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https://github.com/holub/mame
synced 2025-07-05 18:08:04 +03:00
chessmst: same thing as arb, clicking reset button auto clicks halt button on top of it
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@ -276,11 +276,11 @@ static INPUT_PORTS_START( arb )
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CODE(KEYCODE_0) PORT_NAME("New Game / Options / Pawn / 0")
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PORT_START("IN.1")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_CODE(KEYCODE_F1) PORT_NAME("Reset") PORT_CHANGED_MEMBER(DEVICE_SELF, arb_state, reset_button, 0)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_CODE(KEYCODE_F1) PORT_NAME("Halt") PORT_CHANGED_MEMBER(DEVICE_SELF, arb_state, halt_button, 0)
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_CODE(KEYCODE_F1) PORT_NAME("Reset") PORT_CHANGED_MEMBER(DEVICE_SELF, arb_state, reset_button, 0)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_CODE(KEYCODE_F1) PORT_NAME("Halt") PORT_CHANGED_MEMBER(DEVICE_SELF, arb_state, halt_button, 0)
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PORT_START("LISTEN") // helper for internal artwork
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER )
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER)
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INPUT_PORTS_END
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@ -206,6 +206,9 @@ static INPUT_PORTS_START( chessmst )
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PORT_START("IN.1")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Halt") PORT_CODE(KEYCODE_F2) PORT_CHANGED_MEMBER(DEVICE_SELF, chessmst_state, halt_button, 0)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Reset") PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, chessmst_state, reset_button, 0)
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PORT_START("LISTEN") // helper for internal artwork
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER)
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INPUT_PORTS_END
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@ -4,6 +4,25 @@ license:CC0
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-->
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<mamelayout version="2">
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<!-- luascript (-plugin layout), for pressing 2 buttons simultaneously -->
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<script><![CDATA[
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local layout = {}
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local prev_state = 0
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function layout.frame()
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local cur_state = machine.ioport.ports[":LISTEN"]:read() & 1
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if cur_state ~= prev_state then
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machine.ioport.ports[":IN.1"]:field(0x01):set_value(cur_state)
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machine.ioport.ports[":IN.1"]:field(0x02):set_value(cur_state)
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end
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prev_state = cur_state
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end
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return layout
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]]></script>
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<!-- define elements -->
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<element name="ledr" defstate="0">
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@ -42,6 +61,10 @@ license:CC0
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</disk>
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</element>
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<element name="nothing" defstate="0">
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<rect><color alpha="0" /></rect>
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</element>
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<element name="whitew"><rect><color red="1" green="1" blue="1" /></rect></element>
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<element name="text_1"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="1"><color red="0.87" green="0.87" blue="0.84" /></text> </element>
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@ -482,6 +505,8 @@ license:CC0
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<element ref="hlb" inputtag="IN.0" inputmask="0x04"><bounds x="118" y="55" width="4" height="4" /></element>
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<element ref="hlb" inputtag="IN.0" inputmask="0x02"><bounds x="118" y="62" width="4" height="4" /></element>
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<element ref="hlb" inputtag="IN.0" inputmask="0x01"><bounds x="118" y="69" width="4" height="4" /></element>
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<element ref="nothing" inputtag="LISTEN" inputmask="0x01"><bounds x="108" y="79" width="4" height="4" /></element>
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<element ref="hlb" inputtag="IN.1" inputmask="0x02"><bounds x="108" y="79" width="4" height="4" /></element>
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<element ref="hlb" inputtag="IN.1" inputmask="0x01"><bounds x="122" y="79" width="4" height="4" /></element>
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