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https://github.com/holub/mame
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added layout to sfiii2
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e29dec5dee
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1
.gitattributes
vendored
1
.gitattributes
vendored
@ -6644,6 +6644,7 @@ src/mame/layout/seabattl.lay svneol=native#text/xml
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src/mame/layout/seawolf.lay svneol=native#text/xml
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src/mame/layout/seawolf2.lay svneol=native#text/xml
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src/mame/layout/segajw.lay svneol=native#text/xml
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src/mame/layout/sfiii2.lay svneol=native#text/xml
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src/mame/layout/sgsafari.lay svneol=native#text/xml
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src/mame/layout/sharkpy.lay svneol=native#text/xml
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src/mame/layout/sharkpye.lay svneol=native#text/xml
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@ -466,6 +466,8 @@ hardware modification to the security cart.....
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#include "bus/scsi/scsicd.h"
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#include "machine/wd33c93.h"
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#include "sfiii2.lh"
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#define MASTER_CLOCK 42954500
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#define DEBUG_PRINTF 0
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@ -3904,9 +3906,9 @@ GAME( 1997, sfiiina, sfiii, sfiii, cps3, cps3_state, sfiii, ROT0
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// not dumped
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// 970930
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GAME( 1997, sfiii2, 0, sfiii2, cps3, cps3_state, sfiii2, ROT0, "Capcom", "Street Fighter III 2nd Impact: Giant Attack (USA 970930)", GAME_IMPERFECT_GRAPHICS )
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GAME( 1997, sfiii2j, sfiii2, sfiii2, cps3, cps3_state, sfiii2, ROT0, "Capcom", "Street Fighter III 2nd Impact: Giant Attack (Japan 970930)", GAME_IMPERFECT_GRAPHICS )
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GAME( 1997, sfiii2n, sfiii2, sfiii2, cps3, cps3_state, sfiii2, ROT0, "Capcom", "Street Fighter III 2nd Impact: Giant Attack (Asia 970930, NO CD)", GAME_IMPERFECT_GRAPHICS )
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GAMEL(1997, sfiii2, 0, sfiii2, cps3, cps3_state, sfiii2, ROT0, "Capcom", "Street Fighter III 2nd Impact: Giant Attack (USA 970930)", GAME_IMPERFECT_GRAPHICS, layout_sfiii2 ) // layout is for widescreen support
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GAMEL(1997, sfiii2j, sfiii2, sfiii2, cps3, cps3_state, sfiii2, ROT0, "Capcom", "Street Fighter III 2nd Impact: Giant Attack (Japan 970930)", GAME_IMPERFECT_GRAPHICS, layout_sfiii2 )
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GAMEL(1997, sfiii2n, sfiii2, sfiii2, cps3, cps3_state, sfiii2, ROT0, "Capcom", "Street Fighter III 2nd Impact: Giant Attack (Asia 970930, NO CD)", GAME_IMPERFECT_GRAPHICS, layout_sfiii2 )
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/* JoJo's Venture / JoJo no Kimyou na Bouken */
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16
src/mame/layout/sfiii2.lay
Normal file
16
src/mame/layout/sfiii2.lay
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@ -0,0 +1,16 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<!-- Screen mode is configured in Test Menu -> Configuration -> Game -> Screen Mode -->
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<view name="Normal (4:3)">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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</view>
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<view name="Wide (16:9)">
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<screen index="0">
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<bounds left="0" top="0" right="16" bottom="9" />
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</screen>
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</view>
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</mamelayout>
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@ -1,5 +1,8 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<!-- Screen mode is configured in Test Mode -> Game System -> Monitor -->
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<view name="Wide (16:9)">
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<screen index="0">
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<bounds left="0" top="0" right="16" bottom="9" />
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@ -2571,6 +2571,8 @@ $(DRIVERS)/copsnrob.o: $(LAYOUT)/copsnrob.lh
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$(DRIVERS)/corona.o: $(LAYOUT)/re800.lh \
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$(LAYOUT)/luckyrlt.lh
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$(DRIVERS)/cps3.o: $(LAYOUT)/sfiii2.lh
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$(DRIVERS)/darius.o: $(LAYOUT)/darius.lh
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$(DRIVERS)/dblcrown.o: $(LAYOUT)/dblcrown.lh
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