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segas16b: added QUANTUM_TIME for games with 8751, this gets rid of sprite lag in goldnaxe, altbeast (nw)
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@ -896,10 +896,6 @@ S11 S13 S15 S17 |EPR12194 - - - EPR12195 - -
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// requests
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// requests
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//-------------------------------------------------
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//-------------------------------------------------
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void segas16b_state::memory_mapper(sega_315_5195_mapper_device &mapper, uint8_t index)
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void segas16b_state::memory_mapper(sega_315_5195_mapper_device &mapper, uint8_t index)
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{
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{
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switch (index)
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switch (index)
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@ -3809,6 +3805,8 @@ MACHINE_CONFIG_START(segas16b_state::system16b_i8751)
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MCFG_MCS51_PORT_P1_IN_CB(IOPORT("SERVICE"))
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MCFG_MCS51_PORT_P1_IN_CB(IOPORT("SERVICE"))
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MCFG_MCS51_PORT_P1_OUT_CB(WRITE8(*this, segas16b_state, spin_68k_w))
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MCFG_MCS51_PORT_P1_OUT_CB(WRITE8(*this, segas16b_state, spin_68k_w))
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MCFG_QUANTUM_TIME(attotime::from_hz(6000))
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MCFG_SCREEN_MODIFY("screen")
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MCFG_SCREEN_MODIFY("screen")
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MCFG_SCREEN_VBLANK_CALLBACK(INPUTLINE("mcu", INPUT_LINE_IRQ0))
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MCFG_SCREEN_VBLANK_CALLBACK(INPUTLINE("mcu", INPUT_LINE_IRQ0))
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MACHINE_CONFIG_END
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MACHINE_CONFIG_END
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