kill incorrect / dupe set (nw)

This commit is contained in:
David Haywood 2012-12-06 18:49:04 +00:00
parent c73a4e6559
commit 543f12865f
3 changed files with 12 additions and 20 deletions

View File

@ -582,15 +582,6 @@ ROM_START( m4hauntd )
ROM_LOAD( "hhsnd2.bin", 0x080000, 0x080000, CRC(6eb3f52c) SHA1(7b6f7a5bdc5e9937e0b74ce317c951d9ad82425c) )
ROM_END
ROM_START( m4haunte )
ROM_REGION( 0x010000, "maincpu", 0 )
ROM_LOAD( "hs3_0i.bin", 0x0000, 0x010000, CRC(c4d06c05) SHA1(e9256e656c698723158f835a32cdf668ed6120c8) )
ROM_REGION( 0x100000, "msm6376", 0 )
ROM_LOAD( "hhsnd1.bin", 0x000000, 0x080000, CRC(a2eff4c6) SHA1(86441371b8efbffb93c6c7d02d45cd5dae73ca45) )
ROM_LOAD( "hhsnd2.bin", 0x080000, 0x080000, CRC(6eb3f52c) SHA1(7b6f7a5bdc5e9937e0b74ce317c951d9ad82425c) )
ROM_END
ROM_START( m4hisprt )
@ -893,7 +884,6 @@ GAME(199?, m4haunta, m4haunt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Em
GAME(199?, m4hauntb, m4haunt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Haunted House (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
GAME(199?, m4hauntc, m4haunt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Haunted House (Empire) (MPU4, set 4)", GAME_FLAGS|GAME_NO_SOUND )
GAME(199?, m4hauntd, m4haunt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Haunted House (Empire) (MPU4, set 5)", GAME_FLAGS|GAME_NO_SOUND )
GAME(199?, m4haunte, m4haunt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Haunted House (Empire) (MPU4, set 6)", GAME_FLAGS|GAME_NO_SOUND )
GAME(199?, m4hisprt, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
GAME(199?, m4hisprta, m4hisprt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
GAME(199?, m4hisprtb, m4hisprt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )

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@ -1270,6 +1270,17 @@ ROM_START( m4atlan )
ROM_LOAD( "dat14.bin", 0x0000, 0x010000, CRC(d91fb9b2) SHA1(a06a868a17f84e2a012b0fe28025458e4f899c1d) )
ROM_END
ROM_START( m4tridic )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "trp.bin", 0x0000, 0x010000, CRC(d91fb9b2) SHA1(a06a868a17f84e2a012b0fe28025458e4f899c1d) )
ROM_REGION( 0x48, "fakechr", 0 )
ROM_LOAD( "tdice.chr", 0x0000, 0x000048, CRC(6d28754a) SHA1(beb7724e9f621d315b2f16abfd3bbc6a99077a05) )
ROM_END
ROM_START( m4bjc )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "dbc11.bin", 0x0000, 0x010000, CRC(ce28b677) SHA1(81006768e937b42f051e580f093b7182ad59236a) )
@ -1372,14 +1383,6 @@ ROM_START( m4tricol )
ROM_LOAD( "dtc25.bin", 0x0000, 0x010000, CRC(d3318dde) SHA1(19194d206deee920a1b0122dddc3d5bc0a7a48c5) )
ROM_END
ROM_START( m4tridic )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "trp.bin", 0x0000, 0x010000, CRC(d91fb9b2) SHA1(a06a868a17f84e2a012b0fe28025458e4f899c1d) )
ROM_REGION( 0x48, "fakechr", 0 )
ROM_LOAD( "tdice.chr", 0x0000, 0x000048, CRC(6d28754a) SHA1(beb7724e9f621d315b2f16abfd3bbc6a99077a05) )
ROM_END
ROM_START( m4twilgt )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "dtl22.bin", 0x0000, 0x010000, CRC(ed4c8b6a) SHA1(7644046a273304104eaa6260f6cc75950592d4b6) )
@ -1904,6 +1907,7 @@ GAME(199?, m4c999c ,m4c999 ,mod2 ,mpu4 , mpu4_state,m4_showstring ,ROT0
// GEEN TUBES (press Q to open door and 'W' to play anyway, as long as the game works and doesn't report reel errors)
GAME(199?, m4ambass ,0 ,mod2 ,mpu4 , mpu4_state,m4default ,ROT0, "Barcrest","Ambassador (Barcrest) (DAM, Dutch) (MPU4)",GAME_FLAGS )
GAME(199?, m4atlan ,0 ,mod2 ,mpu4 , mpu4_state,m4default ,ROT0, "Barcrest","Atlantis (Barcrest) (DAT, Dutch) (MPU4)",GAME_FLAGS )
GAME(199?, m4tridic ,0 ,mod2 ,mpu4 , mpu4_state,m4default ,ROT0, "Barcrest","Triple Dice (Barcrest) (Dutch) (MPU4)",GAME_FLAGS ) // == Atlantis
GAME(199?, m4bjc ,0 ,mod2 ,mpu4 , mpu4_state,m4default_alt ,ROT0, "Barcrest","Black Jack Club (Barcrest) (Dutch) (MPU4)",GAME_FLAGS )
GAME(199?, m4exprs ,0 ,mod2 ,mpu4 , mpu4_state,m4default ,ROT0, "Barcrest","Express (Barcrest) (DXP, Dutch) (MPU4)",GAME_FLAGS )
GAME(199?, m4brdway ,0 ,mod2 ,mpu4 , mpu4_state,m4default ,ROT0, "Barcrest","Broadway (Barcrest) (DBR, Dutch) (MPU4)",GAME_FLAGS )
@ -1924,7 +1928,6 @@ GAME(199?, m4tbreel ,0 ,mod2 ,mpu4 , mpu4_state,m4default ,ROT0, "Ba
GAME(199?, m4tbrldx ,m4tbreel ,mod2 ,mpu4 , mpu4_state,m4default ,ROT0, "Barcrest","Turbo Reel (Barcrest) (Dutch) (MPU4) (set 3, Deluxe?)",GAME_FLAGS )
GAME(199?, m4taj ,0 ,mod2 ,mpu4 , mpu4_state,m4default ,ROT0, "Barcrest","Taj Mahal (Barcrest) (Dutch) (MPU4)",GAME_FLAGS )
GAME(199?, m4tricol ,0 ,mod2 ,mpu4 , mpu4_state,m4default ,ROT0, "Barcrest","Tricolor (Barcrest) (Dutch) (MPU4)",GAME_FLAGS )
GAME(199?, m4tridic ,0 ,mod2 ,mpu4 , mpu4_state,m4default ,ROT0, "Barcrest","Triple Dice (Barcrest) (Dutch) (MPU4)",GAME_FLAGS )
GAME(199?, m4twilgt ,0 ,mod2 ,mpu4 , mpu4_state,m4default ,ROT0, "Barcrest","Twilight (Barcrest) (Dutch) (MPU4)",GAME_FLAGS )
GAME(199?, m4wildms ,0 ,mod2 ,mpu4 , mpu4_state,m4default ,ROT0, "Barcrest","Wild Mystery (Barcrest) (Dutch) (MPU4)",GAME_FLAGS )
// these all have reel issues, but test mode produces ay sounds

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@ -24401,7 +24401,6 @@ m4haunta //
m4hauntb //
m4hauntc //
m4hauntd //
m4haunte //
m4hisprt // High Spirits (Empire)
m4hisprta //
m4hisprtb //