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suna8: Fix player 2 color in sparkman
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@ -381,7 +381,7 @@ void suna8_state::draw_normal_sprites(bitmap_ind16 &bitmap,const rectangle &clip
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m_gfxdecode->gfx(which)->transpen(bitmap,cliprect,
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tile + (attr & 0x3)*0x100 + gfxbank,
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(((attr >> 2) & 0xf) | colorbank) + 0x10 * m_palettebank, // hardhea2 player2
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(((attr >> 2) & 0xf) ^ colorbank) + 0x10 * m_palettebank, // player2 in hardhea2 and sparkman
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tile_flipx, tile_flipy,
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sx, sy, 0xf);
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}
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