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New machines marked as NOT_WORKING
---------------------------------- Pong Boo! 2 [buffi] New working clones ------------------ Thunder Dragon (bootleg with Raiden sounds, unencrypted) [f205v]
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68a6b2a369
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@ -6581,6 +6581,38 @@ ROM_START( tdragonb2 )
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ROM_LOAD( "shinea2a2-01", 0x00000, 0x80000, CRC(4556e717) SHA1(efdec7c989436f97e8f18b157bfd5f9da55b29ba) )
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ROM_END
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ROM_START( tdragonb3 )
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ROM_REGION( 0x80000, "maincpu", 0 )
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ROM_LOAD16_BYTE( "tms27c010a.19e", 0x00000, 0x20000, CRC(659167c4) SHA1(bd9dbdf751869730513db186324c60abed4bc05e) )
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ROM_LOAD16_BYTE( "tms27c010a.19c", 0x00001, 0x20000, CRC(02f5befc) SHA1(5c0b9e7c5a811adf5c50b6ea6703df670e5a703f) )
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ROM_REGION(0x20000, "audiocpu", 0 )
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ROM_LOAD( "d27512.4b", 0x00000, 0x8000, CRC(99ee7505) SHA1(b97c8ee5e26e8554b5de506fba3b32cc2fde53c9) )
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ROM_CONTINUE( 0x10000, 0x8000 )
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ROM_COPY( "audiocpu", 0x00000, 0x18000, 0x8000 )
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ROM_REGION( 0x20000, "fgtile", 0 ) // 8x8
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ROM_LOAD( "tms27c010a.2k", 0x00000, 0x20000, CRC(5144dc69) SHA1(e64d88dc0e7672f811868621f74ec209aeafbc6f) )
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ROM_REGION( 0x100000, "bgtile", 0 ) // 16x16
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ROM_LOAD( "unreadable.18h", 0x000000, 0x100000, BAD_DUMP CRC(d0bde826) SHA1(3b74d5fc88a4a9329e101ee72f393608d327d816) ) // undumpable on this PCB, probably the same as the original as the other 2 GFX ROMs are
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ROM_REGION( 0x100000, "sprites", 0 )
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ROM_LOAD16_WORD_SWAP( "upd27c8000.18f", 0x000000, 0x100000, CRC(3eedc2fe) SHA1(9f48986c231a8fbc07f2b39b2017d1e967b2ed3c) )
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ROM_REGION( 0x40000, "unknown_rom", 0 ) // between the main CPU and the bgtile ROMs
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ROM_LOAD( "tms27c020.20g", 0x00000, 0x40000, CRC(1ed8a2da) SHA1(8eabc35f1eb88f49b83baf8bd72229d40efed248) )
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ROM_REGION( 0x40000, "oki", 0 )
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ROM_LOAD( "m27c512.1c", 0x00000, 0x10000, CRC(f6f6c4bf) SHA1(ea4cf74d968e254ae47c16c2f4c2f4bc1a528808) )
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ROM_REGION( 0x200, "proms", 0 )
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ROM_LOAD( "n82s147n.7f", 0x000, 0x200, CRC(ed0bd072) SHA1(66a6d435d8587c82ae96dd09c39ed5749fe00e24) )
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ROM_REGION( 0x200, "plds", 0 )
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ROM_LOAD( "pal16l8acn.8b", 0x000, 0x104, CRC(92fa095c) SHA1(4c7ece64c402ab4716fcf58d11c5b0b131a7c3e8) )
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ROM_END
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ROM_START( ssmissin )
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ROM_REGION( 0x40000, "maincpu", 0 )
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ROM_LOAD16_BYTE( "ssm14.165", 0x00001, 0x20000, CRC(eda61b74) SHA1(6247682c27d2be7dff1fad407ccf86fe2a25f11c) )
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@ -8990,7 +9022,8 @@ GAME( 1997, tomagic, 0, tomagic, tomagic, nmk16_tomagic_stat
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// these use the Seibu sound system (sound / music stolen from Raiden) rather than the bootleggers copying the nmk004
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GAME( 1990, mustangb, mustang, mustangb, mustang, nmk16_state, empty_init, ROT0, "bootleg", "US AAF Mustang (bootleg, set 1)", 0 )
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GAME( 1990, mustangb2, mustang, mustangb, mustang, nmk16_state, empty_init, ROT0, "bootleg (TAB Austria)", "US AAF Mustang (TAB Austria bootleg)", 0 ) // PCB and ROMs have TAB Austria stickers
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GAME( 1991, tdragonb, tdragon, tdragonb, tdragonb, nmk16_state, init_tdragonb, ROT270, "bootleg", "Thunder Dragon (bootleg, set 1)", 0 )
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GAME( 1991, tdragonb, tdragon, tdragonb, tdragonb, nmk16_state, init_tdragonb, ROT270, "bootleg", "Thunder Dragon (bootleg with Raiden sounds, encrypted)", 0 )
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GAME( 1991, tdragonb3, tdragon, tdragonb, tdragonb, nmk16_state, empty_init, ROT270, "bootleg", "Thunder Dragon (bootleg with Raiden sounds, unencrypted)", 0 )
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GAME( 1992, strahljbl, strahl, strahljbl, strahljbl, nmk16_state, empty_init, ROT0, "bootleg", "Koutetsu Yousai Strahl (Japan, bootleg)", 0 )
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// these are bootlegs with tharrier like sound hw
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@ -8998,7 +9031,7 @@ GAME( 1990, mustangb3, mustang, mustangb3, mustang, nmk16_state, empty
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GAME( 1989, tharrierb, tharrier, tharrier, tharrier, nmk16_state, init_tharrier, ROT270, "bootleg (Lettering)", "Task Force Harrier (Lettering bootleg)", 0 )
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// bootleg with no audio CPU and only 1 Oki
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GAME( 1991, tdragonb2, tdragon, tdragonb2, tdragon, nmk16_state, empty_init, ROT270, "bootleg", "Thunder Dragon (bootleg, set 2)", MACHINE_NOT_WORKING ) // GFX and input problems. IRQs related?
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GAME( 1991, tdragonb2, tdragon, tdragonb2, tdragon, nmk16_state, empty_init, ROT270, "bootleg", "Thunder Dragon (bootleg with reduced sound system)", MACHINE_NOT_WORKING ) // GFX and input problems. IRQs related?
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// bootleg with cloned airbustr sound hardware
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GAME( 1992, gunnailb, gunnail, gunnailb, gunnail, nmk16_state, init_gunnailb, ROT270, "bootleg", "GunNail (bootleg)", MACHINE_IMPERFECT_SOUND ) // crappy sound, unknown how much of it is incomplete emulation and how much bootleg quality
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@ -41,6 +41,7 @@ Year + Game Board(s) CPU Company Not
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93 Ichi Ban Jian MJ911 Z80 Excel Larger palette, additional YM2413
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95 Mahjong Tensinhai D10010318L1 TLCS-90 Dynax Larger palette, RTC
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96 Janputer '96 NS503X0727 Z80 Dynax Larger palette, RTC
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97 Pong Boo! 2 NEW PONG-BOO Z80(?) OCT OKI M6295, no PROMs
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97 Janputer Special CS166P008 + NS5110207 Z80 Dynax Larger palette, RTC
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99 Mahjong Cafe Break NS528-9812 TLCS-90 Nakanihon / Dynax Undumped internal rom
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99 Mahjong Cafe Paradise ? + TSS001-0001 TLCS-90 Techno-Top Undumped internal rom
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@ -107,6 +108,7 @@ Stephh's notes (based on the games Z80 code and some tests) :
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#include "sound/ay8910.h"
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#include "sound/dac.h"
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#include "sound/msm5205.h"
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#include "sound/okim6295.h"
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#include "sound/ymopl.h"
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#include "video/mc6845.h"
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#include "emupal.h"
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@ -170,6 +172,7 @@ public:
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void mjsiyoub(machine_config &config);
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void rkjanoh2(machine_config &config);
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void ichiban(machine_config &config);
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void pongboo2(machine_config &config);
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void init_tahjong();
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void init_dynax();
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@ -315,6 +318,9 @@ private:
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void mjtensin_map(address_map &map);
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void mjvegasa_map(address_map &map);
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void mjyarou_iomap(address_map &map);
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void pongboo2_map(address_map &map);
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void pongboo2_iomap(address_map &map);
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void pongboo2_opcodes_map(address_map &map);
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void rkjanoh2_iomap(address_map &map);
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void royalmah_iomap(address_map &map);
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void royalmah_map(address_map &map);
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@ -328,7 +334,7 @@ private:
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required_device<cpu_device> m_maincpu;
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required_device<palette_device> m_palette;
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required_device<ay8910_device> m_ay;
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optional_device<ay8910_device> m_ay;
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required_shared_ptr<uint8_t> m_videoram;
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optional_device<cpu_device> m_audiocpu;
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optional_device<msm6242_device> m_rtc;
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@ -758,6 +764,21 @@ void royalmah_state::ichiban_opcodes_map(address_map &map)
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map(0x8000, 0xffff).rom().region("maincpu", 0x8000);
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}
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void royalmah_state::pongboo2_map(address_map &map)
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{
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map(0x0000, 0x6fff).rom().region("maincpu", 0);
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map(0x7000, 0x7fff).ram().share("nvram");
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map(0x8000, 0xffff).rom().region("maincpu", 0x8000); // TODO: should be banked, as changing the offset to the other ROMs shows other graphics
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map(0x8000, 0xffff).writeonly().share(m_videoram);
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}
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void royalmah_state::pongboo2_opcodes_map(address_map &map)
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{
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map(0x0000, 0x6fff).rom().region("maincpu", 0x10000);
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map(0x7000, 0x7fff).ram().share("nvram");
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map(0x8000, 0xffff).rom().region("maincpu", 0x18000);
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}
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void royalmah_state::royalmah_iomap(address_map &map)
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{
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map.global_mask(0xff);
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@ -883,6 +904,20 @@ void royalmah_state::ichiban_iomap(address_map &map) // TODO: writes to 0x12 and
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map(0x16, 0x17).w("ymsnd", FUNC(ym2413_device::write));
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}
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void royalmah_state::pongboo2_iomap(address_map &map) // TODO: banking, inputs
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{
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map.global_mask(0xff);
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// map(0x50, 0x50) // reads P1 inputs from here, but active high / different from other games?
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// map(0x51, 0x51) // reads P2 inputs from here, but active high / different from other games?
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// map(0x80, 0x80).w // ??
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map(0x81, 0x81).w(FUNC(royalmah_state::input_port_select_w)); // 0x01, 0x02, 0x04, 0x08, 0x10
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// map(0x82, 0x82).w // ??
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// map(0x84, 0x84).w // ??
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// map(0x91, 0x91).r // ??
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map(0x9a, 0x9a).w("oki", FUNC(okim6295_device::write));
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// map(0xa0, 0xbf).w // something similar to jansou_colortable_w ?
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}
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void royalmah_state::dondenmj_iomap(address_map &map)
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{
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map.global_mask(0xff);
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@ -4048,6 +4083,33 @@ void royalmah_state::ichiban(machine_config &config)
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YM2413(config, "ymsnd", 18.432_MHz_XTAL / 6).add_route(ALL_OUTPUTS, "mono", 0.5);
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}
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void royalmah_state::pongboo2(machine_config &config)
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{
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// basic machine hardware
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Z80(config, m_maincpu, 48_MHz_XTAL / 12); // not a Z80, probably some derived core
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m_maincpu->set_addrmap(AS_PROGRAM, &royalmah_state::pongboo2_map);
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m_maincpu->set_addrmap(AS_IO, &royalmah_state::pongboo2_iomap);
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m_maincpu->set_addrmap(AS_OPCODES, &royalmah_state::pongboo2_opcodes_map);
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m_maincpu->set_vblank_int("screen", FUNC(royalmah_state::irq0_line_hold));
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NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
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// video hardware
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screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
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screen.set_size(256, 256);
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screen.set_visarea(0, 255, 8, 247);
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screen.set_refresh_hz(60.5686);
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screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500)); // not accurate
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screen.set_screen_update(FUNC(royalmah_state::screen_update));
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PALETTE(config, "palette").set_format(palette_device::xRGB_444, 512); // wrong
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// sound hardware
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SPEAKER(config, "mono").front_center();
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OKIM6295(config, "oki", 1'000'000, okim6295_device::PIN7_LOW).add_route(ALL_OUTPUTS, "mono", 0.5); // frequency and pin 7 not verified
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}
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/***************************************************************************
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@ -5544,6 +5606,35 @@ ROM_START( ichiban )
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ROM_END
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/*
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Pong Boo! 2 by OCT
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PCB is etched
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NEW PONG-BOO MADE IN JAPAN
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OCT. Co,Ltd. All Rights Reserved
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Main components
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- 4x scratched chips. 1 is supposed to be the main CPU, possibly some kind of Z80 or Z180 based SoC?
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- 1x 48.000 XTAL
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- 1x OKI M6295 sound chip (there's also an unpopulated space marked for a YM2413)
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- 1x CY7C185-15PC 8k x8 SRAM
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- 1x CY7C199-15PC 32k x8 SRAM
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- 1x HM6264ALSP-12 with a battery nearby
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- 2x SN74LS174N
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- 4x bank of 8 dip-switches
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This game shares the same programmer / programming team as Ichi Ban Jian by Excel.
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It seems to use a similar split opcodes / data ROM arrangement.
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*/
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ROM_START( pongboo2 )
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ROM_REGION( 0x80000, "maincpu", 0 )
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ROM_LOAD( "1a.1.u016", 0x00000, 0x80000, CRC(07a95a99) SHA1(10897f8f0d8799797a577dffc9ba36b8904bb6c4) )
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ROM_REGION( 0x40000, "oki", 0 )
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ROM_LOAD( "2.u0513", 0x00000, 0x40000, CRC(97bafe5b) SHA1(bff4df17cdb2d3ee63cc88ff486a7f5964182a15) )
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ROM_END
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void royalmah_state::init_tahjong()
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{
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m_mainbank->configure_entries(0, 2, memregion("maincpu")->base() + 0x10000, 0x4000);
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@ -5749,5 +5840,6 @@ GAME( 1993, ichiban, 0, ichiban, ichiban, royalmah_state, empty_init,
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GAME( 1995, mjtensin, 0, mjtensin, mjtensin, royalmah_state, init_mjtensin, ROT0, "Dynax", "Mahjong Tensinhai (Japan)", MACHINE_NOT_WORKING )
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GAME( 1996, janptr96, 0, janptr96, janptr96, royalmah_state, init_janptr96, ROT0, "Dynax", "Janputer '96 (Japan)", 0 )
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GAME( 1997, janptrsp, 0, janptr96, janptr96, royalmah_state, init_janptr96, ROT0, "Dynax", "Janputer Special (Japan)", 0 )
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GAME( 1997, pongboo2, 0, pongboo2, ichiban, royalmah_state, empty_init, ROT0, "OCT", "Pong Boo! 2 (Ver. 1.31)", MACHINE_NOT_WORKING | MACHINE_WRONG_COLORS ) // banking, palette, inputs
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GAME( 1999, cafebrk, 0, mjifb, mjifb, royalmah_state, init_mjifb, ROT0, "Nakanihon / Dynax", "Mahjong Cafe Break", MACHINE_NOT_WORKING )
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GAME( 1999, cafepara, 0, mjifb, mjifb, royalmah_state, init_mjifb, ROT0, "Techno-Top", "Mahjong Cafe Paradise", MACHINE_NOT_WORKING )
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@ -33584,6 +33584,7 @@ tdragon2a // UPL-93091 (c) 1993 NMK
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tdragon3h
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tdragonb // bootleg
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tdragonb2 // bootleg
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tdragonb3 // bootleg
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tharrier // UPL-89053 (c) 1989 UPL
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tharrierb // Lettering bootleg
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tharrieru // UPL-89053 (c) 1989 UPL + American Sammy license
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@ -36882,6 +36883,7 @@ mjvegasa // "50" 1991 Dynax
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mjyarou // (c) 1986 Visco / Video System
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mjyarou2 // (c) 1986 Visco / Video System
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openmj // (c) 1982 Nichibutsu
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pongboo2 // (c) 1997 OCT
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royalmah // Falcon bootleg
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royalmj // (c) 1982 Nichibutsu
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rkjanoh2 // SNK / Dyna Corp
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