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MCS48-based slots by Recreativos Franco driver: Made some subtle corrections.
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@ -1,9 +1,12 @@
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// license:BSD-3-Clause
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// copyright-holders: Roberto Fresca, Grull Osgo
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/***************************************************************************
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/******************************************************************************************
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Driver for MCS48-based slots by Recreativos Franco.
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Driver for MCS48-based slots by Recreativos Franco.
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*******************************************************************************************
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Recreativos Franco PCB "RF-3115"
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.--------------------------------------------------------------------------------------.
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@ -32,18 +35,21 @@
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'--------------------------------------------------------------------------------------'
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****************************************************************************
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*******************************************************************************************
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TODO:
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- Discover and emulate 100 Pts. coin in action, done by an owner hack in mainboard with a 74ls164.
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This 100 Pts. hack accepts this coin and gives back three 25 Pts. coins as change, then only plays 25 Pts. as bet.
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- Discover and emulate 100 Pts. coin in action, done by an owner hack in mainboard
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with a 74ls164. This 100 Pts. hack accepts this coin and gives back three 25 Pts.
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coins as change, then only plays 25 Pts. as bet.
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- Complete Baby Fruits 25 pts. emulation, partially emulated due to a bad dump of the main CPU ROM.
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- Complete Ajofrin emulation, partially emulated due to a bad dump of of the main CPU ROM.
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- Complete Baby Fruits 25 pts. emulation, partially emulated due to a bad dump of the
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main CPU ROM.
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- Complete Ajofrin emulation, partially emulated due to a bad dump of the main CPU ROM.
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***************************************************************************/
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******************************************************************************************/
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#include "emu.h"
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#include "cpu/mcs48/mcs48.h"
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@ -739,26 +745,26 @@ void rfslotsmcs48_state::babyfrts(machine_config &config)
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m_sndbfcpu->p1_out_cb().set(FUNC(rfslotsmcs48_state::sound_p1_w));
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m_sndbfcpu->p2_in_cb().set(FUNC(rfslotsmcs48_state::sound_p2_r));
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I8243(config.replace(), m_ioexp[0]); // PIA 1: fruits projectors
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// I8243, m_ioexp[0]; PIA 1: fruits projectors
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m_ioexp[0]->p4_out_cb().set(FUNC(rfslotsmcs48_state::proy_1_w)); // left
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m_ioexp[0]->p5_out_cb().set(FUNC(rfslotsmcs48_state::proy_2_w)); // center
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m_ioexp[0]->p6_out_cb().set(FUNC(rfslotsmcs48_state::proy_3_w)); // right
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m_ioexp[0]->p7_out_cb().set(FUNC(rfslotsmcs48_state::exp1_p7_w)); // sound Reset + Int
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I8243(config.replace(), m_ioexp[1]); // PIA 2
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// I8243, m_ioexp[1]; PIA 2
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m_ioexp[1]->p4_out_cb().set(FUNC(rfslotsmcs48_state::exp2_p4_w)); // coils and EM counters
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m_ioexp[1]->p5_out_cb().set(FUNC(rfslotsmcs48_state::exp2_p5_w)); // game lights
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m_ioexp[1]->p6_out_cb().set(FUNC(rfslotsmcs48_state::exp2_p6_w)); // push buttons lights
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m_ioexp[1]->p7_out_cb().set(FUNC(rfslotsmcs48_state::exp2_p7_w)); // sound codes
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m_ioexp[1]->p7_in_cb().set(FUNC(rfslotsmcs48_state::exp2_p7_r)); // sound handshake
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I8243(config.replace(), m_ioexp[3]); // PIA 4
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// I8243, m_ioexp[3]; PIA 4
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m_ioexp[3]->p4_in_cb().set_ioport("IN0");
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m_ioexp[3]->p5_in_cb().set_ioport("IN1");
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m_ioexp[3]->p6_in_cb().set_ioport("IN4"); // SWA
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m_ioexp[3]->p7_in_cb().set_ioport("IN2");
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I8243(config.replace(), m_ioexp[4]); // PIA 5
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// I8243, m_ioexp[4]; PIA 5
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m_ioexp[4]->p4_out_cb().set(FUNC(rfslotsmcs48_state::exp5_p4_w)); // Selector 1-16
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m_ioexp[4]->p5_in_cb().set_ioport("IN5"); // SWB
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m_ioexp[4]->p7_in_cb().set_ioport("IN3");
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@ -781,26 +787,26 @@ void rfslotsmcs48_state::ajofrin(machine_config &config)
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m_sndajcpu->p1_out_cb().set("dac", FUNC(dac_byte_interface::data_w));
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m_sndajcpu->p2_in_cb().set(FUNC(rfslotsmcs48_state::sound_p2_r));
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I8243(config.replace(), m_ioexp[0]); // PIA 1
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// I8243, m_ioexp[0]; PIA 1
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m_ioexp[0]->p4_out_cb().set(FUNC(rfslotsmcs48_state::proy_1_w)); // to verify left projector
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m_ioexp[0]->p5_out_cb().set(FUNC(rfslotsmcs48_state::proy_2_w)); // to verify center projector
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m_ioexp[0]->p6_out_cb().set(FUNC(rfslotsmcs48_state::proy_3_w)); // to verify right projector - There is an extra projector. To be found.
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m_ioexp[0]->p7_out_cb().set(FUNC(rfslotsmcs48_state::aj_exp1_p7_w)); // sound+int to verify
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m_ioexp[0]->p7_out_cb().set(FUNC(rfslotsmcs48_state::aj_exp1_p7_w)); // sound + int to verify
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I8243(config.replace(), m_ioexp[1]); // PIA 2
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// I8243, m_ioexp[1]; PIA 2
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m_ioexp[1]->p4_out_cb().set(FUNC(rfslotsmcs48_state::exp2_p4_w)); // coils and EM counters - idem bfr
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m_ioexp[1]->p5_out_cb().set(FUNC(rfslotsmcs48_state::exp2_p5_w)); // game lights - idem bfr
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I8243(config.replace(), m_ioexp[2]); // PIA 3
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// I8243, m_ioexp[2]; PIA 3
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m_ioexp[2]->p7_in_cb().set_ioport("IN0");
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I8243(config.replace(), m_ioexp[3]); // PIA 4
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// I8243, m_ioexp[3]; PIA 4
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m_ioexp[3]->p4_in_cb().set_ioport("IN1");
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m_ioexp[3]->p5_in_cb().set_ioport("IN2");
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m_ioexp[3]->p6_in_cb().set_ioport("IN3");
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m_ioexp[3]->p7_in_cb().set_ioport("IN4");
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I8243(config.replace(), m_ioexp[4]); // PIA 5
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// I8243, m_ioexp[4]; PIA 5
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m_ioexp[4]->p5_in_cb().set_ioport("IN5");
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m_ioexp[4]->p6_out_cb().set(FUNC(rfslotsmcs48_state::aj_exp5_p6_w));
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