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Typo fix (nw)
Reminder: second parameter is depth color divided by number of available colors for that bank i.e. 8bpp / 256 = 1
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@ -356,8 +356,8 @@ static GFXDECODE_START( ygv608 )
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GFXDECODE_DEVICE( DEVICE_SELF, 0x00000000, pts_16x16_4bits_layout, 0, 16 )
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GFXDECODE_DEVICE( DEVICE_SELF, 0x00000000, pts_32x32_4bits_layout, 0, 16 )
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GFXDECODE_DEVICE( DEVICE_SELF, 0x00000000, pts_64x64_4bits_layout, 0, 16 )
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GFXDECODE_DEVICE( DEVICE_SELF, 0x00000000, pts_8x8_8bits_layout, 0, 256 )
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GFXDECODE_DEVICE( DEVICE_SELF, 0x00000000, pts_16x16_8bits_layout, 0, 256 )
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GFXDECODE_DEVICE( DEVICE_SELF, 0x00000000, pts_8x8_8bits_layout, 0, 1 )
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GFXDECODE_DEVICE( DEVICE_SELF, 0x00000000, pts_16x16_8bits_layout, 0, 1 )
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GFXDECODE_END
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