mirror of
https://github.com/holub/mame
synced 2025-04-22 08:22:15 +03:00
Proper drawing of the panels arrows for vertical orientation. (nw)
This commit is contained in:
parent
356d419b0a
commit
5314fc0b00
@ -84,8 +84,12 @@ bool sorted_game_list(const game_driver *x, const game_driver *y)
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// ctor / dtor
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//-------------------------------------------------
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ui_menu_audit::ui_menu_audit(running_machine &machine, render_container *container, std::vector<const game_driver *> &availablesorted, std::vector<const game_driver *> &unavailablesorted, int _audit_mode)
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: ui_menu(machine, container), m_availablesorted(availablesorted), m_unavailablesorted(unavailablesorted), m_audit_mode(_audit_mode), m_first(true)
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ui_menu_audit::ui_menu_audit(running_machine &machine, render_container *container, vptr_game &availablesorted, vptr_game &unavailablesorted, int _audit_mode)
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: ui_menu(machine, container)
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, m_availablesorted(availablesorted)
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, m_unavailablesorted(unavailablesorted)
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, m_audit_mode(_audit_mode)
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, m_first(true)
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{
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if (m_audit_mode == 2)
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{
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@ -115,7 +119,7 @@ void ui_menu_audit::handle()
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if (m_audit_mode == 1)
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{
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std::vector<const game_driver *>::iterator iter = m_unavailablesorted.begin();
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vptr_game::iterator iter = m_unavailablesorted.begin();
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while (iter != m_unavailablesorted.end())
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{
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driver_enumerator enumerator(machine().options(), (*iter)->name);
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@ -16,22 +16,26 @@
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//-------------------------------------------------
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// class audit menu
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//-------------------------------------------------
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using vptr_game = std::vector<const game_driver *>;
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class ui_menu_audit : public ui_menu
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{
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public:
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ui_menu_audit(running_machine &machine, render_container *container, std::vector<const game_driver *> &availablesorted, std::vector<const game_driver *> &unavailablesorted, int audit_mode);
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ui_menu_audit(running_machine &machine, render_container *container, vptr_game &availablesorted, vptr_game &unavailablesorted, int audit_mode);
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virtual ~ui_menu_audit();
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virtual void populate() override;
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virtual void handle() override;
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private:
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std::vector<const game_driver *> &m_availablesorted;
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std::vector<const game_driver *> &m_unavailablesorted;
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vptr_game &m_availablesorted;
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vptr_game &m_unavailablesorted;
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int m_audit_mode;
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void save_available_machines();
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bool m_first;
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};
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inline int cs_stricmp(const char *s1, const char *s2);
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bool sorted_game_list(const game_driver *x, const game_driver *y);
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#endif /* __UI_AUDIT_H__ */
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@ -4,7 +4,7 @@
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ui/cmdrender.h
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UI rendfont.
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UI command render fonts.
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***************************************************************************/
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@ -14,7 +14,6 @@
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void convert_command_glyph(std::string &str)
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{
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int j;
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const char *s = str.c_str();
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int len = str.length();
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int buflen = (len + 2) * 2;
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char *d = global_alloc_array(char, buflen);
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@ -23,16 +22,16 @@ void convert_command_glyph(std::string &str)
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{
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fix_command_t *fixcmd = nullptr;
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unicode_char uchar;
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int ucharcount = uchar_from_utf8(&uchar, s + i, len - i);
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int ucharcount = uchar_from_utf8(&uchar, str.substr(i).c_str(), len - i);
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if (ucharcount == -1)
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break;
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else if (ucharcount != 1)
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goto process_next;
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else if (s[i] == '\n')
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else if (str[i] == '\n')
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uchar = '\n';
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else if (s[i] == COMMAND_CONVERT_TEXT)
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else if (str[i] == COMMAND_CONVERT_TEXT)
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{
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if (s[i] == s[i + 1])
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if (str[i] == str[i + 1])
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++i;
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else
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{
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@ -42,7 +41,7 @@ void convert_command_glyph(std::string &str)
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if (!fixtext->glyph_str_len)
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fixtext->glyph_str_len = strlen(fixtext->glyph_str);
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if (strncmp(fixtext->glyph_str, s + i + 1, fixtext->glyph_str_len) == 0)
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if (strncmp(fixtext->glyph_str, str.substr(i + 1).c_str(), fixtext->glyph_str_len) == 0)
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{
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uchar = fixtext->glyph_code + COMMAND_UNICODE;
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i += strlen(fixtext->glyph_str);
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@ -51,19 +50,19 @@ void convert_command_glyph(std::string &str)
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}
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}
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}
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else if (s[i] == COMMAND_DEFAULT_TEXT)
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else if (str[i] == COMMAND_DEFAULT_TEXT)
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fixcmd = default_text;
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else if (s[i] == COMMAND_EXPAND_TEXT)
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else if (str[i] == COMMAND_EXPAND_TEXT)
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fixcmd = expand_text;
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if (fixcmd)
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{
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if (s[i] == s[i + 1])
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if (str[i] == str[i + 1])
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i++;
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else
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{
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for (; fixcmd->glyph_code; ++fixcmd)
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if (s[i + 1] == fixcmd->glyph_char)
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if (str[i + 1] == fixcmd->glyph_char)
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{
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uchar = fixcmd->glyph_code + COMMAND_UNICODE;
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++i;
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@ -104,7 +104,7 @@ void ui_menu_controller_mapping::custom_render(void *selectedref, float top, flo
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ui_manager &mui = machine().ui();
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mui.draw_text_full(container, _("Device Mapping"), 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE,
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DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr);
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DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr);
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width += 2 * UI_BOX_LR_BORDER;
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maxwidth = MAX(maxwidth, width);
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@ -124,7 +124,7 @@ void ui_menu_controller_mapping::custom_render(void *selectedref, float top, flo
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// draw the text within it
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mui.draw_text_full(container, _("Device Mapping"), x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE,
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DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
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DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
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}
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@ -22,10 +22,11 @@
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//-------------------------------------------------
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// ctor / dtor
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//-------------------------------------------------
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ui_menu_custom_filter::ui_menu_custom_filter(running_machine &machine, render_container *container, bool _single_menu) : ui_menu(machine, container)
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ui_menu_custom_filter::ui_menu_custom_filter(running_machine &machine, render_container *container, bool _single_menu)
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: ui_menu(machine, container)
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, m_single_menu(_single_menu)
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, m_added(false)
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{
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m_single_menu = _single_menu;
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m_added = false;
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}
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ui_menu_custom_filter::~ui_menu_custom_filter()
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@ -208,7 +209,7 @@ void ui_menu_custom_filter::custom_render(void *selectedref, float top, float bo
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// get the size of the text
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mui.draw_text_full(container, _("Select custom filters:"), 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_NEVER,
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DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr);
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DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr);
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width += (2.0f * UI_BOX_LR_BORDER) + 0.01f;
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float maxwidth = MAX(width, origx2 - origx1);
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@ -228,7 +229,7 @@ void ui_menu_custom_filter::custom_render(void *selectedref, float top, float bo
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// draw the text within it
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mui.draw_text_full(container, _("Select custom filters:"), x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_NEVER,
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DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
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DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
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}
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//-------------------------------------------------
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@ -266,7 +267,10 @@ void ui_menu_custom_filter::save_custom_filters()
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// ctor / dtor
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//-------------------------------------------------
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ui_menu_swcustom_filter::ui_menu_swcustom_filter(running_machine &machine, render_container *container, const game_driver *_driver, s_filter &_filter) :
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ui_menu(machine, container), m_added(false), m_filter(_filter), m_driver(_driver)
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ui_menu(machine, container)
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, m_added(false)
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, m_filter(_filter)
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, m_driver(_driver)
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{
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}
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@ -521,7 +525,7 @@ void ui_menu_swcustom_filter::custom_render(void *selectedref, float top, float
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// get the size of the text
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mui.draw_text_full(container, _("Select custom filters:"), 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_NEVER,
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DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr);
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DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr);
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width += (2.0f * UI_BOX_LR_BORDER) + 0.01f;
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float maxwidth = MAX(width, origx2 - origx1);
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@ -541,7 +545,7 @@ void ui_menu_swcustom_filter::custom_render(void *selectedref, float top, float
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// draw the text within it
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mui.draw_text_full(container, _("Select custom filters:"), x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_NEVER,
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DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
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DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
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}
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//-------------------------------------------------
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@ -22,7 +22,12 @@
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// ctor / dtor
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//-------------------------------------------------
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ui_menu_dats_view::ui_menu_dats_view(running_machine &machine, render_container *container, const game_driver *driver) : ui_menu(machine, container)
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ui_menu_dats_view::ui_menu_dats_view(running_machine &machine, render_container *container, const game_driver *driver)
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: ui_menu(machine, container)
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, m_actual(0)
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, m_driver((driver == nullptr) ? &machine.system() : driver)
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, m_issoft(false)
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{
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image_interface_iterator iter(machine.root_device());
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for (device_image_interface *image = iter.first(); image != nullptr; image = iter.next())
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@ -35,9 +40,6 @@ ui_menu_dats_view::ui_menu_dats_view(running_machine &machine, render_container
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m_parent = strensure(image->software_entry()->parentname());
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}
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}
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m_driver = (driver == nullptr) ? &machine.system() : driver;
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m_actual = 0;
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m_issoft = false;
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init_items();
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}
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@ -46,17 +48,18 @@ ui_menu_dats_view::ui_menu_dats_view(running_machine &machine, render_container
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// ctor
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//-------------------------------------------------
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ui_menu_dats_view::ui_menu_dats_view(running_machine &machine, render_container *container, ui_software_info *swinfo, const game_driver *driver) : ui_menu(machine, container)
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{
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m_list = swinfo->listname;
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m_short = swinfo->shortname;
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m_long = swinfo->longname;
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m_parent = swinfo->parentname;
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m_driver = (driver == nullptr) ? &machine.system() : driver;
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m_swinfo = swinfo;
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m_actual = 0;
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m_issoft = true;
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ui_menu_dats_view::ui_menu_dats_view(running_machine &machine, render_container *container, ui_software_info *swinfo, const game_driver *driver)
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: ui_menu(machine, container)
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, m_actual(0)
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, m_driver((driver == nullptr) ? &machine.system() : driver)
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, m_swinfo(swinfo)
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, m_list(swinfo->listname)
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, m_short(swinfo->shortname)
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, m_long(swinfo->longname)
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, m_parent(swinfo->parentname)
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, m_issoft(true)
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{
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if (machine.datfile().has_software(m_list, m_short, m_parent))
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m_items_list.emplace_back(_("Software History"), UI_HISTORY_LOAD, machine.datfile().rev_history());
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if (swinfo != nullptr && !swinfo->usage.empty())
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@ -213,7 +216,7 @@ void ui_menu_dats_view::custom_render(void *selectedref, float top, float bottom
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// draw the text within it
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mui.draw_text_full(container, revision.c_str(), x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE,
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DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
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DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
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}
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//-------------------------------------------------
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@ -1647,43 +1647,24 @@ void ui_menu::get_title_search(std::string &snaptext, std::string &searchstr)
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snaptext.assign(_(arts_info[ui_globals::curimage_view].title));
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// get search path
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std::string addpath;
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if (ui_globals::curimage_view == SNAPSHOT_VIEW)
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{
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emu_options moptions;
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searchstr = machine().options().value(arts_info[ui_globals::curimage_view].path);
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addpath = moptions.value(arts_info[ui_globals::curimage_view].path);
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}
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else
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{
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ui_options moptions;
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searchstr = machine().ui().options().value(arts_info[ui_globals::curimage_view].path);
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addpath = moptions.value(arts_info[ui_globals::curimage_view].path);
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}
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std::string tmp(searchstr);
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path_iterator path(tmp.c_str());
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std::string curpath, addpath;
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if (ui_globals::curimage_view != SNAPSHOT_VIEW)
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{
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ui_options moptions;
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for (ui_options::entry *f_entry = moptions.first(); f_entry != nullptr; f_entry = f_entry->next())
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{
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const char *name = f_entry->name();
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if (name && strlen(name) && !strcmp(arts_info[ui_globals::curimage_view].path, f_entry->name()))
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{
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addpath = f_entry->default_value();
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break;
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}
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}
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}
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else
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{
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emu_options moptions;
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for (emu_options::entry *f_entry = moptions.first(); f_entry != nullptr; f_entry = f_entry->next())
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{
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const char *name = f_entry->name();
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if (name && strlen(name) && !strcmp(arts_info[ui_globals::curimage_view].path, f_entry->name()))
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{
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addpath = f_entry->default_value();
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break;
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}
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}
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}
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path_iterator path_iter(addpath.c_str());
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std::string c_path;
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std::string c_path, curpath;
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// iterate over path and add path for zipped formats
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while (path.next(curpath))
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@ -46,70 +46,6 @@ static const char *dats_info[] = {
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std::vector<const game_driver *> ui_menu_select_game::m_sortedlist;
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int ui_menu_select_game::m_isabios = 0;
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//-------------------------------------------------
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// sort
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//-------------------------------------------------
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inline int c_stricmp(const char *s1, const char *s2)
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{
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for (;;)
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{
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int c1 = tolower((UINT8)*s1++);
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int c2 = tolower((UINT8)*s2++);
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if (c1 == 0 || c1 != c2)
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return c1 - c2;
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}
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}
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bool sort_game_list(const game_driver *x, const game_driver *y)
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{
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bool clonex = strcmp(x->parent, "0");
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bool cloney = strcmp(y->parent, "0");
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if (!clonex && !cloney)
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return (c_stricmp(x->description, y->description) < 0);
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int cx = -1, cy = -1;
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if (clonex)
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{
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cx = driver_list::find(x->parent);
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if (cx == -1 || (driver_list::driver(cx).flags & MACHINE_IS_BIOS_ROOT) != 0)
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clonex = false;
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}
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if (cloney)
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{
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cy = driver_list::find(y->parent);
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if (cy == -1 || (driver_list::driver(cy).flags & MACHINE_IS_BIOS_ROOT) != 0)
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cloney = false;
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}
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if (!clonex && !cloney)
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return (c_stricmp(x->description, y->description) < 0);
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else if (clonex && cloney)
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{
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if (!c_stricmp(x->parent, y->parent))
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return (c_stricmp(x->description, y->description) < 0);
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else
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return (c_stricmp(driver_list::driver(cx).description, driver_list::driver(cy).description) < 0);
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}
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else if (!clonex && cloney)
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{
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if (!c_stricmp(x->name, y->parent))
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return true;
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else
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return (c_stricmp(x->description, driver_list::driver(cy).description) < 0);
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}
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else
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{
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if (!c_stricmp(x->parent, y->name))
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return false;
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else
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return (c_stricmp(driver_list::driver(cx).description, y->description) < 0);
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}
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}
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//-------------------------------------------------
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// ctor
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//-------------------------------------------------
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@ -776,7 +712,7 @@ void ui_menu_select_game::build_available_list()
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}
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// sort
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std::stable_sort(m_availsortedlist.begin(), m_availsortedlist.end(), sort_game_list);
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std::stable_sort(m_availsortedlist.begin(), m_availsortedlist.end(), sorted_game_list);
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// now build the unavailable list
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for (int x = 0; x < m_total; ++x)
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@ -784,7 +720,7 @@ void ui_menu_select_game::build_available_list()
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m_unavailsortedlist.push_back(&driver_list::driver(x));
|
||||
|
||||
// sort
|
||||
std::stable_sort(m_unavailsortedlist.begin(), m_unavailsortedlist.end(), sort_game_list);
|
||||
std::stable_sort(m_unavailsortedlist.begin(), m_unavailsortedlist.end(), sorted_game_list);
|
||||
}
|
||||
|
||||
//-------------------------------------------------
|
||||
@ -1513,7 +1449,7 @@ void ui_menu_select_game::build_category()
|
||||
for (auto actual : temp_filter)
|
||||
m_tmp.push_back(&driver_list::driver(actual));
|
||||
|
||||
std::stable_sort(m_tmp.begin(), m_tmp.end(), sort_game_list);
|
||||
std::stable_sort(m_tmp.begin(), m_tmp.end(), sorted_game_list);
|
||||
m_displaylist = m_tmp;
|
||||
}
|
||||
|
||||
@ -1697,7 +1633,7 @@ void ui_menu_select_game::init_sorted_list()
|
||||
// sort manufacturers - years and driver
|
||||
std::stable_sort(c_mnfct::ui.begin(), c_mnfct::ui.end());
|
||||
std::stable_sort(c_year::ui.begin(), c_year::ui.end());
|
||||
std::stable_sort(m_sortedlist.begin(), m_sortedlist.end(), sort_game_list);
|
||||
std::stable_sort(m_sortedlist.begin(), m_sortedlist.end(), sorted_game_list);
|
||||
}
|
||||
|
||||
//-------------------------------------------------
|
||||
@ -1925,14 +1861,15 @@ float ui_menu_select_game::draw_left_panel(float x1, float y1, float x2, float y
|
||||
x2 = x1 + 2.0f * UI_BOX_LR_BORDER;
|
||||
y1 = origy1;
|
||||
y2 = origy2;
|
||||
float lr_arrow_width = 0.4f * line_height * machine().render().ui_aspect();
|
||||
float space = x2 - x1;
|
||||
float lr_arrow_width = 0.4f * space * machine().render().ui_aspect();
|
||||
rgb_t fgcolor = UI_TEXT_COLOR;
|
||||
|
||||
// set left-right arrows dimension
|
||||
float ar_x0 = 0.5f * (x2 + x1) - 0.5f * lr_arrow_width;
|
||||
float ar_y0 = 0.5f * (y2 + y1) + 0.1f * line_height;
|
||||
float ar_y0 = 0.5f * (y2 + y1) + 0.1f * space;
|
||||
float ar_x1 = ar_x0 + lr_arrow_width;
|
||||
float ar_y1 = 0.5f * (y2 + y1) + 0.9f * line_height;
|
||||
float ar_y1 = 0.5f * (y2 + y1) + 0.9f * space;
|
||||
|
||||
mui.draw_outlined_box(container, x1, y1, x2, y2, rgb_t(0xEF, 0x12, 0x47, 0x7B));
|
||||
|
||||
@ -1947,14 +1884,15 @@ float ui_menu_select_game::draw_left_panel(float x1, float y1, float x2, float y
|
||||
}
|
||||
else
|
||||
{
|
||||
float lr_arrow_width = 0.4f * line_height * machine().render().ui_aspect();
|
||||
float space = x2 - x1;
|
||||
float lr_arrow_width = 0.4f * space * machine().render().ui_aspect();
|
||||
rgb_t fgcolor = UI_TEXT_COLOR;
|
||||
|
||||
// set left-right arrows dimension
|
||||
float ar_x0 = 0.5f * (x2 + x1) - 0.5f * lr_arrow_width;
|
||||
float ar_y0 = 0.5f * (y2 + y1) + 0.1f * line_height;
|
||||
float ar_y0 = 0.5f * (y2 + y1) + 0.1f * space;
|
||||
float ar_x1 = ar_x0 + lr_arrow_width;
|
||||
float ar_y1 = 0.5f * (y2 + y1) + 0.9f * line_height;
|
||||
float ar_y1 = 0.5f * (y2 + y1) + 0.9f * space;
|
||||
|
||||
mui.draw_outlined_box(container, x1, y1, x2, y2, rgb_t(0xEF, 0x12, 0x47, 0x7B));
|
||||
|
||||
@ -2291,17 +2229,17 @@ void ui_menu_select_game::infos_render(void *selectedref, float origx1, float or
|
||||
void ui_menu_select_game::draw_right_panel(void *selectedref, float origx1, float origy1, float origx2, float origy2)
|
||||
{
|
||||
ui_manager &mui = machine().ui();
|
||||
float line_height = mui.get_line_height();
|
||||
float lr_arrow_width = 0.4f * line_height * machine().render().ui_aspect();
|
||||
rgb_t fgcolor = UI_TEXT_COLOR;
|
||||
bool hide = (ui_globals::panels_status == HIDE_RIGHT_PANEL || ui_globals::panels_status == HIDE_BOTH);
|
||||
float x2 = (hide) ? origx2 : origx1 + 2.0f * UI_BOX_LR_BORDER;
|
||||
float space = x2 - origx1;
|
||||
float lr_arrow_width = 0.4f * space * machine().render().ui_aspect();
|
||||
|
||||
// set left-right arrows dimension
|
||||
float ar_x0 = 0.5f * (x2 + origx1) - 0.5f * lr_arrow_width;
|
||||
float ar_y0 = 0.5f * (origy2 + origy1) + 0.1f * line_height;
|
||||
float ar_y0 = 0.5f * (origy2 + origy1) + 0.1f * space;
|
||||
float ar_x1 = ar_x0 + lr_arrow_width;
|
||||
float ar_y1 = 0.5f * (origy2 + origy1) + 0.9f * line_height;
|
||||
float ar_y1 = 0.5f * (origy2 + origy1) + 0.9f * space;
|
||||
|
||||
//machine().ui().draw_outlined_box(container, origx1, origy1, origx2, origy2, UI_BACKGROUND_COLOR);
|
||||
mui.draw_outlined_box(container, origx1, origy1, origx2, origy2, rgb_t(0xEF, 0x12, 0x47, 0x7B));
|
||||
|
@ -1500,15 +1500,15 @@ float ui_menu_select_software::draw_left_panel(float x1, float y1, float x2, flo
|
||||
x2 = x1 + 2.0f * UI_BOX_LR_BORDER;
|
||||
y1 = origy1;
|
||||
y2 = origy2;
|
||||
line_height = mui.get_line_height();
|
||||
float lr_arrow_width = 0.4f * line_height * machine().render().ui_aspect();
|
||||
float space = x2 - x1;
|
||||
float lr_arrow_width = 0.4f * space * machine().render().ui_aspect();
|
||||
rgb_t fgcolor = UI_TEXT_COLOR;
|
||||
|
||||
// set left-right arrows dimension
|
||||
float ar_x0 = 0.5f * (x2 + x1) - 0.5f * lr_arrow_width;
|
||||
float ar_y0 = 0.5f * (y2 + y1) + 0.1f * line_height;
|
||||
float ar_y0 = 0.5f * (y2 + y1) + 0.1f * space;
|
||||
float ar_x1 = ar_x0 + lr_arrow_width;
|
||||
float ar_y1 = 0.5f * (y2 + y1) + 0.9f * line_height;
|
||||
float ar_y1 = 0.5f * (y2 + y1) + 0.9f * space;
|
||||
|
||||
//machine().ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
|
||||
mui.draw_outlined_box(container, x1, y1, x2, y2, rgb_t(0xEF, 0x12, 0x47, 0x7B));
|
||||
@ -1524,15 +1524,15 @@ float ui_menu_select_software::draw_left_panel(float x1, float y1, float x2, flo
|
||||
}
|
||||
else
|
||||
{
|
||||
float line_height = mui.get_line_height();
|
||||
float lr_arrow_width = 0.4f * line_height * machine().render().ui_aspect();
|
||||
float space = x2 - x1;
|
||||
float lr_arrow_width = 0.4f * space * machine().render().ui_aspect();
|
||||
rgb_t fgcolor = UI_TEXT_COLOR;
|
||||
|
||||
// set left-right arrows dimension
|
||||
float ar_x0 = 0.5f * (x2 + x1) - 0.5f * lr_arrow_width;
|
||||
float ar_y0 = 0.5f * (y2 + y1) + 0.1f * line_height;
|
||||
float ar_y0 = 0.5f * (y2 + y1) + 0.1f * space;
|
||||
float ar_x1 = ar_x0 + lr_arrow_width;
|
||||
float ar_y1 = 0.5f * (y2 + y1) + 0.9f * line_height;
|
||||
float ar_y1 = 0.5f * (y2 + y1) + 0.9f * space;
|
||||
|
||||
//machine().ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
|
||||
mui.draw_outlined_box(container, x1, y1, x2, y2, rgb_t(0xEF, 0x12, 0x47, 0x7B));
|
||||
@ -1885,17 +1885,17 @@ void ui_menu_select_software::arts_render(void *selectedref, float origx1, float
|
||||
void ui_menu_select_software::draw_right_panel(void *selectedref, float origx1, float origy1, float origx2, float origy2)
|
||||
{
|
||||
ui_manager &mui = machine().ui();
|
||||
float line_height = mui.get_line_height();
|
||||
float lr_arrow_width = 0.4f * line_height * machine().render().ui_aspect();
|
||||
rgb_t fgcolor = UI_TEXT_COLOR;
|
||||
bool hide = (ui_globals::panels_status == HIDE_RIGHT_PANEL || ui_globals::panels_status == HIDE_BOTH);
|
||||
float x2 = (hide) ? origx2 : origx1 + 2.0f * UI_BOX_LR_BORDER;
|
||||
float space = x2 - origx1;
|
||||
float lr_arrow_width = 0.4f * space * machine().render().ui_aspect();
|
||||
|
||||
// set left-right arrows dimension
|
||||
float ar_x0 = 0.5f * (x2 + origx1) - 0.5f * lr_arrow_width;
|
||||
float ar_y0 = 0.5f * (origy2 + origy1) + 0.1f * line_height;
|
||||
float ar_y0 = 0.5f * (origy2 + origy1) + 0.1f * space;
|
||||
float ar_x1 = ar_x0 + lr_arrow_width;
|
||||
float ar_y1 = 0.5f * (origy2 + origy1) + 0.9f * line_height;
|
||||
float ar_y1 = 0.5f * (origy2 + origy1) + 0.9f * space;
|
||||
|
||||
//machine().ui().draw_outlined_box(container, origx1, origy1, origx2, origy2, UI_BACKGROUND_COLOR);
|
||||
mui.draw_outlined_box(container, origx1, origy1, origx2, origy2, rgb_t(0xEF, 0x12, 0x47, 0x7B));
|
||||
|
Loading…
Reference in New Issue
Block a user