Include $ERRNO_CODES in Emscripten build to fix error loading software in Emularity loader - see issue emscripten-core/emscripten#10061

This commit is contained in:
Justin Kerk 2021-12-30 23:39:00 +00:00
parent 4607131457
commit 533598fca3

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@ -1163,6 +1163,7 @@ configuration { "asmjs" }
"-s USE_SDL=2",
"-s USE_SDL_TTF=2",
"--memory-init-file 0",
"-s DEFAULT_LIBRARY_FUNCS_TO_INCLUDE=\"['\\$$ERRNO_CODES']\"",
"-s EXPORTED_FUNCTIONS=\"['_main', '_malloc', '__ZN15running_machine30emscripten_get_running_machineEv', '__ZN15running_machine17emscripten_get_uiEv', '__ZN15running_machine20emscripten_get_soundEv', '__ZN15mame_ui_manager12set_show_fpsEb', '__ZNK15mame_ui_manager8show_fpsEv', '__ZN13sound_manager4muteEbh', '_SDL_PauseAudio', '_SDL_SendKeyboardKey', '__ZN15running_machine15emscripten_saveEPKc', '__ZN15running_machine15emscripten_loadEPKc', '__ZN15running_machine21emscripten_hard_resetEv', '__ZN15running_machine21emscripten_soft_resetEv', '__ZN15running_machine15emscripten_exitEv']\"",
"-s EXPORTED_RUNTIME_METHODS=\"['cwrap']\"",
"-s ERROR_ON_UNDEFINED_SYMBOLS=0",