new Wing Shooting Championship clone

New Clone Added
------------------------------------
Wing Shooting Championship V1.00 [Brian Troha, The Dumping Union]
This commit is contained in:
Brian Troha 2013-04-10 23:54:36 +00:00
parent 2aef91cd55
commit 4fd76c59e1
2 changed files with 26 additions and 2 deletions

View File

@ -85,6 +85,12 @@ deerhunt,wschamp:
- offset tilemap sprite during demo. In deerhunt intro, the hunter should zoom - offset tilemap sprite during demo. In deerhunt intro, the hunter should zoom
in to the deer. In wschamp intro the GPS unit should zoom to the high scores. in to the deer. In wschamp intro the GPS unit should zoom to the high scores.
wschampb:
- dumps of the program roms matched the hand written checksum for each chip, but
the boot screen reports NG for both roms. - Is this correct and a bug from the
original release? Is that why the next bug fix release is v1.01? IE: such a
a minor increase in the version number.
trophyh: trophyh:
- mame hangs for around 15 seconds every now and then, at scene changes. - mame hangs for around 15 seconds every now and then, at scene changes.
This is probably due to a couple of frames with an odd or corrupt sprites list, This is probably due to a couple of frames with an odd or corrupt sprites list,
@ -3326,7 +3332,7 @@ ROM_START( turkhunt ) /* V1.0 is currently the only known version */
ROM_LOAD( "asx905m01.u18", 0x100000, 0x400000, CRC(8d9dd9a9) SHA1(1fc2f3688d2c24c720dca7357bca6bf5f4016c53) ) ROM_LOAD( "asx905m01.u18", 0x100000, 0x400000, CRC(8d9dd9a9) SHA1(1fc2f3688d2c24c720dca7357bca6bf5f4016c53) )
ROM_END ROM_END
ROM_START( wschamp ) /* Wing Shootiong Championship V2.00 (01/23/2002) */ ROM_START( wschamp ) /* Wing Shooting Championship V2.00 (01/23/2002) */
ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
ROM_LOAD16_BYTE( "as1006e03.u06", 0x000000, 0x100000, CRC(0ad01677) SHA1(63e09b9f7cc8b781af1756f86caa0cc0962ae584) ) /* checksum 421E printed on label */ ROM_LOAD16_BYTE( "as1006e03.u06", 0x000000, 0x100000, CRC(0ad01677) SHA1(63e09b9f7cc8b781af1756f86caa0cc0962ae584) ) /* checksum 421E printed on label */
ROM_LOAD16_BYTE( "as1007e03.u07", 0x000001, 0x100000, CRC(572624f0) SHA1(0c2f67daa22f4edd66a2be990dc6cd999faff0fa) ) /* checksum A48F printed on label */ ROM_LOAD16_BYTE( "as1007e03.u07", 0x000001, 0x100000, CRC(572624f0) SHA1(0c2f67daa22f4edd66a2be990dc6cd999faff0fa) ) /* checksum A48F printed on label */
@ -3342,7 +3348,7 @@ ROM_START( wschamp ) /* Wing Shootiong Championship V2.00 (01/23/2002) */
ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) ) ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
ROM_END ROM_END
ROM_START( wschampa ) /* Wing Shootiong Championship V1.01 */ ROM_START( wschampa ) /* Wing Shooting Championship V1.01 */
ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
ROM_LOAD16_BYTE( "as1006e02.u06", 0x000000, 0x100000, CRC(d3d3b2b5) SHA1(2d036d795b40a4ed78bb9f7751f875cfc76276a9) ) /* checksum 31EF printed on label */ ROM_LOAD16_BYTE( "as1006e02.u06", 0x000000, 0x100000, CRC(d3d3b2b5) SHA1(2d036d795b40a4ed78bb9f7751f875cfc76276a9) ) /* checksum 31EF printed on label */
ROM_LOAD16_BYTE( "as1007e02.u07", 0x000001, 0x100000, CRC(78ede6d9) SHA1(e6d10f52cd4c6bf97288df44911f23bb64fc012c) ) /* checksum 615E printed on label */ ROM_LOAD16_BYTE( "as1007e02.u07", 0x000001, 0x100000, CRC(78ede6d9) SHA1(e6d10f52cd4c6bf97288df44911f23bb64fc012c) ) /* checksum 615E printed on label */
@ -3358,6 +3364,22 @@ ROM_START( wschampa ) /* Wing Shootiong Championship V1.01 */
ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) ) ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
ROM_END ROM_END
ROM_START( wschampb ) /* Wing Shooting Championship V1.00, dumps match listed checksum but shows as "NG" on boot screen - need to verify correct at some point if possible */
ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
ROM_LOAD16_BYTE( "as10u6.u06", 0x000000, 0x100000, CRC(70a18bef) SHA1(3fb2e8a4db790dd732115d7d3d991b2d6c54feb9) ) /* checksum 3F38 & 10/26 16:00 hand written on label */
ROM_LOAD16_BYTE( "as10u7.u07", 0x000001, 0x100000, CRC(cf23be7d) SHA1(b9130757466ff0d41d261b1c2435d36d2452df54) ) /* checksum 1537 & 10/26 16:00 hand written on label */
ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) )
ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) )
ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) )
ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) )
ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
// Leave 1MB empty (addressable by the chip)
ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
ROM_END
ROM_START( trophyh ) /* V1.0 is currently the only known version */ ROM_START( trophyh ) /* V1.0 is currently the only known version */
ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
ROM_LOAD16_BYTE( "as1106e01.u06", 0x000000, 0x100000, CRC(b4950882) SHA1(2749f7ffc5b543c9f39815f0913a1d1e385b63f4) ) /* checksum D8DA printed on label */ ROM_LOAD16_BYTE( "as1106e01.u06", 0x000000, 0x100000, CRC(b4950882) SHA1(2749f7ffc5b543c9f39815f0913a1d1e385b63f4) ) /* checksum D8DA printed on label */
@ -3393,6 +3415,7 @@ GAME( 2000, deerhunte,deerhunt, samshoot, deerhunt, driver_device, 0, ROT
GAME( 2001, turkhunt, 0, samshoot, turkhunt, driver_device, 0, ROT0, "Sammy USA Corporation", "Turkey Hunting USA V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2001, turkhunt, 0, samshoot, turkhunt, driver_device, 0, ROT0, "Sammy USA Corporation", "Turkey Hunting USA V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2001, wschamp, 0, samshoot, wschamp, driver_device, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.00", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2001, wschamp, 0, samshoot, wschamp, driver_device, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.00", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2001, wschampa, wschamp, samshoot, wschamp, driver_device, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2001, wschampa, wschamp, samshoot, wschamp, driver_device, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2001, wschampb, wschamp, samshoot, wschamp, driver_device, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.00", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2002, trophyh, 0, samshoot, trophyh, driver_device, 0, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2002, trophyh, 0, samshoot, trophyh, driver_device, 0, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2000, funcube, 0, funcube, funcube, seta2_state, funcube, ROT0, "Namco", "Funcube (v1.5)", GAME_NO_COCKTAIL ) GAME( 2000, funcube, 0, funcube, funcube, seta2_state, funcube, ROT0, "Namco", "Funcube (v1.5)", GAME_NO_COCKTAIL )
GAME( 2001, funcube2, 0, funcube2, funcube, seta2_state, funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", GAME_NO_COCKTAIL ) GAME( 2001, funcube2, 0, funcube2, funcube, seta2_state, funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", GAME_NO_COCKTAIL )

View File

@ -8578,6 +8578,7 @@ deerhunte // (c) 2000 Sammy USA Corporation
turkhunt // (c) 2001 Sammy USA Corporation turkhunt // (c) 2001 Sammy USA Corporation
wschamp // (c) 2001 Sammy USA Corporation wschamp // (c) 2001 Sammy USA Corporation
wschampa // (c) 2001 Sammy USA Corporation wschampa // (c) 2001 Sammy USA Corporation
wschampb // (c) 2001 Sammy USA Corporation
funcube // (c) 2000 Namco funcube // (c) 2000 Namco
funcube2 // (c) 2001 Namco funcube2 // (c) 2001 Namco
funcube3 // (c) 2001 Namco funcube3 // (c) 2001 Namco