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https://github.com/holub/mame
synced 2025-04-22 08:22:15 +03:00
Minor cleanup for iteagle. Attempt to fix LFB pipelined pixel write in voodoo and fix fogmode lookup
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f487c89803
commit
500a31ad57
@ -3086,13 +3086,28 @@ do
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else \
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{ \
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int exp = count_leading_zeros(temp); \
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temp &=0x7fff0000; \
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wfloat = ((exp << 12) | ((~temp >> (19 - exp)) & 0xfff)) + 1; \
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} \
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} \
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/* add the bias for fog selection*/ \
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if (FBZMODE_ENABLE_DEPTH_BIAS(FBZMODE)) \
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{ \
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wfloat += (INT16)(VV)->reg[zaColor].u; \
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CLAMP(wfloat, 0, 0xffff); \
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} \
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\
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/* compute depth value (W or Z) for this pixel */ \
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if (FBZMODE_WBUFFER_SELECT(FBZMODE) == 0) \
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{ \
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CLAMPED_Z(ITERZ, FBZCOLORPATH, depthval); \
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/* add the bias */ \
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if (FBZMODE_ENABLE_DEPTH_BIAS(FBZMODE)) \
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{ \
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depthval += (INT16)(VV)->reg[zaColor].u; \
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CLAMP(depthval, 0, 0xffff); \
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} \
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} \
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else if (FBZMODE_DEPTH_FLOAT_SELECT(FBZMODE) == 0) \
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depthval = wfloat; \
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else \
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@ -3107,17 +3122,18 @@ do
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else \
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{ \
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int exp = count_leading_zeros(temp); \
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temp &=0x7fff0000; \
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depthval = ((exp << 12) | ((~temp >> (19 - exp)) & 0xfff)) + 1; \
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} \
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} \
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/* add the bias */ \
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if (FBZMODE_ENABLE_DEPTH_BIAS(FBZMODE)) \
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{ \
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depthval += (INT16)(VV)->reg[zaColor].u; \
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CLAMP(depthval, 0, 0xffff); \
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} \
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} \
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\
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/* add the bias */ \
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if (FBZMODE_ENABLE_DEPTH_BIAS(FBZMODE)) \
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{ \
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depthval += (INT16)(VV)->reg[zaColor].u; \
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CLAMP(depthval, 0, 0xffff); \
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} \
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\
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/* handle depth buffer testing */ \
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if (FBZMODE_ENABLE_DEPTHBUF(FBZMODE)) \
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@ -3248,7 +3248,12 @@ static INT32 lfb_w(voodoo_state *v, offs_t offset, UINT32 data, UINT32 mem_mask,
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if (mask & 0x0f)
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{
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stats_block *stats = &v->fbi.lfb_stats;
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INT64 iterw = sw[pix] << (30-16);
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INT64 iterw;
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if (LFBMODE_WRITE_W_SELECT(v->reg[lfbMode].u)) {
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iterw = (UINT32) (v->reg[zaColor].u & 0xffff) << 16;
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} else {
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iterw = (UINT32) sw[pix] << 16;
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}
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INT32 iterz = sw[pix] << 12;
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rgb_union color;
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@ -177,78 +177,78 @@ static INPUT_PORTS_START( iteagle )
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME( "Right" )
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME( "Fly By" )
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME( "Backspin" )
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PORT_BIT( 0x00c0, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x00c0, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0xfe00, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0xfe00, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("SYSTEM")
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_SERVICE )
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PORT_SERVICE_NO_TOGGLE( 0x0002, IP_ACTIVE_LOW )
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PORT_BIT( 0x000c, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_DIPNAME( 0x00f0, 0x00, "SW51" )
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PORT_DIPNAME( 0x0010, 0x00, "SW51-1" )
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PORT_DIPSETTING(0x00, "Normal" )
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PORT_DIPSETTING(0x10, "Operator Mode" )
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PORT_DIPNAME( 0x0020, 0x00, "SW51-2" )
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PORT_DIPSETTING(0x00, "On" )
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PORT_DIPSETTING(0x20, "Off" )
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PORT_DIPNAME( 0x00c0, 0x00, "SW51-34" )
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_VOLUME_UP )
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_VOLUME_DOWN )
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BILL1 )
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PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x3000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x3000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_DIPNAME( 0xC000, 0xC000, "Voltage" )
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PORT_DIPSETTING(0xC000, "OK" )
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PORT_DIPSETTING(0x8000, "Low" )
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PORT_DIPSETTING(0x4000, "High" )
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PORT_DIPSETTING(0x0000, "Not Detected" )
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PORT_START("VERSION")
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PORT_DIPNAME( 0x0F00, 0x0000, "GAME" )
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PORT_DIPNAME( 0x00F0, 0x0000, "MAJOR" )
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PORT_DIPNAME( 0x000F, 0x0000, "SIMM" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( gtfore02 )
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PORT_INCLUDE(iteagle)
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PORT_START("TRACKX1")
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PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_PLAYER(1)
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PORT_START("TRACKY1")
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PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_REVERSE PORT_PLAYER(1)
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PORT_START("VERSION")
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PORT_DIPNAME( 0x0F00, 0x0000, "GAME" )
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PORT_DIPNAME( 0x00F0, 0x0000, "MAJOR" )
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PORT_DIPNAME( 0x000F, 0x0000, "MINOR" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( gtfore05 )
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PORT_INCLUDE(iteagle)
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PORT_MODIFY("VERSION")
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PORT_DIPNAME( 0x0F00, 0x0400, "GAME" )
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PORT_DIPNAME( 0x00F0, 0x0050, "MAJOR" )
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PORT_DIPNAME( 0x000F, 0x0001, "MINOR" )
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PORT_DIPNAME( 0x00F0, 0x0030, "MAJOR" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( gtfore04 )
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PORT_INCLUDE(iteagle)
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PORT_INCLUDE(gtfore02)
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PORT_MODIFY("VERSION")
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PORT_DIPNAME( 0x0F00, 0x0400, "GAME" )
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PORT_DIPNAME( 0x00F0, 0x0040, "MAJOR" )
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PORT_DIPNAME( 0x000F, 0x0000, "MINOR" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( gtfore02 )
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PORT_INCLUDE(iteagle)
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static INPUT_PORTS_START( gtfore05 )
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PORT_INCLUDE(gtfore02)
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PORT_MODIFY("VERSION")
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PORT_DIPNAME( 0x0F00, 0x0400, "GAME" )
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PORT_DIPNAME( 0x00F0, 0x0030, "MAJOR" )
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PORT_DIPNAME( 0x000F, 0x0000, "MINOR" )
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PORT_DIPNAME( 0x00F0, 0x0050, "MAJOR" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( gtfore06 )
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PORT_INCLUDE(iteagle)
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PORT_INCLUDE(gtfore02)
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PORT_MODIFY("VERSION")
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PORT_DIPNAME( 0x0F00, 0x0400, "GAME" )
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PORT_DIPNAME( 0x00F0, 0x0060, "MAJOR" )
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PORT_DIPNAME( 0x000F, 0x0000, "MINOR" )
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INPUT_PORTS_END
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@ -258,7 +258,14 @@ static INPUT_PORTS_START( carnking )
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PORT_MODIFY("VERSION")
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PORT_DIPNAME( 0x0F00, 0x0600, "GAME" )
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PORT_DIPNAME( 0x00F0, 0x0030, "MAJOR" )
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PORT_DIPNAME( 0x000F, 0x0002, "MINOR" )
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PORT_START("TRACKX1")
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
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//PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(1) PORT_PLAYER(1)
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PORT_START("TRACKY1")
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
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//PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(1) PORT_PLAYER(1)
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INPUT_PORTS_END
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