New NOT WORKING Game

---------------------
Blankity Bank (PCP) (SYSTEM80) [TTX]

Changed FME drivers to use per-driver layouts, rather than awpvid generic ones - should make tiny builds a bit easier, and gives more opportunity to tweak for hardware specific stuff. (nw)
This commit is contained in:
James Wallace 2012-09-18 19:18:43 +00:00
parent 56248afd7e
commit 500f402100
26 changed files with 6181 additions and 51 deletions

13
.gitattributes vendored
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@ -4244,15 +4244,13 @@ src/mame/layout/armora.lay svneol=native#text/plain
src/mame/layout/atarifb.lay svneol=native#text/plain
src/mame/layout/atarifb4.lay svneol=native#text/plain
src/mame/layout/avalnche.lay svneol=native#text/plain
src/mame/layout/awpdmd.lay svneol=native#text/plain
src/mame/layout/awpvid14.lay svneol=native#text/plain
src/mame/layout/awpvid16.lay svneol=native#text/plain
src/mame/layout/babydad.lay svneol=native#text/plain
src/mame/layout/babypkr.lay svneol=native#text/plain
src/mame/layout/beaminv.lay svneol=native#text/plain
src/mame/layout/bfm_sc1.lay svneol=native#text/plain
src/mame/layout/bfm_sc2.lay svneol=native#text/plain
src/mame/layout/bfm_sc4.lay svneol=native#text/native
src/mame/layout/bfmsys85.lay svneol=native#text/plain
src/mame/layout/bigdeal.lay svneol=native#text/plain
src/mame/layout/bingowng.lay svneol=native#text/plain
src/mame/layout/blckjack.lay svneol=native#text/plain
@ -4320,6 +4318,11 @@ src/mame/layout/invaders.lay svneol=native#text/plain
src/mame/layout/invrvnge.lay svneol=native#text/plain
src/mame/layout/jankenmn.lay svneol=native#text/plain
src/mame/layout/jollycrd.lay svneol=native#text/plain
src/mame/layout/jpmimpct.lay svneol=native#text/plain
src/mame/layout/jpmmps.lay svneol=native#text/plain
src/mame/layout/jpms80.lay svneol=native#text/plain
src/mame/layout/jpmsru.lay svneol=native#text/plain
src/mame/layout/jpmsys5.lay svneol=native#text/plain
src/mame/layout/kas89.lay svneol=native#text/plain
src/mame/layout/kgbird.lay svneol=native#text/plain
src/mame/layout/kingdrby.lay svneol=native#text/plain
@ -4332,11 +4335,13 @@ src/mame/layout/lucky8.lay svneol=native#text/plain
src/mame/layout/luckyrlt.lay svneol=native#text/plain
src/mame/layout/majorpkr.lay svneol=native#text/plain
src/mame/layout/maxaflex.lay svneol=native#text/plain
src/mame/layout/maygay1b.lay svneol=native#text/plain
src/mame/layout/mdrawpkr.lay svneol=native#text/plain
src/mame/layout/megacd.lay svneol=native#text/plain
src/mame/layout/meybjack.lay svneol=native#text/plain
src/mame/layout/mil4000.lay svneol=native#text/plain
src/mame/layout/mpoker.lay svneol=native#text/plain
src/mame/layout/mpu3.lay svneol=native#text/plain
src/mame/layout/mpu4.lay svneol=native#text/plain
src/mame/layout/mpu4ext.lay svneol=native#text/plain
src/mame/layout/mpu4plasma.lay svneol=native#text/plain
@ -4365,6 +4370,7 @@ src/mame/layout/pmroulet.lay -text svneol=native#plain/text
src/mame/layout/poker41.lay svneol=native#text/plain
src/mame/layout/pokio.lay svneol=native#text/plain
src/mame/layout/polepos.lay svneol=native#text/plain
src/mame/layout/proconn.lay svneol=native#text/plain
src/mame/layout/pulltabs.lay svneol=native#text/plain
src/mame/layout/pyramid.lay svneol=native#text/plain
src/mame/layout/quintoon.lay svneol=native#text/plain
@ -4379,6 +4385,7 @@ src/mame/layout/rowamet.lay svneol=native#text/plain
src/mame/layout/royalcrd.lay svneol=native#text/plain
src/mame/layout/saiyukip.lay svneol=native#text/plain
src/mame/layout/sbrkout.lay svneol=native#text/plain
src/mame/layout/sc2_dmd.lay svneol=native#text/plain
src/mame/layout/sc4_dmd.lay svneol=native#text/plain
src/mame/layout/sderby.lay svneol=native#text/plain
src/mame/layout/sgsafari.lay svneol=native#text/plain

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@ -99,7 +99,6 @@ Optional (on expansion card) (Viper)
#include "machine/bfm_comn.h"
#include "bfm_sc1.lh"
class bfm_sc1_state : public driver_device
{
public:
@ -1104,7 +1103,7 @@ static MACHINE_CONFIG_START( scorpion1, bfm_sc1_state )
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_DEFAULT_LAYOUT(layout_awpvid14)
MCFG_DEFAULT_LAYOUT(layout_bfm_sc1)
MACHINE_CONFIG_END
/////////////////////////////////////////////////////////////////////////////////////

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@ -167,10 +167,8 @@ Adder hardware:
/* fruit machines only */
#include "video/bfm_dm01.h"
#include "awpdmd.lh"
#include "sc2_dmd.lh"
#include "drwho.lh"
#include "awpvid14.lh"
#include "awpvid16.lh"
#include "machine/bfm_comn.h"
@ -3722,7 +3720,7 @@ static MACHINE_CONFIG_START( scorpion2, bfm_sc2_state )
MCFG_NVRAM_HANDLER(bfm_sc2)
/* video hardware */
MCFG_DEFAULT_LAYOUT(layout_awpvid14)
MCFG_DEFAULT_LAYOUT(layout_bfm_sc2)
MACHINE_CONFIG_END
@ -3754,7 +3752,7 @@ static MACHINE_CONFIG_START( scorpion2_dm01, bfm_sc2_state )
MCFG_NVRAM_HANDLER(bfm_sc2)
/* video hardware */
MCFG_DEFAULT_LAYOUT(layout_awpdmd)
MCFG_DEFAULT_LAYOUT(layout_sc2_dmd)
MCFG_CPU_ADD("matrix", M6809, 2000000 ) /* matrix board 6809 CPU at 2 Mhz ?? I don't know the exact freq.*/
MCFG_CPU_PROGRAM_MAP(bfm_dm01_memmap)
MCFG_CPU_PERIODIC_INT(bfm_dm01_vbl, 1500 ) /* generate 1500 NMI's per second ?? what is the exact freq?? */

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@ -2,9 +2,6 @@
Bellfruit system85 driver, (under heavy construction !!!)
M.A.M.E Core Copyright Nicola Salmoria and the MAME Team,
used under license from http://mamedev.org
******************************************************************************************
@ -68,6 +65,8 @@ ___________________________________________________________________________
#include "machine/nvram.h"
#include "machine/bfm_comn.h"
#include "bfmsys85.lh"
class bfmsys85_state : public driver_device
{
public:
@ -115,11 +114,6 @@ public:
INTERRUPT_GEN_MEMBER(timer_irq);
};
#define VFD_RESET 0x20
#define VFD_CLOCK1 0x80
#define VFD_DATA 0x40
#define MASTER_CLOCK (XTAL_4MHz)
///////////////////////////////////////////////////////////////////////////
@ -262,17 +256,18 @@ READ8_MEMBER(bfmsys85_state::mmtr_r)
WRITE8_MEMBER(bfmsys85_state::vfd_w)
{
//reset 0x20, clock 0x80, data 0x40
if (data & VFD_RESET)//inverted?
if (data & 0x20)//inverted?
{
if (m_alpha_clock != (data & VFD_CLOCK1))
if (m_alpha_clock != (data & 0x80))
{
if (m_alpha_clock)//rising edge
{
m_vfd->shift_data(data & VFD_DATA?1:0);
m_vfd->shift_data(data & 0x40?1:0);
}
}
m_alpha_clock = (data & VFD_CLOCK1);
m_alpha_clock = (data & 0x80);
}
else
{
@ -429,7 +424,7 @@ static MACHINE_CONFIG_START( bfmsys85, bfmsys85_state )
MCFG_NVRAM_ADD_0FILL("nvram") // load/save nv RAM
MCFG_DEFAULT_LAYOUT(layout_awpvid16)
MCFG_DEFAULT_LAYOUT(layout_bfmsys85)
MACHINE_CONFIG_END
// input ports for system85 board /////////////////////////////////////////

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@ -93,6 +93,7 @@
#include "includes/jpmimpct.h"
#include "machine/meters.h"
#include "machine/nvram.h"
#include "jpmimpct.lh"
/*************************************
*
@ -1383,7 +1384,7 @@ static MACHINE_CONFIG_START( impctawp, jpmimpct_state )
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("upd",UPD7759, UPD7759_STANDARD_CLOCK)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MCFG_DEFAULT_LAYOUT(layout_awpvid16)
MCFG_DEFAULT_LAYOUT(layout_jpmimpct)
MACHINE_CONFIG_END
/*************************************

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@ -662,7 +662,7 @@ ROM_END
ROM_START( j2hotpot )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "hpv7-1.p1", 0x0000, 0x2000, CRC(bb43d2fa) SHA1(23a3fd7cf49fb4540467dc695973f943c6d659c7) )
ROM_LOAD( "hpv7-1.p1", 0x0000, 0x2000, CRC(bb43d2fa) SHA1(23a3fd7cf49fb4540467dc695973f943c6d659c7) )//3gbp token, v7.1
ROM_LOAD( "hpv7-2.p2", 0x2000, 0x2000, CRC(a3e59d08) SHA1(1f9872cfdc80216972fe071603bafb7caaf81bc8) )
ROM_LOAD( "hpv7-3.p3", 0x4000, 0x2000, CRC(1413c369) SHA1(e6d72ab545c74ee3cf8645f8719a798caa4d0f88) )
@ -740,7 +740,7 @@ ROM_END
ROM_START( j2litean )
ROM_START( j2litean )//MPS2
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "lite_a_nudge_mk3_3_1.bin", 0x0000, 0x8000, CRC(2e4f176a) SHA1(c369ab233b4892a65fa885906bb52585c178aa1b) )
ROM_LOAD( "lite_a_nudge_mk3_3_2.bin", 0x8000, 0x8000, CRC(f427b39d) SHA1(24907b2c7936f178db183796543e338b7206c107) )
@ -809,7 +809,7 @@ ROM_START( j2mongam )
ROM_LOAD( "mongam63.bin", 0x4000, 0x4000, CRC(4a8d11a0) SHA1(fe7e00cfb10d83d9f521cf6dcd27d51a561af916) )
ROM_REGION( 0x10000, "altrevs", 0 ) /* split later */
// something else?
// something else? TTX dumps this as the MPS set
ROM_LOAD( "moneygame3.1.bin", 0x0000, 0x2000, CRC(14734a7e) SHA1(84bcfaaa3f59d8ef2acefe399b48f258e507f20a) )
ROM_LOAD( "moneygame3.2.bin", 0x0000, 0x2000, CRC(6c7ce60c) SHA1(c775925efbb44963d57aea5719d9a3aba181ab71) )
ROM_LOAD( "moneygame3.3.bin", 0x0000, 0x4000, CRC(1303e942) SHA1(3e9436408375c7ca0f636f9eb92bec48e3d1d05c) )
@ -1450,7 +1450,7 @@ ROM_END
ROM_START( j2montrp )
ROM_START( j2montrp )//PCP conversion of Bank Raid cabinet
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "mtrap_p1.bin", 0x0000, 0x2000, CRC(8ae769ee) SHA1(ce738d817c040e3d2563c1a0af0f416aef12d465) )
ROM_LOAD( "mtrap_p2.bin", 0x2000, 0x2000, CRC(97861334) SHA1(05b63738884357ce91fb5dc9872ef3bc105b255c) )

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@ -1,4 +1,4 @@
/* JPM MPS1/2 Hardware
/* JPM System 80 Hardware
TMS9995 CPU
@ -115,6 +115,12 @@ ROM_START( j80bac )
ROM_LOAD( "bankacoinp3.bin", 0x2000, 0x1000, CRC(0c3b2954) SHA1(4342a2a047496caf8569d4519dd8daad47e634e3) )
ROM_END
ROM_START( j80blbnk )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "blankity-bank-p1.bin", 0x0000, 0x1000, CRC(8b2aeca6) SHA1(207db63d5130cb7a8eb9be41d116432f7b7728b0) )
ROM_LOAD( "blankity-bank-p2.bin", 0x1000, 0x1000, CRC(561262da) SHA1(d1f3e7815c5ea3ba7c26ed3b95a16c802f6af50f) )
ROM_LOAD( "blankity-bank-p3.bin", 0x2000, 0x1000, CRC(39925035) SHA1(0af8c8f8074c4873581250474d59d715178cded4) )
ROM_END
ROM_START( j80bounc )
@ -296,6 +302,9 @@ GAME(198?, j80topsp ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Top
GAME(198?, j80topup ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Top Up (JPM) (SYSTEM80)", GAME_IS_SKELETON_MECHANICAL )
GAME(198?, j80tumbl ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Tumble (JPM) (SYSTEM80)", GAME_IS_SKELETON_MECHANICAL )
GAME(198?, j80wsprt ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Winsprint (JPM) (SYSTEM80)", GAME_IS_SKELETON_MECHANICAL )
GAME(198?, j80blbnk ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "PCP","Blankity Bank (PCP) (SYSTEM80)", GAME_IS_SKELETON_MECHANICAL )
// these look like they're probably SYSTEM80, not 100% sure tho
GAME(198?, j80alad ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Aladdin's Cave (PCP)", GAME_IS_SKELETON_MECHANICAL )
GAME(198?, j80fortr ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Fortune Trail (JPM)", GAME_IS_SKELETON_MECHANICAL )

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@ -34,7 +34,7 @@ public:
};
// blind guess
#define MAIN_CLOCK 2000000
#define MAIN_CLOCK 6000000
/* System with RAM at 0x0c00 */

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@ -12,10 +12,10 @@
* Monopoly Deluxe
Known Issues:
* Artwork support is needed as the monitor bezel illuminates
to indicate progress through the games.
* Features used by the AWP games such as lamps, reels and
meters are not emulated.
* Some features used by the AWP games such as reels and meters
are not emulated.
* Timing for reels, and other opto devices is controlled by the same clock
as the lamps, in a weird daisychain setup.
AWP game notes:
The byte at 0x81 of the EVEN 68k rom appears to be some kind of
@ -40,6 +40,7 @@
#include "machine/steppers.h"
#include "machine/roc10937.h"
#include "jpmsys5.lh"
enum state { IDLE, START, DATA, STOP1, STOP2 };
@ -97,6 +98,8 @@ public:
DECLARE_READ_LINE_MEMBER(a2_rx_r);
DECLARE_WRITE_LINE_MEMBER(a2_tx_w);
DECLARE_READ_LINE_MEMBER(a2_dcd_r);
DECLARE_READ16_MEMBER(mux_awp_r);
DECLARE_READ16_MEMBER(coins_awp_r);
void sys5_draw_lamps();
DECLARE_MACHINE_START(jpmsys5v);
DECLARE_MACHINE_RESET(jpmsys5v);
@ -743,7 +746,36 @@ static MACHINE_CONFIG_START( jpmsys5v, jpmsys5_state )
MCFG_PTM6840_ADD("6840ptm", ptm_intf)
MACHINE_CONFIG_END
READ16_MEMBER(jpmsys5_state::mux_awp_r)
{
static const char *const portnames[] = { "DSW", "DSW2", "ROTARY", "STROBE0", "STROBE1", "STROBE2", "STROBE3", "STROBE4" };
if ((offset >0x7f) && (offset <0x8f))
{
return ioport(portnames[( (offset - 0x80) >>1)])->read();
}
else
{
return 0xffff;
}
}
READ16_MEMBER(jpmsys5_state::coins_awp_r)
{
switch (offset)
{
case 2:
{
return ioport("COINS")->read() << 8;
}
break;
default:
{
logerror("coins read offset: %x",offset);
return 0xffff;
}
}
}
static ADDRESS_MAP_START( 68000_awp_map, AS_PROGRAM, 16, jpmsys5_state )
AM_RANGE(0x000000, 0x01ffff) AM_ROM
@ -803,6 +835,28 @@ static INPUT_PORTS_START( popeye )
PORT_DIPSETTING( 0x40, "40%" )
PORT_DIPSETTING( 0xc0, "30%" )
PORT_START("DSW2")
PORT_BIT(0xFF, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("ROTARY")//not everything has this hooked up, cna be used as a test switch internally
PORT_CONFNAME(0x0F, 0x0F, "Rotary Switch")
PORT_CONFSETTING( 0x0F, "0")
PORT_CONFSETTING( 0x0E, "1")
PORT_CONFSETTING( 0x0D, "2")
PORT_CONFSETTING( 0x0C, "3")
PORT_CONFSETTING( 0x0B, "4")
PORT_CONFSETTING( 0x0A, "5")
PORT_CONFSETTING( 0x09, "6")
PORT_CONFSETTING( 0x08, "7")
PORT_CONFSETTING( 0x06, "8")
PORT_CONFSETTING( 0x07, "9")
PORT_CONFSETTING( 0x05, "10")
PORT_CONFSETTING( 0x04, "11")
PORT_CONFSETTING( 0x03, "12")
PORT_CONFSETTING( 0x02, "13")
PORT_CONFSETTING( 0x01, "14")
PORT_CONFSETTING( 0x00, "15")
PORT_START("DIRECT")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Back door") PORT_CODE(KEYCODE_R) PORT_TOGGLE
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Cash door") PORT_CODE(KEYCODE_T) PORT_TOGGLE
@ -830,6 +884,23 @@ static INPUT_PORTS_START( popeye )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("100p")
PORT_BIT( 0xc3, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("STROBE0")
PORT_BIT(0xFF, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("STROBE1")
PORT_BIT(0xFF, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("STROBE2")
PORT_BIT(0xFF, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("STROBE3")
PORT_BIT(0xFF, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("STROBE4")
PORT_BIT(0xFF, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("STROBE5")
PORT_BIT(0xFF, IP_ACTIVE_LOW, IPT_UNKNOWN)
INPUT_PORTS_END
/*************************************
@ -880,7 +951,7 @@ static MACHINE_CONFIG_START( jpmsys5, jpmsys5_state )
/* 6840 PTM */
MCFG_PTM6840_ADD("6840ptm", ptm_intf)
MCFG_DEFAULT_LAYOUT(layout_awpvid16)
MCFG_DEFAULT_LAYOUT(layout_jpmsys5)
MACHINE_CONFIG_END
/*************************************

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@ -85,6 +85,8 @@
#include "sound/okim6376.h"
#include "machine/nvram.h"
#include "maygay1b.lh"
#define VERBOSE 1
#define LOG(x) do { if (VERBOSE) logerror x; } while (0)
@ -930,7 +932,7 @@ static MACHINE_CONFIG_START( m1, maygay1b_state )
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_DEFAULT_LAYOUT(layout_awpvid16)
MCFG_DEFAULT_LAYOUT(layout_maygay1b)
MACHINE_CONFIG_END
@ -3017,10 +3019,9 @@ ROM_END_M1A_MCU
ROM_START( m1htclb )
ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD( "hitensionclubv1-2.rom", 0x0000, 0x010000, CRC(b33fa7a9) SHA1(9aa2b61bac96441a3aa9da254c54636d29a895e2) )
ROM_LOAD( "hitensio.bin", 0x0000, 0x010000, CRC(b8c8edc9) SHA1(1f989a3a72fb7c7747fc6deeb08e06da429620ee) )
ROM_REGION( 0x20000, "altrevs", ROMREGION_ERASE00 )
ROM_LOAD( "sc3-057.bin", 0x0000, 0x010000, CRC(b33fa7a9) SHA1(9aa2b61bac96441a3aa9da254c54636d29a895e2) )
ROM_LOAD( "hitensio.bin", 0x0000, 0x010000, CRC(b8c8edc9) SHA1(1f989a3a72fb7c7747fc6deeb08e06da429620ee) )
ROM_END_M1A_MCU
ROM_START( m1hotpot )

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@ -93,6 +93,8 @@ TODO: - Distinguish door switches using manual
#include "machine/roc10937.h"
#include "machine/meters.h"
#include "mpu3.lh"
#ifdef MAME_DEBUG
#define MPU3VERBOSE 1
#else
@ -916,7 +918,7 @@ static MACHINE_CONFIG_START( mpu3base, mpu3_state )
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_DEFAULT_LAYOUT(layout_awpvid16)
MCFG_DEFAULT_LAYOUT(layout_mpu3)
MACHINE_CONFIG_END

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@ -16,6 +16,8 @@
#include "video/awpvid.h"
#include "machine/roc10937.h"
#include "proconn.lh"
class proconn_state : public driver_device
{
public:
@ -379,7 +381,7 @@ static MACHINE_CONFIG_START( proconn, proconn_state )
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_DEFAULT_LAYOUT(layout_awpvid16)
MCFG_DEFAULT_LAYOUT(layout_proconn)
MCFG_SOUND_ADD("aysnd", AY8910, 1000000) /* ?? Mhz */ // YM2149F on PC92?
MCFG_SOUND_CONFIG(ay8910_config)

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@ -0,0 +1,530 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="matrixlamp">
<rect state ="0">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.7" green="0.7" blue="0.7" />
</rect>
<rect state ="1">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.0" green="0.0" blue="1.0" />
</rect>
<rect state ="2">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.0" green="1.0" blue="0.0" />
</rect>
</element>
<element name="Steppers" defstate="0">
<simplecounter maxstate="999" digits="3">
<color red="1.0" green="1.0" blue="1.0" />
<bounds x="0" y="0" width="1" height="1" />
</simplecounter>
</element>
<element name="vfd0">
<led16segsc>
<color red="0" green="0.6" blue="1.0" />
</led16segsc>
</element>
<view name="AWP Simulated Video (No Artwork)">
<backdrop name="vfd0" element="vfd0" state="0">
<bounds x="10" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd1" element="vfd0" state="0">
<bounds x="19" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd2" element="vfd0" state="0">
<bounds x="28" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd3" element="vfd0" state="0">
<bounds x="37" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd4" element="vfd0" state="0">
<bounds x="46" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd5" element="vfd0" state="0">
<bounds x="55" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd6" element="vfd0" state="0">
<bounds x="64" y="200" width="9" height="17"/>
</backdrop>
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View File

@ -22,9 +22,9 @@
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918
src/mame/layout/jpms80.lay Normal file
View File

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918
src/mame/layout/jpmsru.lay Normal file
View File

@ -0,0 +1,918 @@
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918
src/mame/layout/jpmsys5.lay Normal file
View File

@ -0,0 +1,918 @@
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918
src/mame/layout/mpu3.lay Normal file
View File

@ -0,0 +1,918 @@
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918
src/mame/layout/proconn.lay Normal file
View File

@ -0,0 +1,918 @@
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<backdrop name="lamp203" element="matrixlamp" state="0">
<bounds x="88" y="96" width="7" height="7"/>
</backdrop>
<backdrop name="lamp204" element="matrixlamp" state="0">
<bounds x="96" y="96" width="7" height="7"/>
</backdrop>
<backdrop name="lamp205" element="matrixlamp" state="0">
<bounds x="104" y="96" width="7" height="7"/>
</backdrop>
<backdrop name="lamp206" element="matrixlamp" state="0">
<bounds x="112" y="96" width="7" height="7"/>
</backdrop>
<backdrop name="lamp207" element="matrixlamp" state="0">
<bounds x="120" y="96" width="7" height="7"/>
</backdrop>
<backdrop name="lamp208" element="matrixlamp" state="0">
<bounds x="0" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp209" element="matrixlamp" state="0">
<bounds x="8" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp210" element="matrixlamp" state="0">
<bounds x="16" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp211" element="matrixlamp" state="0">
<bounds x="24" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp212" element="matrixlamp" state="0">
<bounds x="32" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp213" element="matrixlamp" state="0">
<bounds x="40" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp214" element="matrixlamp" state="0">
<bounds x="48" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp215" element="matrixlamp" state="0">
<bounds x="56" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp216" element="matrixlamp" state="0">
<bounds x="64" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp217" element="matrixlamp" state="0">
<bounds x="72" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp218" element="matrixlamp" state="0">
<bounds x="80" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp219" element="matrixlamp" state="0">
<bounds x="88" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp220" element="matrixlamp" state="0">
<bounds x="96" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp221" element="matrixlamp" state="0">
<bounds x="104" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp222" element="matrixlamp" state="0">
<bounds x="112" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp223" element="matrixlamp" state="0">
<bounds x="120" y="104" width="7" height="7"/>
</backdrop>
<backdrop name="lamp224" element="matrixlamp" state="0">
<bounds x="0" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp225" element="matrixlamp" state="0">
<bounds x="8" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp226" element="matrixlamp" state="0">
<bounds x="16" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp227" element="matrixlamp" state="0">
<bounds x="24" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp228" element="matrixlamp" state="0">
<bounds x="32" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp229" element="matrixlamp" state="0">
<bounds x="40" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp230" element="matrixlamp" state="0">
<bounds x="48" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp231" element="matrixlamp" state="0">
<bounds x="56" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp232" element="matrixlamp" state="0">
<bounds x="64" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp233" element="matrixlamp" state="0">
<bounds x="72" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp234" element="matrixlamp" state="0">
<bounds x="80" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp235" element="matrixlamp" state="0">
<bounds x="88" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp236" element="matrixlamp" state="0">
<bounds x="96" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp237" element="matrixlamp" state="0">
<bounds x="104" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp238" element="matrixlamp" state="0">
<bounds x="112" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp239" element="matrixlamp" state="0">
<bounds x="120" y="112" width="7" height="7"/>
</backdrop>
<backdrop name="lamp240" element="matrixlamp" state="0">
<bounds x="0" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp241" element="matrixlamp" state="0">
<bounds x="8" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp242" element="matrixlamp" state="0">
<bounds x="16" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp243" element="matrixlamp" state="0">
<bounds x="24" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp244" element="matrixlamp" state="0">
<bounds x="32" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp245" element="matrixlamp" state="0">
<bounds x="40" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp246" element="matrixlamp" state="0">
<bounds x="48" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp247" element="matrixlamp" state="0">
<bounds x="56" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp248" element="matrixlamp" state="0">
<bounds x="64" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp249" element="matrixlamp" state="0">
<bounds x="72" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp250" element="matrixlamp" state="0">
<bounds x="80" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp251" element="matrixlamp" state="0">
<bounds x="88" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp252" element="matrixlamp" state="0">
<bounds x="96" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp253" element="matrixlamp" state="0">
<bounds x="104" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp254" element="matrixlamp" state="0">
<bounds x="112" y="120" width="7" height="7"/>
</backdrop>
<backdrop name="lamp255" element="matrixlamp" state="0">
<bounds x="120" y="120" width="7" height="7"/>
</backdrop>
</view>
<view name="VFD Display Output Only">
<backdrop name="vfd0" element="vfd0" state="0">
<bounds x="10" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd1" element="vfd0" state="0">
<bounds x="19" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd2" element="vfd0" state="0">
<bounds x="28" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd3" element="vfd0" state="0">
<bounds x="37" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd4" element="vfd0" state="0">
<bounds x="46" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd5" element="vfd0" state="0">
<bounds x="55" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd6" element="vfd0" state="0">
<bounds x="64" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd7" element="vfd0" state="0">
<bounds x="73" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd8" element="vfd0" state="0">
<bounds x="82" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd9" element="vfd0" state="0">
<bounds x="91" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd10" element="vfd0" state="0">
<bounds x="100" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd11" element="vfd0" state="0">
<bounds x="109" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd12" element="vfd0" state="0">
<bounds x="118" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd13" element="vfd0" state="0">
<bounds x="127" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd14" element="vfd0" state="0">
<bounds x="136" y="200" width="9" height="17"/>
</backdrop>
<backdrop name="vfd15" element="vfd0" state="0">
<bounds x="145" y="200" width="9" height="17"/>
</backdrop>
</view>
</mamelayout>

View File

@ -11522,6 +11522,8 @@ j80topup // Top Up (JPM)
j80tumbl // Tumble (JPM)
j80wsprt // Winsprint (JPM)
j80blbnk // Blankity Bank (PCP)
// Close to System 80
j80alad // Aladdin's Cave (PCP)
j80fortr // Fortune Trail (JPM)

View File

@ -1982,9 +1982,7 @@ $(DRIVERS)/beaminv.o: $(LAYOUT)/beaminv.lh
$(DRIVERS)/bfm_sc1.o: $(LAYOUT)/bfm_sc1.lh
$(DRIVERS)/bfm_sc2.o: $(LAYOUT)/bfm_sc2.lh \
$(LAYOUT)/awpdmd.lh \
$(LAYOUT)/awpvid14.lh \
$(LAYOUT)/awpvid16.lh \
$(LAYOUT)/sc2_dmd.lh \
$(LAYOUT)/drwho.lh \
$(LAYOUT)/gldncrwn.lh \
$(LAYOUT)/quintoon.lh \
@ -2001,6 +1999,8 @@ $(DRIVERS)/bfm_sc4.o: $(LAYOUT)/bfm_sc4.lh \
$(DRIVERS)/bfm_sc4h.o: $(LAYOUT)/bfm_sc4.lh \
$(LAYOUT)/sc4_dmd.lh
$(DRIVERS)/bfmsys85.o: $(LAYOUT)/bfmsys85.lh
$(DRIVERS)/blockade.o: $(LAYOUT)/blockade.lh
$(DRIVERS)/buggychl.o: $(LAYOUT)/buggychl.lh
@ -2075,9 +2075,9 @@ $(DRIVERS)/igspoker.o: $(LAYOUT)/igspoker.lh
$(DRIVERS)/jankenmn.o: $(LAYOUT)/jankenmn.lh
$(DRIVERS)/jpmimpct.o: $(LAYOUT)/awpvid16.lh
$(DRIVERS)/jpmimpct.o: $(LAYOUT)/jpmimpct.lh
$(DRIVERS)/jpmsys5.o: $(LAYOUT)/awpvid16.lh
$(DRIVERS)/jpmsys5.o: $(LAYOUT)/jpmsys5.lh
$(DRIVERS)/kas89.o: $(LAYOUT)/kas89.lh
@ -2098,12 +2098,16 @@ $(DRIVERS)/majorpkr.o: $(LAYOUT)/majorpkr.lh
$(DRIVERS)/maxaflex.o: $(LAYOUT)/maxaflex.lh
$(DRIVERS)/maygay1b.o: $(LAYOUT)/maygay1b.lh
$(DRIVERS)/mcr.o: $(LAYOUT)/dpoker.lh
$(DRIVERS)/mcr3.o: $(LAYOUT)/turbotag.lh
$(DRIVERS)/mpoker.o: $(LAYOUT)/mpoker.lh
$(DRIVERS)/mpu3.o: $(LAYOUT)/mpu3.lh
$(DRIVERS)/mpu4mod2sw.o: $(LAYOUT)/connect4.lh \
$(DRIVERS)/mpu4mod4yam.o: $(LAYOUT)/gamball.lh \
@ -2162,6 +2166,8 @@ $(DRIVERS)/peplus.o: $(LAYOUT)/peplus.lh \
$(DRIVERS)/polepos.o: $(LAYOUT)/polepos.lh \
$(LAYOUT)/topracer.lh
$(DRIVERS)/proconn.o: $(LAYOUT)/proconn.lh
$(DRIVERS)/qix.o: $(LAYOUT)/elecyoyo.lh
$(DRIVERS)/quizshow.o: $(LAYOUT)/quizshow.lh

View File

@ -1,18 +1,19 @@
/*************************************************************************************
AWP Hardware video simulation system
originally written for AGEMAME by J.Wallace
originally written for AGEMAME by J.Wallace, enhanced by D.Haywood
M.A.M.E Core Copyright Nicola Salmoria and the MAME Team.
This is a primitive handler for generating reels with multiple symbols visible
hanging off steppers.c .
TODO: Add any lamping persistance simulations we need.
**************************************************************************************/
#include "emu.h"
#include "awpvid.h"
#include "rendlay.h"
#include "machine/steppers.h"
static UINT16 reelpos[MAX_STEPPERS];

View File

@ -6,8 +6,6 @@
#ifndef AWP_VIDEO
#define AWP_VIDEO
extern const char layout_awpvid14[]; /* main layout positioning 6 reels, a lamp matrix and a 14seg VFD */
extern const char layout_awpvid16[]; /* main layout positioning 6 reels, a lamp matrix and a 16seg VFD */
void awp_draw_reel(int rno);
#endif