 0) {
return 0;
}
std::vector<render_primitive*> screens = count_screens(starting_prim);
if (screens.size() == 0) {
return 0;
}
const uint32_t available_chains = m_screen_chains[m_window_index].size();
// Process each screen as necessary
uint32_t used_views = 0;
int screen_index = 0;
for (render_primitive* prim : screens) {
if (screen_index >= available_chains) {
break;
}
uint16_t screen_width(floor((prim->bounds.x1 - prim->bounds.x0) + 0.5f));
uint16_t screen_height(floor((prim->bounds.y1 - prim->bounds.y0) + 0.5f));
if (window.swap_xy()) {
std::swap(screen_width, screen_height);
}
m_targets.update_target_sizes(screen_index, screen_width, screen_height, TARGET_STYLE_NATIVE);
process_screen_quad(view + used_views, screen_index, prim, window);
used_views += screen_chain(screen_index)->applicable_passes();
screen_index++;
}
bgfx::setViewFrameBuffer(view + used_views, BGFX_INVALID_HANDLE);
return used_views;
}
bool chain_manager::has_applicable_pass(uint32_t screen)
{
return m_screen_chains.size() > m_window_index && screen < m_screen_chains[m_window_index].size();
}
slider_state* chain_manager::get_slider_list()
{
if (m_screen_chains.size() <= m_window_index || m_screen_chains[m_window_index].size() == 0) {
return nullptr;
}
slider_state *listhead = nullptr;
slider_state **tailptr = &listhead;
for (std::vector<bgfx_chain*> screen : m_screen_chains) {
for (bgfx_chain* chain : screen) {
std::vector<bgfx_slider*> sliders = chain->sliders();
for (bgfx_slider* slider : sliders) {
if (*tailptr == nullptr) {
*tailptr = slider->core_slider();
} else {
(*tailptr)->next = slider->core_slider();
tailptr = &(*tailptr)->next;
}
}
}
}
if (*tailptr != nullptr) {
(*tailptr)->next = nullptr;
}
return listhead;
}

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@ -22,31 +22,38 @@
#include "effectmanager.h"
class running_machine;
class osd_window;
class bgfx_chain;
class chain_manager {
public:
chain_manager(osd_options& options, texture_manager& textures, target_manager& targets, effect_manager& effects)
: m_options(options)
, m_textures(textures)
, m_targets(targets)
, m_effects(effects)
{
}
chain_manager(running_machine& machine, osd_options& options, texture_manager& textures, target_manager& targets, effect_manager& effects, uint32_t window_index);
~chain_manager();
uint32_t handle_screen_chains(uint32_t view, render_primitive *starting_prim, osd_window& window);
// Getters
bgfx_chain* chain(std::string name, running_machine& machine, uint32_t window_index, uint32_t screen_index);
bgfx_chain* screen_chain(uint32_t screen);
bgfx_chain* load_chain(std::string name, running_machine& machine, uint32_t window_index, uint32_t screen_index);
bool has_applicable_pass(uint32_t screen);
slider_state* get_slider_list();
private:
bgfx_chain* load_chain(std::string name, running_machine& machine, uint32_t window_index, uint32_t screen_index);
void load_screen_chains(std::string chain_str);
std::vector<std::vector<std::string>> split_option_string(std::string chain_str) const;
void load_chains(std::vector<std::vector<std::string>>& chains);
std::vector<render_primitive*> count_screens(render_primitive* prim);
void process_screen_quad(uint32_t view, uint32_t screen, render_primitive* prim, osd_window &window);
running_machine& m_machine;
osd_options& m_options;
texture_manager& m_textures;
target_manager& m_targets;
effect_manager& m_effects;
std::vector<bgfx_chain*> m_chains;
uint32_t m_window_index;
std::vector<std::vector<bgfx_chain*>> m_screen_chains;
};
#endif // __DRAWBGFX_CHAIN_MANAGER__

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@ -0,0 +1,64 @@
// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// bgfxutil.cpp - BGFX renderer helper utils
//
//============================================================
// MAMEOS headers
#include "emu.h"
#include "bgfxutil.h"
#include "copyutil.h"
const bgfx::Memory* bgfx_util::mame_texture_data_to_bgfx_texture_data(UINT32 format, int width, int height, int rowpixels, const rgb_t *palette, void *base)
{
const bgfx::Memory* mem = bgfx::alloc(width * height * 4);
UINT32* data = reinterpret_cast<UINT32*>(mem->data);
UINT16* src16 = reinterpret_cast<UINT16*>(base);
UINT32* src32 = reinterpret_cast<UINT32*>(base);
for (int y = 0; y < height; y++)
{
UINT32* dst_line = data + y * width;
UINT16* src_line16 = src16 + y * rowpixels;
UINT32* src_line32 = src32 + y * rowpixels;
switch (format)
{
case PRIMFLAG_TEXFORMAT(TEXFORMAT_PALETTE16):
copy_util::copyline_palette16(dst_line, src_line16, width, palette);
break;
case PRIMFLAG_TEXFORMAT(TEXFORMAT_PALETTEA16):
copy_util::copyline_palettea16(dst_line, src_line16, width, palette);
break;
case PRIMFLAG_TEXFORMAT(TEXFORMAT_YUY16):
copy_util::copyline_yuy16_to_argb(dst_line, src_line16, width, palette, 1);
break;
case PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32):
copy_util::copyline_argb32(dst_line, src_line32, width, palette);
break;
case PRIMFLAG_TEXFORMAT(TEXFORMAT_RGB32):
copy_util::copyline_rgb32(dst_line, src_line32, width, palette);
break;
default:
break;
}
}
return mem;
}
uint64_t bgfx_util::get_blend_state(UINT32 blend)
{
switch (blend)
{
case BLENDMODE_ALPHA:
return BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA);
case BLENDMODE_RGB_MULTIPLY:
return BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_ZERO);
case BLENDMODE_ADD:
return BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_ONE);
default:
return 0L;
}
return 0L;
}

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@ -0,0 +1,18 @@
// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
#pragma once
#ifndef __RENDER_BGFX_UTIL__
#define __RENDER_BGFX_UTIL__
#include <bgfx/bgfx.h>
/* sdl_info is the information about SDL for the current screen */
class bgfx_util
{
public:
static const bgfx::Memory* mame_texture_data_to_bgfx_texture_data(UINT32 format, int width, int height, int rowpixels, const rgb_t *palette, void *base);
static uint64_t get_blend_state(UINT32 blend);
};
#endif // __RENDER_BGFX_UTIL__

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@ -28,7 +28,7 @@
#include <algorithm>
#include "drawbgfx.h"
#include "copyutil.h"
#include "bgfxutil.h"
#include "bgfx/texturemanager.h"
#include "bgfx/targetmanager.h"
#include "bgfx/shadermanager.h"
@ -190,8 +190,7 @@ int renderer_bgfx::create()
m_screen_effect[2] = m_effects->effect("screen_multiply");
m_screen_effect[3] = m_effects->effect("screen_add");
m_chains = new chain_manager(options, *m_textures, *m_targets, *m_effects);
parse_screen_chains(options.bgfx_screen_chains());
m_chains = new chain_manager(window().machine(), options, *m_textures, *m_targets, *m_effects, window().m_index);
m_sliders_dirty = true;
uint32_t flags = BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP | BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT | BGFX_TEXTURE_MIP_POINT;
@ -205,50 +204,6 @@ int renderer_bgfx::create()
return 0;
}
//============================================================
// parse_screen_chains
//============================================================
void renderer_bgfx::parse_screen_chains(std::string chain_str)
{
std::vector<std::vector<std::string>> chains;
uint32_t length = chain_str.length();
uint32_t last_start = 0;
uint32_t win = 0;
chains.push_back(std::vector<std::string>());
for (uint32_t i = 0; i < length + 1; i++)
{
if (i == length || chain_str[i] == ',' || chain_str[i] == ':')
{
chains[win].push_back(chain_str.substr(last_start, i - last_start));
last_start = i + 1;
if (chain_str[i] == ':')
{
win++;
chains.push_back(std::vector<std::string>());
}
}
}
for (win = 0; win < chains.size(); win++)
{
m_screen_chains.push_back(std::vector<bgfx_chain*>());
if (win != window().m_index)
{
continue;
}
for (uint32_t screen = 0; screen < chains[win].size(); screen++)
{
bgfx_chain* chain = m_chains->chain(chains[win][screen], window().machine(), win, screen);
if (chain == nullptr) {
chains.clear();
return;
}
m_screen_chains[win].push_back(chain);
}
}
}
//============================================================
// destructor
//============================================================
@ -382,27 +337,6 @@ void renderer_bgfx::put_packed_quad(render_primitive *prim, UINT32 hash, ScreenV
vertex[5].m_v = v[0];
}
void renderer_bgfx::process_screen_quad(int screen, render_primitive* prim)
{
uint16_t tex_width(prim->texture.width);
uint16_t tex_height(prim->texture.height);
const bgfx::Memory* mem = mame_texture_data_to_bgfx_texture_data(prim->flags & PRIMFLAG_TEXFORMAT_MASK,
tex_width, tex_height, prim->texture.rowpixels, prim->texture.palette, prim->texture.base);
std::string full_name = "screen" + std::to_string(screen);
bgfx_texture *texture = new bgfx_texture(full_name, bgfx::TextureFormat::RGBA8, tex_width, tex_height, mem);
m_textures->add_provider(full_name, texture);
m_targets->update_target_sizes(screen, tex_width, tex_height, TARGET_STYLE_GUEST);
screen_chain(screen)->process(prim, s_current_view, screen, *m_textures, window(), get_blend_state(PRIMFLAG_GET_BLENDMODE(prim->flags)));
s_current_view += screen_chain(screen)->applicable_passes();
m_textures->add_provider(full_name, nullptr);
delete texture;
}
void renderer_bgfx::render_post_screen_quad(int view, render_primitive* prim, bgfx::TransientVertexBuffer* buffer, int32_t screen)
{
ScreenVertex* vertex = reinterpret_cast<ScreenVertex*>(buffer->data);
@ -523,7 +457,7 @@ void renderer_bgfx::render_textured_quad(render_primitive* prim, bgfx::Transient
uint16_t tex_width(prim->texture.width);
uint16_t tex_height(prim->texture.height);
const bgfx::Memory* mem = mame_texture_data_to_bgfx_texture_data(prim->flags & PRIMFLAG_TEXFORMAT_MASK,
const bgfx::Memory* mem = bgfx_util::mame_texture_data_to_bgfx_texture_data(prim->flags & PRIMFLAG_TEXFORMAT_MASK,
tex_width, tex_height, prim->texture.rowpixels, prim->texture.palette, prim->texture.base);
bgfx::TextureHandle texture = bgfx::createTexture2D(tex_width, tex_height, 1, bgfx::TextureFormat::RGBA8, texture_flags, mem);
@ -727,124 +661,6 @@ uint32_t renderer_bgfx::u32Color(uint32_t r, uint32_t g, uint32_t b, uint32_t a
return (a << 24) | (b << 16) | (g << 8) | r;
}
const bgfx::Memory* renderer_bgfx::mame_texture_data_to_bgfx_texture_data(UINT32 format, int width, int height, int rowpixels, const rgb_t *palette, void *base)
{
const bgfx::Memory* mem = bgfx::alloc(width * height * 4);
for (int y = 0; y < height; y++)
{
switch (format)
{
case PRIMFLAG_TEXFORMAT(TEXFORMAT_PALETTE16):
copy_util::copyline_palette16((UINT32*)mem->data + y * width, (UINT16*)base + y * rowpixels, width, palette);
break;
case PRIMFLAG_TEXFORMAT(TEXFORMAT_PALETTEA16):
copy_util::copyline_palettea16((UINT32*)mem->data + y * width, (UINT16*)base + y * rowpixels, width, palette);
break;
case PRIMFLAG_TEXFORMAT(TEXFORMAT_YUY16):
copy_util::copyline_yuy16_to_argb((UINT32*)mem->data + y * width, (UINT16*)base + y * rowpixels, width, palette, 1);
break;
case PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32):
copy_util::copyline_argb32((UINT32*)mem->data + y * width, (UINT32*)base + y * rowpixels, width, palette);
break;
case PRIMFLAG_TEXFORMAT(TEXFORMAT_RGB32):
copy_util::copyline_rgb32((UINT32*)mem->data + y * width, (UINT32*)base + y * rowpixels, width, palette);
break;
default:
break;
}
}
return mem;
}
int renderer_bgfx::handle_screen_chains()
{
if (m_screen_chains.size() <= window().m_index || m_screen_chains[window().m_index].size() == 0)
{
return 0;
}
window().m_primlist->acquire_lock();
render_primitive *prim = window().m_primlist->first();
// Determine how many post-processing passes are needed
int screens = 0;
int total_screen_textures = 0;
std::vector<void*> bases;
while (prim != nullptr)
{
if (PRIMFLAG_GET_SCREENTEX(prim->flags))
{
total_screen_textures++;
bool found = false;
for (void* base : bases)
{
if (base == prim->texture.base)
{
found = true;
break;
}
}
if (!found)
{
screens++;
bases.push_back(prim->texture.base);
}
}
prim = prim->next();
}
const uint32_t available_chains = m_screen_chains[window().m_index].size();
screens = screens >= available_chains ? available_chains : screens;
if (screens > 0)
{
m_targets->update_screen_count(screens);
}
// Process each screen as necessary
prim = window().m_primlist->first();
int screen_index = 0;
while (prim != nullptr)
{
if (PRIMFLAG_GET_SCREENTEX(prim->flags))
{
if (screen_index >= available_chains)
{
break;
}
uint16_t screen_width(floor((prim->bounds.x1 - prim->bounds.x0) + 0.5f));
uint16_t screen_height(floor((prim->bounds.y1 - prim->bounds.y0) + 0.5f));
if(window().swap_xy())
{
std::swap(screen_width, screen_height);
}
m_targets->update_target_sizes(screen_index, screen_width, screen_height, TARGET_STYLE_NATIVE);
process_screen_quad(screen_index, prim);
screen_index++;
}
prim = prim->next();
}
window().m_primlist->release_lock();
bgfx::setViewFrameBuffer(s_current_view, BGFX_INVALID_HANDLE);
return s_current_view;
}
bgfx_chain* renderer_bgfx::screen_chain(int32_t screen)
{
if (screen >= m_screen_chains[window().m_index].size())
{
return m_screen_chains[window().m_index][m_screen_chains[window().m_index].size() - 1];
}
else
{
return m_screen_chains[window().m_index][screen];
}
}
int renderer_bgfx::draw(int update)
{
int window_index = window().m_index;
@ -861,7 +677,9 @@ int renderer_bgfx::draw(int update)
m_width[window_index] = wdim.width();
m_height[window_index] = wdim.height();
handle_screen_chains();
window().m_primlist->acquire_lock();
s_current_view += m_chains->handle_screen_chains(s_current_view, window().m_primlist->first(), window());
window().m_primlist->release_lock();
bool skip_frame = update_dimensions();
if (skip_frame)
@ -1089,7 +907,7 @@ renderer_bgfx::buffer_status renderer_bgfx::buffer_primitives(bool atlas_valid,
return BUFFER_PRE_FLUSH;
}
if (PRIMFLAG_GET_SCREENTEX((*prim)->flags) && m_screen_chains.size() > window().m_index && screen < m_screen_chains[window().m_index].size())
if (PRIMFLAG_GET_SCREENTEX((*prim)->flags) && m_chains->has_applicable_pass(screen))
{
#if SCENE_VIEW
setup_view(s_current_view, true);
@ -1136,26 +954,10 @@ renderer_bgfx::buffer_status renderer_bgfx::buffer_primitives(bool atlas_valid,
return BUFFER_FLUSH;
}
uint64_t renderer_bgfx::get_blend_state(UINT32 blend)
{
switch (blend)
{
case BLENDMODE_ALPHA:
return BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA);
case BLENDMODE_RGB_MULTIPLY:
return BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_ZERO);
case BLENDMODE_ADD:
return BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_ONE);
default:
return 0L;
}
return 0L;
}
void renderer_bgfx::set_bgfx_state(UINT32 blend)
{
uint64_t flags = BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_DEPTH_TEST_ALWAYS;
bgfx::setState(flags | get_blend_state(blend));
bgfx::setState(flags | bgfx_util::get_blend_state(blend));
}
bool renderer_bgfx::update_atlas()
@ -1198,7 +1000,7 @@ void renderer_bgfx::process_atlas_packs(std::vector<std::vector<rectangle_packer
continue;
}
m_hash_to_entry[rect.hash()] = rect;
const bgfx::Memory* mem = mame_texture_data_to_bgfx_texture_data(rect.format(), rect.width(), rect.height(), rect.rowpixels(), rect.palette(), rect.base());
const bgfx::Memory* mem = bgfx_util::mame_texture_data_to_bgfx_texture_data(rect.format(), rect.width(), rect.height(), rect.rowpixels(), rect.palette(), rect.base());
bgfx::updateTexture2D(m_texture_cache->texture(), 0, rect.x(), rect.y(), rect.width(), rect.height(), mem);
}
}
@ -1318,36 +1120,6 @@ void renderer_bgfx::allocate_buffer(render_primitive *prim, UINT32 blend, bgfx::
slider_state* renderer_bgfx::get_slider_list()
{
if (m_screen_chains.size() <= window().m_index || m_screen_chains[window().m_index].size() == 0)
{
return nullptr;
}
slider_state *listhead = nullptr;
slider_state **tailptr = &listhead;
for (std::vector<bgfx_chain*> screen : m_screen_chains)
{
for (bgfx_chain* chain : screen)
{
std::vector<bgfx_slider*> sliders = chain->sliders();
for (bgfx_slider* slider : sliders)
{
if (*tailptr == nullptr)
{
*tailptr = slider->core_slider();
}
else
{
(*tailptr)->next = slider->core_slider();
tailptr = &(*tailptr)->next;
}
}
}
}
if (*tailptr != nullptr)
{
(*tailptr)->next = nullptr;
}
m_sliders_dirty = false;
return listhead;
return m_chains->get_slider_list();
}

View File

@ -61,8 +61,7 @@ public:
static const char* WINDOW_PREFIX;
private:
int handle_screen_chains();
void parse_screen_chains(std::string chain_str);
void handle_screen_chains(render_primitive *starting_prim);
bgfx_chain* screen_chain(int32_t screen);
bool update_dimensions();
@ -81,7 +80,6 @@ private:
};
buffer_status buffer_primitives(bool atlas_valid, render_primitive** prim, bgfx::TransientVertexBuffer* buffer, int32_t screen);
void process_screen_quad(int view, render_primitive* prim);
void render_textured_quad(render_primitive* prim, bgfx::TransientVertexBuffer* buffer);
void render_post_screen_quad(int view, render_primitive* prim, bgfx::TransientVertexBuffer* buffer, int32_t screen);
@ -90,14 +88,12 @@ private:
void put_line(float x0, float y0, float x1, float y1, float r, UINT32 rgba, ScreenVertex* vertex, float fth = 1.0f);
void set_bgfx_state(UINT32 blend);
uint64_t get_blend_state(UINT32 blend);
static uint32_t u32Color(uint32_t r, uint32_t g, uint32_t b, uint32_t a);
bool check_for_dirty_atlas();
bool update_atlas();
void process_atlas_packs(std::vector<std::vector<rectangle_packer::packed_rectangle>>& packed);
const bgfx::Memory* mame_texture_data_to_bgfx_texture_data(UINT32 format, int width, int height, int rowpixels, const rgb_t *palette, void *base);
UINT32 get_texture_hash(render_primitive *prim);
bgfx_target* m_framebuffer;
@ -114,7 +110,6 @@ private:
bgfx_effect* m_gui_effect[4];
bgfx_effect* m_screen_effect[4];
std::vector<std::vector<bgfx_chain*>> m_screen_chains;
std::vector<uint32_t> m_seen_views;
std::map<UINT32, rectangle_packer::packed_rectangle> m_hash_to_entry;