suna8: Fix player 2 color in sparkman

This commit is contained in:
Luca Elia 2015-06-18 23:35:55 +02:00
parent 27256f93e0
commit 5283c4a803

View File

@ -381,7 +381,7 @@ void suna8_state::draw_normal_sprites(bitmap_ind16 &bitmap,const rectangle &clip
m_gfxdecode->gfx(which)->transpen(bitmap,cliprect,
tile + (attr & 0x3)*0x100 + gfxbank,
(((attr >> 2) & 0xf) | colorbank) + 0x10 * m_palettebank, // hardhea2 player2
(((attr >> 2) & 0xf) ^ colorbank) + 0x10 * m_palettebank, // player2 in hardhea2 and sparkman
tile_flipx, tile_flipy,
sx, sy, 0xf);
}