mirror of
https://github.com/holub/mame
synced 2025-06-15 00:47:03 +03:00
zerohour: remove imperfect gfx flag for this game
This commit is contained in:
parent
eb760e879a
commit
550e56e9f8
@ -13,10 +13,10 @@ Notes:
|
|||||||
Earlier version? Gameplay is different too.
|
Earlier version? Gameplay is different too.
|
||||||
|
|
||||||
TODO:
|
TODO:
|
||||||
- Some graphical problems in both games
|
|
||||||
- redclash supports more background layer effects: white+mixed with other colors
|
- redclash supports more background layer effects: white+mixed with other colors
|
||||||
scrolling at the same speed as the stars, it's used in canyon parts and during the
|
scrolling at the same speed as the stars, it's used in canyon parts and during the
|
||||||
big ufo explosion
|
big ufo explosion
|
||||||
|
- redclash canyon level, a gap sometimes appears on the right side, maybe BTANB
|
||||||
- According to video reference(could only find 1), redclash player bullets should be
|
- According to video reference(could only find 1), redclash player bullets should be
|
||||||
4*2px red on the 1st half of the screen and 8*2px yellow on the 2nd half, zerohour
|
4*2px red on the 1st half of the screen and 8*2px yellow on the 2nd half, zerohour
|
||||||
bullets are correct though(always 8*2px magenta)
|
bullets are correct though(always 8*2px magenta)
|
||||||
@ -478,6 +478,7 @@ void redclash_state::beeper_w(u8 data)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
Address Maps
|
Address Maps
|
||||||
***************************************************************************/
|
***************************************************************************/
|
||||||
@ -816,7 +817,7 @@ void redclash_state::redclash(machine_config &config)
|
|||||||
m_outlatch[1]->q_out_cb<2>().set(FUNC(redclash_state::sound_enable_w));
|
m_outlatch[1]->q_out_cb<2>().set(FUNC(redclash_state::sound_enable_w));
|
||||||
|
|
||||||
SPEAKER(config, "mono").front_center();
|
SPEAKER(config, "mono").front_center();
|
||||||
SPEAKER_SOUND(config, m_beep).add_route(ALL_OUTPUTS, "mono", 0.5);
|
SPEAKER_SOUND(config, m_beep).add_route(ALL_OUTPUTS, "mono", 0.25);
|
||||||
|
|
||||||
CLOCK(config, m_beep_clock, 0);
|
CLOCK(config, m_beep_clock, 0);
|
||||||
m_beep_clock->signal_handler().set(m_beep, FUNC(speaker_sound_device::level_w));
|
m_beep_clock->signal_handler().set(m_beep, FUNC(speaker_sound_device::level_w));
|
||||||
@ -1020,9 +1021,9 @@ ROM_END
|
|||||||
***************************************************************************/
|
***************************************************************************/
|
||||||
|
|
||||||
// YEAR NAME PARENT MACHINE INPUT STATE INIT SCREEN COMPANY FULLNAME FLAGS
|
// YEAR NAME PARENT MACHINE INPUT STATE INIT SCREEN COMPANY FULLNAME FLAGS
|
||||||
GAME( 1980, zerohour, 0, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
|
GAME( 1980, zerohour, 0, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
|
||||||
GAME( 1980, zerohoura, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
|
GAME( 1980, zerohoura, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
|
||||||
GAME( 1980, zerohouri, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "bootleg (Inder SA)", "Zero Hour (Inder)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
|
GAME( 1980, zerohouri, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "bootleg (Inder SA)", "Zero Hour (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
|
||||||
|
|
||||||
GAME( 1981, redclash, 0, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko", "Red Clash", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
|
GAME( 1981, redclash, 0, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko", "Red Clash", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
|
||||||
GAME( 1981, redclasht, redclash, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko (Tehkan license)", "Red Clash (Tehkan, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
|
GAME( 1981, redclasht, redclash, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko (Tehkan license)", "Red Clash (Tehkan, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
|
||||||
|
Loading…
Reference in New Issue
Block a user