mirror of
https://github.com/holub/mame
synced 2025-04-19 23:12:11 +03:00
MPU-12 driver major improvements [Roberto Fresca, Grull Osgo, Mirko Buffoni]
* Fixed screen matrix according to the CRTC values. * Improved memory map. * Hooked the AY-3-8910. Adjusted the clock. * Decoded bitplanes and unscrambled the color PROM addressing. * Calculated the color resnet. * Got the correct palette and game colors. * Working inputs from the scratch. * Completely reversed all the DIP switches. * Supported Button-lamps. * Added control panel layout. * Added two new hungarian clones. * Promoted all supported games to working. * Added hopper support. * Added default NVRAM to all sets. * Added more findings, diagrams and technical notes. Machines promoted to working ---------------------------- Fruit Star Bonus (Ver 8.27PVIE) [Roberto Fresca, Grull Osgo] Fruit Star Bonus (Ver 8.20PIR) [Roberto Fresca, Grull Osgo] New working clones ------------------ Fruit Star Bonus (Ver 8.36UNG-1100) [Team Europe, Roberto Fresca, Grull Osgo, f205v, Jeroen Bijl, Bad A. Billy, pablopelos] Fruit Star Bonus (Ver 8.30UNG-200) [Team Europe, Roberto Fresca, Grull Osgo, f205v, Jeroen Bijl, Bad A. Billy, pablopelos]
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src/mame/layout/fruitstb.lay
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src/mame/layout/fruitstb.lay
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<?xml version="1.0"?>
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<!--
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license:CC0
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copyright-holders: Grull Osgo, Roberto Fresca.
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Fruit Star Bonus control panel
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-->
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<mamelayout version="2">
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<!-- define button-lamps -->
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<element name="stop1" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.5" green="0.0" blue="0.0" />
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</rect>
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<text string="STOP 1">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<rect state="1">
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</rect>
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</rect>
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<text string="STOP 2">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<rect state="1">
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</rect>
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<text string="STOP 3">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="stop4" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.5" green="0.0" blue="0.0" />
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</rect>
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<text string="STOP 4">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="take" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.43" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.4" green="0.17" blue="0.0" />
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</rect>
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<text string="TAKE">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="start" defstate="0">
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<rect state="1">
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<color red="0.0" green="1.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.0" green="0.25" blue="0.0" />
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</rect>
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<text string="START">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="bet" defstate="0">
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<rect state="1">
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<color red="1.0" green="1." blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.5" green="0.5" blue="0.0" />
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</rect>
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<text string="BET">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<!-- define basic elements -->
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<element name="cpanel">
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<rect>
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<color red="0.0" green="0.0" blue="0.0" />
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</rect>
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</element>
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<element name="stop_b" defstate="0">
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<rect state="1">
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<color red="0.7" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.4" green="0.0" blue="0.0" />
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</rect>
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</element>
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<element name="bet_b" defstate="0">
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<rect state="1">
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<color red="0.7" green="0.7" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.4" green="0.4" blue="0.0" />
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</rect>
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</element>
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<element name="take_b" defstate="0">
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<rect state="1">
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<color red="0.7" green="0.3" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.28" green="0.12" blue="0.0" />
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</rect>
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</element>
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<element name="start_b" defstate="0">
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<rect state="1">
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<color red="0.0" green="0.7" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.0" green="0.18" blue="0.0" />
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</rect>
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</element>
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<!-- define cpanel degradee elements -->
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<element name="cpanel1">
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<rect>
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<color red="0.20" green="0.20" blue="0.20" />
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</rect>
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</element>
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<element name="cpanel2">
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<rect>
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<color red="0.15" green="0.15" blue="0.15" />
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</rect>
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</element>
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<element name="cpanel3">
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<rect>
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<color red="0.10" green="0.10" blue="0.10" />
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</rect>
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</element>
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<element name="cpanel4">
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<rect>
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<color red="0.05" green="0.05" blue="0.05" />
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</rect>
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</element>
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<!-- define cpanel layout -->
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<view name="Button Lamps">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<element ref="cpanel">
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<bounds left="0" right="4" top="3" bottom="3.50" />
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</element>
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<element ref="cpanel1">
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<bounds left="0" right="4" top="3.01" bottom="3.49" />
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</element>
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<element ref="cpanel2">
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<bounds left="0" right="4" top="3.02" bottom="3.48" />
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</element>
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<element ref="cpanel3">
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<bounds left="0" right="4" top="3.03" bottom="3.47" />
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</element>
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<element ref="cpanel4">
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<bounds left="0" right="4" top="3.04" bottom="3.46" />
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</element>
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<element ref="cpanel">
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<bounds left="0" right="4" top="3.05" bottom="3.45" />
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</element>
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<element name="lamp0" ref="stop_b" inputtag="IN1" inputmask="0x04">
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</element>
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<element name="lamp0" ref="stop3" inputtag="IN1" inputmask="0x04">
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<bounds x="2.39" y="3.10" width="0.30" height="0.30" />
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</element>
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<element name="lamp1" ref="take_b" inputtag="IN1" inputmask="0x20">
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<bounds x="0.75" y="3.08" width="0.34" height="0.34" />
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</element>
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<element name="lamp1" ref="take" inputtag="IN1" inputmask="0x20">
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<bounds x="0.77" y="3.10" width="0.30" height="0.30" />
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</element>
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<element name="lamp2" ref="stop_b" inputtag="IN1" inputmask="0x08">
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<bounds x="2.91" y="3.08" width="0.34" height="0.34" />
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</element>
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<element name="lamp2" ref="stop4" inputtag="IN1" inputmask="0x08">
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<bounds x="2.93" y="3.10" width="0.30" height="0.30" />
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</element>
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<element name="lamp3" ref="stop_b" inputtag="IN1" inputmask="0x02">
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<bounds x="1.29" y="3.08" width="0.34" height="0.34" />
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</element>
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<element name="lamp3" ref="stop1" inputtag="IN1" inputmask="0x02">
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<bounds x="1.31" y="3.10" width="0.30" height="0.30" />
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</element>
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<element name="lamp4" ref="start_b" inputtag="IN1" inputmask="0x10">
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<bounds x="3.45" y="3.08" width="0.34" height="0.34" />
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</element>
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<element name="lamp4" ref="start" inputtag="IN1" inputmask="0x10">
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<bounds x="3.47" y="3.10" width="0.30" height="0.30" />
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</element>
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<element name="lamp5" ref="bet_b" inputtag="IN1" inputmask="0x40">
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<bounds x="0.21" y="3.08" width="0.34" height="0.34" />
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</element>
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<element name="lamp5" ref="bet" inputtag="IN1" inputmask="0x40">
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<bounds x="0.23" y="3.10" width="0.30" height="0.30" />
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</element>
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<element name="lamp6" ref="stop_b" inputtag="IN1" inputmask="0x01">
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<bounds x="1.83" y="3.08" width="0.34" height="0.34" />
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</element>
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<element name="lamp6" ref="stop2" inputtag="IN1" inputmask="0x01">
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<bounds x="1.85" y="3.10" width="0.30" height="0.30" />
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</element>
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</view>
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</mamelayout>
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@ -24178,6 +24178,8 @@ mps1230 // 1988 Commodore MPS-1230 near-letter-quality d
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@source:mpu12wbk.cpp
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fruitstb // 199? Webak
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fruitstba // 1997 Webak
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fruitstbb // 1997 Webak
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fruitstbc // 1997 Webak
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@source:mpu2.cpp
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m2hilite // Hi-Lights (Barcrest) (MPU2)
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