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Adds priority and alpha comments, as per Guru's request.
Documents various priority issues as being original game bugs, and makes note of a missing alpha effect. These notes will likely live in a new bug database someday, but were added to the driver so they won't be lost in the short term. If it's whatsnew worthy, credit Guru for his time spent testing.
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Driver by Bryan McPhail and David Haywood.
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Todo:
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Sprite priorities aren't verified to be 100% accurate.
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There may be some kind of fullscreen palette effect (controlled by bit 3 in priority
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word - used at end of each level, and on final boss).
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A shadow effect (used in level 1) is not implemented.
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* Sprite priorities aren't verified to be 100% accurate.
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(Addendum - all known issues seem to be correct - see Sprite Priority Notes below).
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* There may be some kind of fullscreen palette effect (controlled by bit 3 in priority
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word - used at end of each level, and on final boss).
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* A shadow effect (used in level 1) is not implemented.
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Sprite Priority Notes:
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* On the Imperial Science Museum level at the beginning, you fly behind a wall, but your
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shots go in front of it. This is verified to be correct behavior by Guru.
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* There's a level where the player passes through several columns in a building and the
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player goes behind every 2nd one. That is correct as well.
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* There is a fire hydrant with an odd-looking spray of water on various levels.
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If you drop the hydrant in front of an enemy (a tank, for example), the priorities are
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wrong. This is actual PCB behavior. Also, the strange-looking water spray is correct.
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Alpha Blend Note:
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* There are semi-transparent round spots around your plane while fighting the final boss.
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These are correct.
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* The final boss shoots a blue beam downwards during the battle. This should have alpha.
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It fades in to blue, then fades out to nothing again after a few seconds (Guru).
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(Potentially related to note above about bit 3 in priority word)
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*/
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#include "driver.h"
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