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New working machine added (#4788)
----------- Game & Watch: Balloon Fight (new wide screen) [Henrik Algestam]
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@ -18,7 +18,9 @@ TODO:
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electronically. For the ones that weren't decapped, they were read by
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playing back all melody data and reconstructing it to ROM.
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Visual(decap) verification is wanted for:
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* gnw_climber, gnw_bjack
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* gnw_bfight
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* gnw_bjack
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* gnw_climber
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- identify lcd segments for tgaiden
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****************************************************************************
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@ -85,7 +87,7 @@ NH-103 nws SM510 Manhole
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TF-104 nws SM510 Tropical Fish
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YM-105 nws SM511 Super Mario Bros.
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DR-106 nws SM511 Climber
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BF-107* nws SM511? Balloon Fight
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BF-107 nws SM511 Balloon Fight
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MJ-108* nws SM511? Mario The Juggler
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BU-201 sc SM510? Spitball Sparky
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UD-202* sc SM510? Crab Grab
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@ -3460,6 +3462,100 @@ ROM_END
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/***************************************************************************
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Nintendo Game & Watch: Balloon Fight (model: see below)
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* PCB label DR-106 (same PCB as in Climber (new wide screen version))
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* Sharp SM511 label BF-107 9031B (new wide screen version) (no decap)
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* lcd screen with custom segments, 1-bit sound
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First released in 1986 on Crystal Screen (model BF-803), rereleased on
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New Wide Screen in 1988 (model BF-107). The graphic LCD elements look the same
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in both versions but the graphical background is slightly different.
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Until further proof, it's assumed that the ROM is the same for both models.
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***************************************************************************/
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class gnw_bfight_state : public hh_sm510_state
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{
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public:
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gnw_bfight_state(const machine_config &mconfig, device_type type, const char *tag) :
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hh_sm510_state(mconfig, type, tag)
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{ }
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void gnw_bfight(machine_config &config);
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};
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// config
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static INPUT_PORTS_START( gnw_bfight )
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PORT_START("IN.0") // S1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN.1") // S2
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
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PORT_START("IN.2") // S3
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) // Eject
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PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("ACL")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL")
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PORT_START("B") // MCU B(beta) pin pulled to GND
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PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)")
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PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
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PORT_CONFSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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void gnw_bfight_state::gnw_bfight(machine_config &config)
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{
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/* basic machine hardware */
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SM511(config, m_maincpu);
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m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w));
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m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
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m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w));
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m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
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m_maincpu->read_b().set_ioport("B");
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/* video hardware */
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screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
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screen.set_svg_region("svg");
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screen.set_refresh_hz(50);
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screen.set_size(1549, 1080);
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screen.set_visarea_full();
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TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1));
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/* sound hardware */
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SPEAKER(config, "mono").front_center();
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SPEAKER_SOUND(config, m_speaker);
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m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
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}
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// roms
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ROM_START( gnw_bfight )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "bf-107.program", 0x0000, 0x1000, CRC(4c8d07ed) SHA1(a8974dff85d5f3bacaadb71b86e9b30994b6d129) )
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ROM_REGION( 0x100, "maincpu:melody", 0 )
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ROM_LOAD( "bf-107.melody", 0x000, 0x100, BAD_DUMP CRC(aadc22a1) SHA1(f6e5572232eb9e83f6833073e1e1e99776245c50) ) // decap needed for verification
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ROM_REGION( 558341, "svg", 0)
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ROM_LOAD( "gnw_bfight.svg", 0, 558341, CRC(f0d61fe8) SHA1(b0b56224a967e4b26836c0f7e3015d13b42ae5cc) )
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ROM_END
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/***************************************************************************
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Nintendo Micro Vs. System: Boxing (model BX-301)
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@ -8804,6 +8900,7 @@ CONS( 1983, gnw_manhole, 0, 0, gnw_manhole, gnw_manhole, gnw_manhole_st
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CONS( 1985, gnw_tfish, 0, 0, gnw_tfish, gnw_tfish, gnw_tfish_state, empty_init, "Nintendo", "Game & Watch: Tropical Fish", MACHINE_SUPPORTS_SAVE )
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CONS( 1988, gnw_smb, 0, 0, gnw_smb, gnw_smb, gnw_smb_state, empty_init, "Nintendo", "Game & Watch: Super Mario Bros. (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1988, gnw_climber, 0, 0, gnw_climber, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1988, gnw_bfight, 0, 0, gnw_bfight, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (new wide screen)", MACHINE_SUPPORTS_SAVE )
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// Nintendo G&W: micro vs. system (actually, no official Game & Watch logo anywhere)
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CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing_state, empty_init, "Nintendo", "Micro Vs. System: Boxing", MACHINE_SUPPORTS_SAVE )
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@ -15076,6 +15076,7 @@ uspbball // US Games
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@source:hh_sm510.cpp
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exospace // Elektronika
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gnw_bfight // Nintendo
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gnw_bjack // Nintendo
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gnw_boxing // Nintendo
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gnw_climber // Nintendo
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