MAMEdev kant spel (Ubuntu/Canonical cares about this) [wallyweek]

This commit is contained in:
R. Belmont 2010-07-08 14:10:23 +00:00
parent 5a4b6fa9a0
commit 53b25817d0
26 changed files with 34 additions and 34 deletions

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@ -252,7 +252,7 @@ static const struct {
{ FEATURE_I83C751, 0x1fe, "idle" },
{ FEATURE_I83C751, 0x1ff, "i2sta.7" },
/* unkown
/* unknown
* "ibf", "obf", "idsm", "obfc", e8 - eb
* "ma0", "ma1", "mb0", "mb1", ec - ef
*/

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@ -59,9 +59,9 @@ enum
static const char *const opmode[] =
{
"000 continous mode",
"000 continuous mode",
"001 freq comparison mode",
"010 continous mode",
"010 continuous mode",
"011 pulse width comparison mode",
"100 single shot mode",
"101 freq comparison mode",

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@ -581,7 +581,7 @@ static void display_profiling(const discrete_info *info)
/* print statistics */
printf("Total Samples : %16" I64FMT "d\n", info->total_samples);
tresh = total / count;
printf("Treshold (mean): %16" I64FMT "d\n", tresh / info->total_samples );
printf("Threshold (mean): %16" I64FMT "d\n", tresh / info->total_samples );
for (entry = info->node_list; entry != NULL; entry = entry->next)
{
node_description *node = (node_description *) entry->ptr;

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@ -41,7 +41,7 @@ static WRITE8_DEVICE_HANDLER( qix_vol_w )
/* qix Sound System Analog emulation */
/************************************************************************/
/*
* This hardware is capable of independant L/R volume control,
* This hardware is capable of independent L/R volume control,
* but only sdungeon uses it for a stereo effect.
* Other games just use it for fixed L/R volume control.
*

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@ -1360,7 +1360,7 @@ static const discrete_mixer_desc btime_sound_mixer_desc =
*/
#define BTIME_R49 RES_K(47) /* pcb: 47.4k */
/* The input divider R51 R50 is not independant of R52, which
/* The input divider R51 R50 is not independent of R52, which
* also depends on ay internal resistance.
* FIXME: Develop proper model when I am retired.
*

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@ -75,7 +75,7 @@ Warzard / Red Earth 1996 96/11/21 CAP-W
** NOT DUMPED but known to exist
The Game Region / No CD Flags / Development flags etc. are controlled by a byte in the bios roms. The CDs
contain revisions of the game code and are independant of the region.
contain revisions of the game code and are independent of the region.
The CP SYSTEM III comprises a main board with several custom ASICs, custom 72-pin SIMMs for program
and graphics storage (the same SIMMs are also used in some CPS2 titles), SCSI CDROM and CDROM disc,

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@ -1178,14 +1178,14 @@ INPUT_PORTS_END
PORT_DIPSETTING( 0x00, "8" )
#define POPN_DSW2_GAUGEDECREMENT \
PORT_DIPNAME( 0x0c, 0x0c, "Guage Decrement Level" ) PORT_DIPLOCATION("SW2:6,5") \
PORT_DIPNAME( 0x0c, 0x0c, "Gauge Decrement Level" ) PORT_DIPLOCATION("SW2:6,5") \
PORT_DIPSETTING( 0x04, "0" ) \
PORT_DIPSETTING( 0x0c, "1" ) \
PORT_DIPSETTING( 0x08, "2" ) \
PORT_DIPSETTING( 0x00, "3" )
#define POPN_DSW2_GAUGEINCREMENT \
PORT_DIPNAME( 0x03, 0x03, "Guage Increment Level" ) PORT_DIPLOCATION("SW2:8,7") \
PORT_DIPNAME( 0x03, 0x03, "Gauge Increment Level" ) PORT_DIPLOCATION("SW2:8,7") \
PORT_DIPSETTING( 0x01, "0" ) \
PORT_DIPSETTING( 0x03, "1" ) \
PORT_DIPSETTING( 0x02, "2" ) \
@ -1343,12 +1343,12 @@ static INPUT_PORTS_START( popnstage )
PORT_DIPSETTING( 0x80, DEF_STR ( Medium ) )
PORT_DIPSETTING( 0x40, DEF_STR ( Low ) )
PORT_DIPSETTING( 0x00, "Silent" )
PORT_DIPNAME( 0x30, 0x30, "Guage Decrement Level" ) PORT_DIPLOCATION("SW1:4,3")
PORT_DIPNAME( 0x30, 0x30, "Gauge Decrement Level" ) PORT_DIPLOCATION("SW1:4,3")
PORT_DIPSETTING( 0x20, "0" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPNAME( 0x0c, 0x0c, "Guage Increment Level" ) PORT_DIPLOCATION("SW1:6,5")
PORT_DIPNAME( 0x0c, 0x0c, "Gauge Increment Level" ) PORT_DIPLOCATION("SW1:6,5")
PORT_DIPSETTING( 0x08, "0" )
PORT_DIPSETTING( 0x0c, "1" )
PORT_DIPSETTING( 0x04, "2" )

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@ -393,7 +393,7 @@ static INPUT_PORTS_START( exterm )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_8C ) )
PORT_DIPNAME( 0x0040, 0x0040, "Memory Test" )
PORT_DIPSETTING( 0x0040, "Once" )
PORT_DIPSETTING( 0x0000, "Continous" )
PORT_DIPSETTING( 0x0000, "Continuous" )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )

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@ -237,7 +237,7 @@ static INPUT_PORTS_START( gijoe )
KONAMI16_MSB_40(2, IPT_BUTTON3 )
PORT_DIPNAME( 0x8000, 0x8000, "Coin mechanism" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x8000, "Common" )
PORT_DIPSETTING( 0x0000, "Independant" )
PORT_DIPSETTING( 0x0000, "Independent" )
PORT_START("P3_P4")
KONAMI16_LSB_40(3, IPT_BUTTON3 )

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@ -14,7 +14,7 @@ Ram:
3 Windbond W24257AK-15 (near TM29F550ZX)
2 UM61256AK-15 (near Z80)
P1, P2 & P3 4-pin connectors (unkown purpose)
P1, P2 & P3 4-pin connectors (unknown purpose)
2008-08:
Added Dips and Dip locations based on Service Mode.

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@ -399,7 +399,7 @@ static ADDRESS_MAP_START( cpu0_io, ADDRESS_SPACE_IO, 8 )
AM_RANGE(0x11,0x11) AM_WRITE(mux_w)
AM_RANGE(0x12,0x17) AM_WRITE(blitter_process_w)
AM_RANGE(0x20,0x2f) AM_WRITE(blit_vregs_w)
AM_RANGE(0x30,0x30) AM_WRITENOP //? polls 0x03 continously
AM_RANGE(0x30,0x30) AM_WRITENOP //? polls 0x03 continuously
AM_RANGE(0x31,0x31) AM_WRITE(sound_latch_w)
ADDRESS_MAP_END
@ -470,7 +470,7 @@ static ADDRESS_MAP_START( cntrygrl_cpu0_io, ADDRESS_SPACE_IO, 8 )
AM_RANGE(0x11,0x11) AM_WRITE(mux_w)
AM_RANGE(0x12,0x17) AM_WRITE(blitter_process_w)
AM_RANGE(0x20,0x2f) AM_WRITE(blit_vregs_w )
AM_RANGE(0x30,0x30) AM_WRITENOP //? polls 0x03 continously
AM_RANGE(0x30,0x30) AM_WRITENOP //? polls 0x03 continuously
// AM_RANGE(0x31,0x31) AM_WRITE(sound_latch_w)
ADDRESS_MAP_END

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@ -1506,7 +1506,7 @@ static INPUT_PORTS_START( le2 )
PORT_DIPSETTING( 0x00000000, DEF_STR( Mono ))
PORT_DIPNAME( 0x02000000, 0x02000000, "Coin Mechanism")
PORT_DIPSETTING( 0x02000000, "Common")
PORT_DIPSETTING( 0x00000000, "Independant")
PORT_DIPSETTING( 0x00000000, "Independent")
PORT_DIPNAME( 0x04000000, 0x04000000, "Stage Select" )
PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )

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@ -470,7 +470,7 @@ ROM_START( marioo )
ROM_LOAD( "tma1-c-4p.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) )
ROM_REGION( 0x0020, "unk_proms", 0 ) /* is this the color prom? */
ROM_LOAD( "tma1-c-5p.5p", 0x0000, 0x0020, CRC(58d86098) SHA1(d654995004b9052b12d3b682a2b39530e70030fc) ) /* BPROM was a TBP18S030N read as 82S123, unkown use */
ROM_LOAD( "tma1-c-5p.5p", 0x0000, 0x0020, CRC(58d86098) SHA1(d654995004b9052b12d3b682a2b39530e70030fc) ) /* BPROM was a TBP18S030N read as 82S123, unknown use */
ROM_END
ROM_START( marioj )
@ -504,7 +504,7 @@ ROM_START( marioj )
ROM_LOAD( "tma1-c-4p.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) )
ROM_REGION( 0x0020, "unk_proms", 0 ) /* is this the color prom? */
ROM_LOAD( "tma1-c-5p.5p", 0x0000, 0x0020, CRC(58d86098) SHA1(d654995004b9052b12d3b682a2b39530e70030fc) ) /* BPROM was a TBP18S030N read as 82S123, unkown use */
ROM_LOAD( "tma1-c-5p.5p", 0x0000, 0x0020, CRC(58d86098) SHA1(d654995004b9052b12d3b682a2b39530e70030fc) ) /* BPROM was a TBP18S030N read as 82S123, unknown use */
ROM_END
ROM_START( masao )

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@ -650,7 +650,7 @@ static INPUT_PORTS_START( mystwarr )
PORT_DIPSETTING( 0x00, DEF_STR( Stereo ) )
PORT_DIPNAME( 0x20, 0x20, "Coin Mechanism" )
PORT_DIPSETTING( 0x20, "Common" )
PORT_DIPSETTING( 0x00, "Independant" )
PORT_DIPSETTING( 0x00, "Independent" )
PORT_DIPNAME( 0x40, 0x40, "Number of Players" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPSETTING( 0x40, "2" )
@ -691,7 +691,7 @@ static INPUT_PORTS_START( metamrph )
PORT_DIPSETTING( 0x00, DEF_STR( Stereo ) )
PORT_DIPNAME( 0x20, 0x20, "Coin Mechanism" )
PORT_DIPSETTING( 0x20, "Common" )
PORT_DIPSETTING( 0x00, "Independant" )
PORT_DIPSETTING( 0x00, "Independent" )
PORT_DIPNAME( 0x40, 0x40, "Number of Players" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPSETTING( 0x40, "2" )
@ -737,7 +737,7 @@ static INPUT_PORTS_START( viostorm )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Coin Mechanism" )
PORT_DIPSETTING( 0x40, "Common" )
PORT_DIPSETTING( 0x00, "Independant" )
PORT_DIPSETTING( 0x00, "Independent" )
PORT_DIPNAME( 0x80, 0x80, "Number of Players" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x80, "2" )

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@ -9,7 +9,7 @@ Driver's Eyes works,
DIP4 ON for Screen on the right
should not toggle on both
-The left, center and right screens have separate programs and boards, each would work independantly.
-The left, center and right screens have separate programs and boards, each would work independently.
About projection angles of left and right screen, the angle is correct on "DRIVER'S EYES" title screen, however in the tracks of demo mode it doesn't seem correct.
-On demo screen, should fog effects be turned off?

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@ -646,7 +646,7 @@ MACHINE_DRIVER_END
Paradise / Paradise Deluxe
(c) Yun Sung year unkown
(c) Yun Sung year unknown
Another porn qix like game

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@ -257,7 +257,7 @@ static INPUT_PORTS_START( speglsht )
PORT_DIPSETTING( 0x00000030, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00000028, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00000000, "2C Start/1C Continue" )
PORT_DIPNAME( 0x00000040, 0x00000040, "Unkown / Unused" )
PORT_DIPNAME( 0x00000040, 0x00000040, "Unknown / Unused" )
PORT_DIPSETTING( 0x00000040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00000080, 0x00000080, "Bonus for PAR Play" )

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@ -175,7 +175,7 @@ usage for each character/tile.
The 16 colours at offset $C0 appear to be the text palette. This group of
colours does not appear to change throughout the game, and the lower 192
colours fade in/out independantly of these 16 - consistent with observations
colours fade in/out independently of these 16 - consistent with observations
of the real game. You'd think then that the palette would be reaonably
easy to deduce from the text video ram attribute byte - go ahead and try! :P

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@ -63,7 +63,7 @@ Linescroll:
R,G,B Brightness:
The Electro Design games have this set darker than 0xff for sprites and bg's anyway.
Galpanis uses it to dim the bg's in attract on the stats screens for the characters (bg's hidden by white pen atm).
Lots of games use them to fade, haven't seen r,g,b used independantly yet but you never know.
Lots of games use them to fade, haven't seen r,g,b used independently yet but you never know.
etc.etc.

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@ -288,7 +288,7 @@ VIDEO_UPDATE( fuuki16 )
UINT16 scrollx_offs, scrolly_offs;
/*
It's not independant bits causing layers to switch, that wouldn't make sense with 3 bits.
It's not independent bits causing layers to switch, that wouldn't make sense with 3 bits.
See fuukifg3 for more justification
*/
static const int pri_table[6][3] = {

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@ -321,7 +321,7 @@ VIDEO_UPDATE( fuuki32 )
UINT16 scrollx_offs, scrolly_offs;
/*
It's not independant bits causing layers to switch, that wouldn't make sense with 3 bits.
It's not independent bits causing layers to switch, that wouldn't make sense with 3 bits.
*/
static const int pri_table[6][3] = {

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@ -150,7 +150,7 @@ VIDEO_START( irobot )
Word 0, Slope (0xFFFF = side done)
Word 1, bits 7..15: Ending Y of vector
Each side is a continous set of vectors. Both sides are drawn at
Each side is a continuous set of vectors. Both sides are drawn at
the same time and the space between them is filled in.
***************************************************************************/

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@ -328,7 +328,7 @@ Quick review of the system16 hardware:
probably because they had it handy and it handles medium res.
System32:
5-layer tilemap hardware consisting of 4 independant rom-based
5-layer tilemap hardware consisting of 4 independent rom-based
layers with linescroll, lineselection, linezoom and window
clipping capability and one simpler ram-based text plane. Mixed
ram/rom sprite engine with palette indirection, per-color priority

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@ -923,7 +923,7 @@ WRITE16_HANDLER( toaplan2_1_scroll_reg_select_w )
static void toaplan2_scroll_reg_data_w(running_machine *machine, offs_t offset, UINT16 data, UINT16 mem_mask, int controller)
{
/************************************************************************/
/***** layer X and Y flips can be set independantly, so emulate it ******/
/***** layer X and Y flips can be set independently, so emulate it ******/
/************************************************************************/
//printf("toaplan2_scroll_reg_data_w %04x %04x\n", offset, data);

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@ -447,7 +447,7 @@ static int sdl_init(running_machine *machine)
// set up the audio specs
aspec.freq = machine->sample_rate;
aspec.format = AUDIO_S16SYS; // keep endian independant
aspec.format = AUDIO_S16SYS; // keep endian independent
aspec.channels = n_channels;
aspec.samples = sdl_xfer_samples;
aspec.callback = sdl_callback;

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@ -312,6 +312,6 @@ int main(int argc, char *argv[])
if (err != 0)
return 1;
printf("Target file written succesfully\n");
printf("Target file written successfully\n");
return 0;
}