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zerohour: remove imperfect gfx flag for this game
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@ -13,10 +13,10 @@ Notes:
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Earlier version? Gameplay is different too.
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TODO:
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- Some graphical problems in both games
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- redclash supports more background layer effects: white+mixed with other colors
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scrolling at the same speed as the stars, it's used in canyon parts and during the
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big ufo explosion
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- redclash canyon level, a gap sometimes appears on the right side, maybe BTANB
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- According to video reference(could only find 1), redclash player bullets should be
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4*2px red on the 1st half of the screen and 8*2px yellow on the 2nd half, zerohour
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bullets are correct though(always 8*2px magenta)
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@ -478,6 +478,7 @@ void redclash_state::beeper_w(u8 data)
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}
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/***************************************************************************
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Address Maps
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***************************************************************************/
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@ -816,7 +817,7 @@ void redclash_state::redclash(machine_config &config)
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m_outlatch[1]->q_out_cb<2>().set(FUNC(redclash_state::sound_enable_w));
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SPEAKER(config, "mono").front_center();
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SPEAKER_SOUND(config, m_beep).add_route(ALL_OUTPUTS, "mono", 0.5);
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SPEAKER_SOUND(config, m_beep).add_route(ALL_OUTPUTS, "mono", 0.25);
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CLOCK(config, m_beep_clock, 0);
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m_beep_clock->signal_handler().set(m_beep, FUNC(speaker_sound_device::level_w));
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@ -1020,9 +1021,9 @@ ROM_END
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***************************************************************************/
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// YEAR NAME PARENT MACHINE INPUT STATE INIT SCREEN COMPANY FULLNAME FLAGS
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GAME( 1980, zerohour, 0, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, zerohoura, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, zerohouri, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "bootleg (Inder SA)", "Zero Hour (Inder)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, zerohour, 0, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, zerohoura, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, zerohouri, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "bootleg (Inder SA)", "Zero Hour (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1981, redclash, 0, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko", "Red Clash", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1981, redclasht, redclash, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko (Tehkan license)", "Red Clash (Tehkan, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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