Sent: Wednesday, August 12, 2009 4:27 PM
To: submit@mamedev.org
Subject: twin16 update
Hello,

Attached is an update for the Konami twin16 driver, see diff for details.
Functional changes:
- improved sprite status register, this fixed the rogue sprites problem in devilw
- added fround coin counters
- lowered k007232 volume
- added savestate support
- added shadows
- fixed devilw and gradius2 sprite lag
- added text layer x/y flipping
- reverted gradius2 sprite-background priority hack, this fixes severe priority problems in 
devilw, but reintroduces bugs on gradius2 level 7 and ending

affected mametesters bugs:
fixed: 02267, 00191, 02553
partial, due to revert: 02523 (intro is ok again, but old priority bugs are reintroduced), 
02268 (ok in-game, small priority problem in prologue)

Greets,
hap
This commit is contained in:
Aaron Giles 2009-08-13 05:17:16 +00:00
parent 5fae7c5093
commit 55480e3ce9
6 changed files with 428 additions and 358 deletions

View File

@ -204,7 +204,7 @@ void timer_device_adjust_periodic(const device_config *timer, attotime start_del
/* ----- anonymous timer management ----- */
/* allocate a one-shot timer, which calls the callback after the given duration */
void _timer_set_internal(running_machine *machine, attotime druation, void *ptr, INT32 param, timer_fired_func callback, const char *file, int line, const char *func);
void _timer_set_internal(running_machine *machine, attotime duration, void *ptr, INT32 param, timer_fired_func callback, const char *file, int line, const char *func);
/* allocate a pulse timer, which repeatedly calls the callback using the given period */
void _timer_pulse_internal(running_machine *machine, attotime period, void *ptr, INT32 param, timer_fired_func callback, const char *file, int line, const char *func);

View File

@ -439,7 +439,7 @@ static void init_buffered_spriteram(running_machine *machine)
/* register for saving it */
state_save_register_global_pointer(machine, buffered_spriteram, spriteram_size);
/* do the same for the secon back buffer, if present */
/* do the same for the second back buffer, if present */
if (spriteram_2_size)
{
/* allocate memory */

View File

@ -8,7 +8,7 @@ SOUND : YM2151 007232 uPD7759C
OSC. : 3.579545MHz 18432.00KHz
Main processors are a pair of 68000 CPUs
Sounds are generated by a Z80, a Yamaha 2151 and 3012, a Konami custom IC and a UPD7759C
Sounds are generated by a Z80, a Yamaha 2151 and 3012, a Konami custom IC and a uPD7759C
Dark Adventure / Devil World / Majuu no Ohkoku
Vulcan Venture / Gradius II
@ -16,10 +16,6 @@ Sounds are generated by a Z80, a Yamaha 2151 and 3012, a Konami custom IC and a
MIA (Japan)
Final Round / Hard Puncher (Japan)
Known Issues:
- some rogue sprites in Devil World
- sprite-background priority is guessed
68000 Memory Map for Konami Twin System
CPUA CPUB
@ -40,15 +36,10 @@ Known Issues:
ZIP RAM (tiles) 0x500000..0x53ffff
gfx ROM (banked) 0x600000..0x77ffff
sprite gfx RAM 0x780000..0x79ffff
*/
/*
Konami Twin16 Hardware
TODO:
- mia reset crash
Known Issues:
- repeated uPD7759C samples in fround, disconnecting reset helps but doesn't fix it
- see video/twin16.c for graphics related issues
*/
@ -65,18 +56,17 @@ UINT16 twin16_custom_video;
UINT16 *twin16_gfx_rom;
UINT16 *twin16_sprite_gfx_ram;
UINT16 *twin16_tile_gfx_ram;
UINT16 *twin16_videoram2; /* text layer */
UINT16 *twin16_text_ram;
static UINT16 twin16_CPUA_register, twin16_CPUB_register;
#define CPUA_IRQ_ENABLE (twin16_CPUA_register & 0x20)
#define CPUB_IRQ_ENABLE (twin16_CPUB_register & 0x02)
static UINT8 twin16_soundlatch;
static UINT16 twin16_sound_command;
static int cuebrckj_nvram_bank;
static UINT16 cuebrckj_nvram[0x400*0x20]; // 32k paged in a 1k window
static int cuebrickj_nvram_bank;
static UINT16 cuebrickj_nvram[0x400*0x20]; // 32k paged in a 1k window
int twin16_spriteram_process_enable( void )
@ -108,7 +98,7 @@ static READ16_HANDLER( extra_rom_r )
static READ16_HANDLER( twin16_gfx_rom1_r )
{
return twin16_gfx_rom[offset];
return twin16_gfx_rom[offset + ((twin16_CPUB_register&0x04)?0x40000:0)];
}
static READ16_HANDLER( twin16_gfx_rom2_r )
@ -122,24 +112,11 @@ static WRITE16_HANDLER( sound_command_w )
soundlatch_w( space, 0, twin16_sound_command&0xff );
}
static READ16_HANDLER( twin16_sprite_status_r )
{
/*
return value indicates whether the spriteram16-processing circuitry
is busy.
for now, we'll just alternate the value every time it is read
*/
static int k;
k = 1-k;
return k;
}
static WRITE16_HANDLER( twin16_CPUA_register_w )
{
/*
7 6 5 4 3 2 1 0
? sprite protection disable
X sprite processing disable
X IRQ5 enable (CPUA)
X 0->1 trigger IRQ6 on CPUB
X 0->1 trigger IRQ on sound CPU
@ -153,7 +130,7 @@ static WRITE16_HANDLER( twin16_CPUA_register_w )
cputag_set_input_line_and_vector(space->machine, "audiocpu", 0, HOLD_LINE, 0xff);
if ((old & 0x40) && (twin16_CPUA_register & 0x40) == 0)
twin16_spriteram_process();
twin16_spriteram_process(space->machine);
if ((old & 0x10) == 0 && (twin16_CPUA_register & 0x10))
cputag_set_input_line(space->machine, "sub", M68K_IRQ_6, HOLD_LINE);
@ -177,20 +154,26 @@ static WRITE16_HANDLER( twin16_CPUB_register_w )
if( twin16_CPUB_register!=old )
{
if ((old & 0x01) == 0 && (twin16_CPUB_register & 0x01))
{
cputag_set_input_line(space->machine, "maincpu", M68K_IRQ_6, HOLD_LINE);
}
}
}
static WRITE16_HANDLER( fround_CPU_register_w )
{
/*
7 6 5 4 3 2 1 0
X 0->1 trigger IRQ on sound CPU
x x coin counters
*/
UINT16 old = twin16_CPUA_register;
COMBINE_DATA(&twin16_CPUA_register);
if (twin16_CPUA_register != old)
{
if ((old & 0x08) == 0 && (twin16_CPUA_register & 0x08))
cputag_set_input_line_and_vector(space->machine, "audiocpu", 0, HOLD_LINE, 0xff); // trigger IRQ on sound CPU
cputag_set_input_line_and_vector(space->machine, "audiocpu", 0, HOLD_LINE, 0xff);
coin_counter_w(0, twin16_CPUA_register & 0x01);
coin_counter_w(1, twin16_CPUA_register & 0x02);
}
}
@ -205,20 +188,19 @@ static READ16_HANDLER( twin16_input_r )
case 0x08: return input_port_read(space->machine, "DSW2");
case 0x09: return input_port_read(space->machine, "DSW1");
case 0x0c: return input_port_read(space->machine, "DSW3");
default: break;
}
return 0;
}
static READ8_HANDLER( twin16_sres_r )
static READ8_DEVICE_HANDLER( twin16_upd_busy_r )
{
return twin16_soundlatch;
return upd7759_busy_r(device);
}
static WRITE8_HANDLER( twin16_sres_w )
static WRITE8_DEVICE_HANDLER( twin16_upd_reset_w )
{
/* bit 1 resets the UPD7795C sound chip */
upd7759_reset_w(devtag_get_device(space->machine, "upd"), data & 0x02);
twin16_soundlatch = data;
upd7759_reset_w(device, data & 2);
}
static WRITE8_DEVICE_HANDLER( twin16_upd_start_w )
@ -226,24 +208,19 @@ static WRITE8_DEVICE_HANDLER( twin16_upd_start_w )
upd7759_start_w(device, data & 1);
}
static READ8_DEVICE_HANDLER( twin16_upd_busy_r )
static READ16_HANDLER( cuebrickj_nvram_r )
{
return upd7759_busy_r(device) ? 1 : 0;
return cuebrickj_nvram[offset + (cuebrickj_nvram_bank * 0x400 / 2)];
}
static READ16_HANDLER( cuebrckj_nvram_r )
static WRITE16_HANDLER( cuebrickj_nvram_w )
{
return cuebrckj_nvram[offset + (cuebrckj_nvram_bank * 0x400 / 2)];
COMBINE_DATA(&cuebrickj_nvram[offset + (cuebrickj_nvram_bank * 0x400 / 2)]);
}
static WRITE16_HANDLER( cuebrckj_nvram_w )
static WRITE16_HANDLER( cuebrickj_nvram_bank_w )
{
COMBINE_DATA(&cuebrckj_nvram[offset + (cuebrckj_nvram_bank * 0x400 / 2)]);
}
static WRITE16_HANDLER( cuebrckj_nvram_bank_w )
{
cuebrckj_nvram_bank = (data >> 8);
cuebrickj_nvram_bank = (data >> 8);
}
/* Memory Maps */
@ -251,19 +228,19 @@ static WRITE16_HANDLER( cuebrckj_nvram_bank_w )
static ADDRESS_MAP_START( sound_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0x8fff) AM_RAM
AM_RANGE(0x9000, 0x9000) AM_READWRITE(twin16_sres_r, twin16_sres_w)
AM_RANGE(0x9000, 0x9000) AM_DEVWRITE("upd", twin16_upd_reset_w)
AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r)
AM_RANGE(0xb000, 0xb00d) AM_DEVREADWRITE("konami", k007232_r, k007232_w)
AM_RANGE(0xc000, 0xc001) AM_DEVREADWRITE("ym", ym2151_r, ym2151_w)
AM_RANGE(0xd000, 0xd000) AM_DEVWRITE("upd", upd7759_port_w)
AM_RANGE(0xe000, 0xe000) AM_DEVWRITE("upd", twin16_upd_start_w)
AM_RANGE(0xf000, 0xf000) AM_DEVREAD("upd", twin16_upd_busy_r) AM_WRITENOP // ??? write ???
AM_RANGE(0xf000, 0xf000) AM_DEVREAD("upd", twin16_upd_busy_r) // miaj writes 0 to it
ADDRESS_MAP_END
static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM
AM_RANGE(0x040000, 0x043fff) AM_READWRITE(COMRAM_r, COMRAM_w)
AM_RANGE(0x044000, 0x04ffff) AM_RAM // miaj
// AM_RANGE(0x044000, 0x04ffff) AM_NOP // miaj
AM_RANGE(0x060000, 0x063fff) AM_RAM
AM_RANGE(0x080000, 0x080fff) AM_RAM_WRITE(twin16_paletteram_word_w) AM_BASE(&paletteram16)
AM_RANGE(0x081000, 0x081fff) AM_WRITENOP
@ -271,12 +248,12 @@ static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x0a0000, 0x0a0001) AM_WRITE(twin16_CPUA_register_w)
AM_RANGE(0x0a0008, 0x0a0009) AM_WRITE(sound_command_w)
AM_RANGE(0x0a0010, 0x0a0011) AM_WRITE(watchdog_reset16_w)
AM_RANGE(0x0b0000, 0x0b03ff) AM_READWRITE(cuebrckj_nvram_r, cuebrckj_nvram_w)
AM_RANGE(0x0b0400, 0x0b0401) AM_WRITE(cuebrckj_nvram_bank_w)
AM_RANGE(0x0b0000, 0x0b03ff) AM_READWRITE(cuebrickj_nvram_r, cuebrickj_nvram_w)
AM_RANGE(0x0b0400, 0x0b0401) AM_WRITE(cuebrickj_nvram_bank_w)
AM_RANGE(0x0c0000, 0x0c000f) AM_WRITE(twin16_video_register_w)
AM_RANGE(0x0c000e, 0x0c000f) AM_READ(twin16_sprite_status_r)
AM_RANGE(0x100000, 0x103fff) AM_RAM_WRITE(twin16_videoram2_w) AM_BASE(&twin16_videoram2)
AM_RANGE(0x104000, 0x105fff) AM_RAM // miaj
AM_RANGE(0x100000, 0x103fff) AM_RAM_WRITE(twin16_text_ram_w) AM_BASE(&twin16_text_ram)
// AM_RANGE(0x104000, 0x105fff) AM_NOP // miaj
AM_RANGE(0x120000, 0x123fff) AM_RAM AM_BASE(&videoram16)
AM_RANGE(0x140000, 0x143fff) AM_RAM AM_SHARE(1) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
ADDRESS_MAP_END
@ -284,7 +261,7 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( sub_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM
AM_RANGE(0x040000, 0x043fff) AM_READWRITE(COMRAM_r, COMRAM_w)
AM_RANGE(0x044000, 0x04ffff) AM_RAM // miaj
// AM_RANGE(0x044000, 0x04ffff) AM_NOP // miaj
AM_RANGE(0x060000, 0x063fff) AM_RAM
AM_RANGE(0x080000, 0x09ffff) AM_READ(extra_rom_r)
AM_RANGE(0x0a0000, 0x0a0001) AM_WRITE(twin16_CPUB_register_w)
@ -308,7 +285,7 @@ static ADDRESS_MAP_START( fround_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x0c0000, 0x0c000f) AM_WRITE(twin16_video_register_w)
AM_RANGE(0x0c000e, 0x0c000f) AM_READ(twin16_sprite_status_r)
AM_RANGE(0x0e0000, 0x0e0001) AM_WRITE(fround_gfx_bank_w)
AM_RANGE(0x100000, 0x103fff) AM_RAM_WRITE(twin16_videoram2_w) AM_BASE(&twin16_videoram2)
AM_RANGE(0x100000, 0x103fff) AM_RAM_WRITE(twin16_text_ram_w) AM_BASE(&twin16_text_ram)
AM_RANGE(0x120000, 0x123fff) AM_RAM AM_BASE(&videoram16)
AM_RANGE(0x140000, 0x143fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
AM_RANGE(0x500000, 0x6fffff) AM_READ(twin16_gfx_rom1_r)
@ -611,7 +588,7 @@ static INPUT_PORTS_START( miaj )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( cuebrckj )
static INPUT_PORTS_START( cuebrickj )
PORT_START("SYSTEM") /* 0xa0001 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
@ -718,6 +695,25 @@ static INTERRUPT_GEN( CPUB_interrupt )
/* Machine Drivers */
static MACHINE_RESET( twin16 )
{
;
}
static MACHINE_START( twin16 )
{
twin16_CPUA_register=0;
twin16_CPUB_register=0;
/* register for savestates */
state_save_register_global(machine, twin16_CPUA_register);
state_save_register_global(machine, twin16_CPUB_register);
state_save_register_global(machine, twin16_sound_command);
state_save_register_global(machine, cuebrickj_nvram_bank);
state_save_register_global_array(machine, cuebrickj_nvram);
}
static MACHINE_DRIVER_START( twin16 )
// basic machine hardware
MDRV_CPU_ADD("maincpu", M68000, XTAL_18_432MHz/2)
@ -733,12 +729,15 @@ static MACHINE_DRIVER_START( twin16 )
MDRV_QUANTUM_TIME(HZ(6000))
MDRV_MACHINE_START(twin16)
MDRV_MACHINE_RESET(twin16)
// video hardware
MDRV_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM)
MDRV_VIDEO_ATTRIBUTES(VIDEO_HAS_SHADOWS | VIDEO_BUFFERS_SPRITERAM)
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(((double)XTAL_18_432MHz / 2) / (576 * 264))
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2062)) // 32 lines
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(40*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0, 40*8-1, 2*8, 30*8-1)
@ -759,10 +758,10 @@ static MACHINE_DRIVER_START( twin16 )
MDRV_SOUND_ADD("konami", K007232, 3579545)
MDRV_SOUND_CONFIG(k007232_config)
MDRV_SOUND_ROUTE(0, "lspeaker", 0.20)
MDRV_SOUND_ROUTE(0, "rspeaker", 0.20)
MDRV_SOUND_ROUTE(1, "lspeaker", 0.20)
MDRV_SOUND_ROUTE(1, "rspeaker", 0.20)
MDRV_SOUND_ROUTE(0, "lspeaker", 0.12) // estimated with gradius2 OST
MDRV_SOUND_ROUTE(0, "rspeaker", 0.12)
MDRV_SOUND_ROUTE(1, "lspeaker", 0.12)
MDRV_SOUND_ROUTE(1, "rspeaker", 0.12)
MDRV_SOUND_ADD("upd", UPD7759, UPD7759_STANDARD_CLOCK)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.20)
@ -771,7 +770,7 @@ MACHINE_DRIVER_END
static MACHINE_DRIVER_START( devilw )
MDRV_IMPORT_FROM(twin16)
MDRV_QUANTUM_TIME(HZ(60000))
MDRV_QUANTUM_TIME(HZ(60000)) // watchdog reset otherwise
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( fround )
@ -785,8 +784,11 @@ static MACHINE_DRIVER_START( fround )
MDRV_QUANTUM_TIME(HZ(6000))
MDRV_MACHINE_START(twin16)
MDRV_MACHINE_RESET(twin16)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM)
MDRV_VIDEO_ATTRIBUTES(VIDEO_HAS_SHADOWS | VIDEO_BUFFERS_SPRITERAM)
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
@ -798,7 +800,7 @@ static MACHINE_DRIVER_START( fround )
MDRV_GFXDECODE(twin16)
MDRV_PALETTE_LENGTH(0x400)
MDRV_VIDEO_START(fround)
MDRV_VIDEO_START(twin16)
MDRV_VIDEO_UPDATE(twin16)
MDRV_VIDEO_EOF(twin16)
@ -811,33 +813,26 @@ static MACHINE_DRIVER_START( fround )
MDRV_SOUND_ADD("konami", K007232, 3579545)
MDRV_SOUND_CONFIG(k007232_config)
MDRV_SOUND_ROUTE(0, "lspeaker", 0.20)
MDRV_SOUND_ROUTE(0, "rspeaker", 0.20)
MDRV_SOUND_ROUTE(1, "lspeaker", 0.20)
MDRV_SOUND_ROUTE(1, "rspeaker", 0.20)
MDRV_SOUND_ROUTE(0, "lspeaker", 0.12)
MDRV_SOUND_ROUTE(0, "rspeaker", 0.12)
MDRV_SOUND_ROUTE(1, "lspeaker", 0.12)
MDRV_SOUND_ROUTE(1, "rspeaker", 0.12)
MDRV_SOUND_ADD("upd", UPD7759, UPD7759_STANDARD_CLOCK)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.20)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.20)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( hpuncher )
MDRV_IMPORT_FROM(twin16)
MDRV_VIDEO_START(fround)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( miaj )
MDRV_IMPORT_FROM(twin16)
MDRV_SCREEN_MODIFY("screen")
MDRV_SCREEN_VISIBLE_AREA(1*8, 39*8-1, 2*8, 30*8-1)
MDRV_VIDEO_START(fround)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( cuebrckj )
static MACHINE_DRIVER_START( cuebrickj )
MDRV_IMPORT_FROM(twin16)
MDRV_SCREEN_MODIFY("screen")
MDRV_SCREEN_VISIBLE_AREA(1*8, 39*8-1, 2*8, 30*8-1)
MDRV_VIDEO_START(fround)
MDRV_NVRAM_HANDLER(generic_0fill)
MACHINE_DRIVER_END
@ -1201,7 +1196,7 @@ ROM_START( miaj )
ROM_REGION( 0x20000, "upd", ROMREGION_ERASE00 ) // samples
ROM_END
ROM_START( cuebrckj )
ROM_START( cuebrickj )
ROM_REGION( 0x40000, "maincpu", 0 ) // 68000 code (CPU A)
ROM_LOAD16_BYTE( "903_e05.6n", 0x00000, 0x10000, CRC(8b556220) SHA1(dbe24133e74018c4fe9332519394cbb882c4ed5a) )
ROM_LOAD16_BYTE( "903_e04.4n", 0x00001, 0x10000, CRC(bf9c7927) SHA1(3a594b8846f7e6074ca54f8cd5fe2ba3b64ba740) )
@ -1239,7 +1234,6 @@ ROM_END
static void gfx_untangle( running_machine *machine )
{
// sprite, tile data
int i;
UINT16 *temp = alloc_array_or_die(UINT16, 0x200000/2);
@ -1266,33 +1260,26 @@ static DRIVER_INIT( fround )
twin16_custom_video = 1;
}
static DRIVER_INIT( hpuncher )
static DRIVER_INIT( cuebrickj )
{
gfx_untangle(machine);
twin16_custom_video = 2;
}
static DRIVER_INIT( cuebrckj )
{
gfx_untangle(machine);
twin16_custom_video = 2;
generic_nvram = (UINT8 *)cuebrckj_nvram;
generic_nvram = (UINT8 *)cuebrickj_nvram;
generic_nvram_size = 0x400*0x20;
}
/* Game Drivers */
GAME( 1987, devilw, 0, devilw, devilw, twin16, ROT0, "Konami", "Devil World", 0 )
GAME( 1987, majuu, devilw, devilw, devilw, twin16, ROT0, "Konami", "Majuu no Ohkoku", 0 )
GAME( 1987, darkadv, devilw, devilw, darkadv, twin16, ROT0, "Konami", "Dark Adventure", 0 )
GAME( 1988, vulcan, 0, twin16, vulcan, twin16, ROT0, "Konami", "Vulcan Venture", 0 )
GAME( 1988, gradius2, vulcan, twin16, gradius2, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan New Ver.)", 0 )
GAME( 1988, gradius2a,vulcan, twin16, vulcan, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan Old Ver.)", 0 )
GAME( 1988, gradius2b,vulcan, twin16, vulcan, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan Older Ver.)", 0 )
GAME( 1987, devilw, 0, devilw, devilw, twin16, ROT0, "Konami", "Devil World", GAME_SUPPORTS_SAVE )
GAME( 1987, majuu, devilw, devilw, devilw, twin16, ROT0, "Konami", "Majuu no Ohkoku", GAME_SUPPORTS_SAVE )
GAME( 1987, darkadv, devilw, devilw, darkadv, twin16, ROT0, "Konami", "Dark Adventure", GAME_SUPPORTS_SAVE )
GAME( 1988, vulcan, 0, twin16, vulcan, twin16, ROT0, "Konami", "Vulcan Venture", GAME_SUPPORTS_SAVE )
GAME( 1988, gradius2, vulcan, twin16, gradius2, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan New Ver.)", GAME_SUPPORTS_SAVE )
GAME( 1988, gradius2a,vulcan, twin16, vulcan, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan Old Ver.)", GAME_SUPPORTS_SAVE )
GAME( 1988, gradius2b,vulcan, twin16, vulcan, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan Older Ver.)", GAME_SUPPORTS_SAVE )
GAME( 1988, fround, 0, fround, fround, fround, ROT0, "Konami", "The Final Round (version M)", 0 )
GAME( 1988, froundl, fround, fround, fround, fround, ROT0, "Konami", "The Final Round (version L)", 0 )
GAME( 1988, hpuncher, fround, hpuncher, fround, hpuncher, ROT0, "Konami", "Hard Puncher (Japan)", 0 )
GAME( 1989, miaj, mia, miaj, miaj, hpuncher, ROT0, "Konami", "M.I.A. - Missing in Action (Japan)", 0 )
GAME( 1989, cuebrckj, cuebrick, cuebrckj, cuebrckj, cuebrckj, ROT0, "Konami", "Cue Brick (Japan)", 0 )
GAME( 1988, fround, 0, fround, fround, fround, ROT0, "Konami", "The Final Round (version M)", GAME_SUPPORTS_SAVE )
GAME( 1988, froundl, fround, fround, fround, fround, ROT0, "Konami", "The Final Round (version L)", GAME_SUPPORTS_SAVE )
GAME( 1988, hpuncher, fround, twin16, fround, twin16, ROT0, "Konami", "Hard Puncher (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1989, miaj, mia, miaj, miaj, twin16, ROT0, "Konami", "M.I.A. - Missing in Action (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1989, cuebrickj,cuebrick, cuebrickj, cuebrickj,cuebrickj,ROT0, "Konami", "Cue Brick (Japan)", GAME_SUPPORTS_SAVE )

View File

@ -2,7 +2,7 @@
extern UINT16 twin16_custom_video;
extern UINT16 *twin16_gfx_rom;
extern UINT16 *twin16_videoram2;
extern UINT16 *twin16_text_ram;
extern UINT16 *twin16_sprite_gfx_ram;
extern UINT16 *twin16_tile_gfx_ram;
int twin16_spriteram_process_enable( void );
@ -10,14 +10,14 @@ int twin16_spriteram_process_enable( void );
/*----------- defined in video/twin16.c -----------*/
WRITE16_HANDLER( twin16_videoram2_w );
WRITE16_HANDLER( twin16_text_ram_w );
WRITE16_HANDLER( twin16_paletteram_word_w );
WRITE16_HANDLER( fround_gfx_bank_w );
WRITE16_HANDLER( twin16_video_register_w );
READ16_HANDLER( twin16_sprite_status_r );
VIDEO_START( twin16 );
VIDEO_START( fround );
VIDEO_UPDATE( twin16 );
VIDEO_EOF( twin16 );
void twin16_spriteram_process( void );
void twin16_spriteram_process( running_machine* );

View File

@ -5312,7 +5312,7 @@ BOMULEUL CHAJARA SEGA ST-V 1997/04/11
DRIVER( gradius2 ) /* GX785 (c) 1988 (Japan) */
DRIVER( gradius2a ) /* GX785 (c) 1988 (Japan) */
DRIVER( gradius2b ) /* GX785 (c) 1988 (Japan) */
DRIVER( cuebrckj ) /* GX903 (c) 1989 */
DRIVER( cuebrickj ) /* GX903 (c) 1989 (Japan) */
DRIVER( fround ) /* GX870 (c) 1988 */
DRIVER( froundl ) /* GX870 (c) 1988 */
DRIVER( hpuncher ) /* GX870 (c) 1988 (Japan) */

View File

@ -5,17 +5,21 @@
TODO:
- convert background to tilemap
- clean up sprite drawing
- sprite-background priorities
- sprite lag in devilw
- sprite Y axis lag in vulcan
- add shadow sprites (alpha blending) to sprites in at least devilw
- clean up sprite system
- bad sprites in devilw, eg. odd colours for the mud/lava monster in the 1st level,
or wrong sprite-sprite priority sometimes -- check real arcade first
- unsure about some sprite preprocessor attributes (see twin16_spriteram_process)
*/
#include "driver.h"
#include "includes/twin16.h"
static UINT16 twin16_sprite_buffer[0x800];
static TIMER_CALLBACK( twin16_sprite_tick );
static emu_timer *twin16_sprite_timer;
static int twin16_sprite_busy;
static int need_process_spriteram;
static UINT16 gfx_bank;
static UINT16 scrollx[3], scrolly[3];
@ -23,19 +27,31 @@ static UINT16 video_register;
enum
{
TWIN16_SCREEN_FLIPY = 0x01, /* ? breaks devils world text layer */
TWIN16_SCREEN_FLIPX = 0x02, /* confirmed: Hard Puncher Intro */
TWIN16_UNKNOWN1 = 0x04, /* ?Hard Puncher uses this */
TWIN16_PLANE_ORDER = 0x08, /* confirmed: Devil Worlds */
TWIN16_TILE_FLIPY = 0x20 /* confirmed? Vulcan Venture */
TWIN16_SCREEN_FLIPY = 0x01,
TWIN16_SCREEN_FLIPX = 0x02, // confirmed: Hard Puncher Intro
TWIN16_UNKNOWN1 = 0x04, // ? Hard Puncher uses this
TWIN16_PLANE_ORDER = 0x08, // confirmed: Devil Worlds
TWIN16_TILE_FLIPX = 0x10, // unused?
TWIN16_TILE_FLIPY = 0x20 // confirmed? Vulcan Venture
};
static tilemap *fg_tilemap;
WRITE16_HANDLER( twin16_videoram2_w )
enum
{
COMBINE_DATA(&twin16_videoram2[offset]);
tilemap_mark_tile_dirty(fg_tilemap, offset);
// user-defined priorities
TWIN16_BG_LAYER1 = 0x01,
TWIN16_SPRITE_PRI_L1 = 0x02,
TWIN16_BG_LAYER2 = 0x04,
TWIN16_SPRITE_PRI_L2 = 0x08,
TWIN16_SPRITE_OCCUPIED = 0x10, // sprite on screen pixel
TWIN16_SPRITE_CAST_SHADOW = 0x20
};
static tilemap *text_tilemap;
WRITE16_HANDLER( twin16_text_ram_w )
{
COMBINE_DATA(&twin16_text_ram[offset]);
tilemap_mark_tile_dirty(text_tilemap, offset);
}
WRITE16_HANDLER( twin16_paletteram_word_w )
@ -60,11 +76,7 @@ WRITE16_HANDLER( twin16_video_register_w )
COMBINE_DATA( &video_register );
flip_screen_x_set(space->machine, video_register & TWIN16_SCREEN_FLIPX);
if (twin16_custom_video)
flip_screen_y_set(space->machine, video_register & TWIN16_SCREEN_FLIPY);
else
flip_screen_y_set(space->machine, ~video_register & TWIN16_SCREEN_FLIPY);
break;
@ -81,53 +93,75 @@ WRITE16_HANDLER( twin16_video_register_w )
}
}
/* slow slow slow, but it's ok for now */
static void draw_sprite( running_machine *machine, bitmap_t *bitmap,const UINT16 *pen_data, int pal_base, int xpos, int ypos, int width, int height, int flipx, int flipy, int pri )
{
int x,y,pval;
if( xpos>=320 ) xpos -= 65536;
if( ypos>=256 ) ypos -= 65536;
/*
* Sprite Format
* ----------------------------------
* preprocessor (not much data to test with):
* Word | Bit(s) | Use
* -----+-fedcba9876543210-+----------------
* 0 | x--------------- | enable
* 0 | -xxxxxxx-------- | ?
* 0 | --------xxxxxxxx | sprite-sprite priority
* -----+------------------+
* 1 | xxxxxxxxxxxxxxxx | ?
* -----+------------------+
* 2 | xxxxxx---------- | ?
* 2 | ------x--------- | yflip (devilw)
* 2 | -------x-------- | xflip
* 2 | --------xx------ | height
* 2 | ----------xx---- | width
* 2 | ------------xxxx | color
* -----+------------------+
* 3 | -xxxxxxxxxxxxxxx | code
* -----+------------------+
* 4 | -------xxxxxxxxx | xpos high, other bits probably no effect
* 5 | xxxxxxxx-------- | xpos low, other bits probably no effect
* 6 | -------xxxxxxxxx | xpos high, other bits probably no effect
* 7 | xxxxxxxx-------- | ypos low, other bits probably no effect
*
* ----------------------------------
* normal/after preprocessing:
* Word | Bit(s) | Use
* -----+-fedcba9876543210-+----------------
* 0 | -xxxxxxxxxxxxxxx | code
* -----+------------------+
* 1 | -------xxxxxxxxx | ypos
* -----+------------------+
* 2 | -------xxxxxxxxx | xpos
* -----+------------------+
* 3 | x--------------- | enable
* 3 | -x-------------- | priority ?
* 3 | -----x---------- | no shadow ?
* 3 | ------x--------- | yflip ?
* 3 | -------x-------- | xflip
* 3 | --------xx------ | height
* 3 | ----------xx---- | width
* 3 | ------------xxxx | color
*/
if (pri) pval=2; else pval=8;
for( y=0; y<height; y++ )
READ16_HANDLER( twin16_sprite_status_r )
{
int sy = (flipy)?(ypos+height-1-y):(ypos+y);
if( sy>=16 && sy<256-16 )
{
UINT16 *dest = BITMAP_ADDR16(bitmap, sy, 0);
UINT8 *pdest = BITMAP_ADDR8(machine->priority_bitmap, sy, 0);
for( x=0; x<width; x++ )
{
int sx = (flipx)?(xpos+width-1-x):(xpos+x);
if( sx>=0 && sx<320 )
{
UINT16 pen = pen_data[x/4];
switch( x%4 )
{
case 0: pen = pen>>12; break;
case 1: pen = (pen>>8)&0xf; break;
case 2: pen = (pen>>4)&0xf; break;
case 3: pen = pen&0xf; break;
// bit 0: busy, other bits: dunno
return twin16_sprite_busy;
}
if( pen )
static TIMER_CALLBACK( twin16_sprite_tick )
{
if(pdest[sx]<pval)
{
dest[sx] = pal_base + pen;
}
pdest[sx]|=0x10;
}
}
}
}
pen_data += width/4;
}
twin16_sprite_busy = 0;
}
void twin16_spriteram_process( void )
static int twin16_set_sprite_timer( running_machine *machine )
{
if (twin16_sprite_busy) return 1;
// sprite system busy, maybe a dma? time is guessed, assume 4 scanlines
twin16_sprite_busy = 1;
timer_adjust_oneshot(twin16_sprite_timer, attotime_make(0,(((screen_config *)(machine->primary_screen)->inline_config)->refresh) / video_screen_get_height(machine->primary_screen) * 4), 0);
return 0;
}
void twin16_spriteram_process( running_machine *machine )
{
UINT16 dx = scrollx[0];
UINT16 dy = scrolly[0];
@ -135,21 +169,47 @@ void twin16_spriteram_process( void )
const UINT16 *source = &spriteram16[0x0000];
const UINT16 *finish = &spriteram16[0x1800];
memset( &spriteram16[0x1800], 0, 0x800 );
twin16_set_sprite_timer(machine);
memset(&spriteram16[0x1800],0xff,0x800*sizeof(UINT16));
while( source<finish )
{
UINT16 priority = source[0];
if( priority & 0x8000 )
{
UINT16 *dest = &spriteram16[0x1800 + 4*(priority&0xff)];
UINT16 *dest = &spriteram16[0x1800|(priority&0xff)<<2];
INT32 xpos = (0x10000*source[4])|source[5];
INT32 ypos = (0x10000*source[6])|source[7];
UINT32 xpos = (0x10000*source[4])|source[5];
UINT32 ypos = (0x10000*source[6])|source[7];
UINT16 attributes = source[2]&0x03ff; /* scale,size,color */
if( priority & 0x0200 ) attributes |= 0x4000;
/* Todo: priority & 0x0100 is also used */
attributes |= 0x8000;
/* notes on uncertain attributes:
shadows: pen $F only (like other Konami hw), used in devilw, fround,
miaj? (shadows are solid in tmnt hw version),
gradius2? (ship exhaust)
sprite-background priority: in devilw, most sprites look best at high priority,
in gradius2, most sprites look best at low priority. exceptions:
- devilw prologue: sprites behind crowd (maybe more, haven't completed the game)
- gradius2 intro showing earlier games: sprites above layers
currently using (priority&0x200), broken:
- devilw prologue: sprites should be behind crowd
- gradius2 level 7: bosses should be behind portal (ok except brain boss and mouth boss)
- gradius2 ending: sun should be behind planet
does TWIN16_PLANE_ORDER affect it?
more?
devilw monster dens exploding monochrome, players fading to white in prologue, and trees in
the 1st level shrinking with a solid green color look odd, maybe alpha blended?
fround, hpuncher, miaj, cuebrickj, don't use the preprocessor. all sprites are expected
to be high priority, and shadows are enabled
*/
UINT16 attributes = 0x8000| // enabled
(source[2]&0x03ff)| // scale,size,color
(source[2]&0x4000)>>4| // no-shadow? (gradius2 level 7 boss sets this bit and appears to expect pen $F to be solid)
(priority&0x200)<<5; // sprite-background priority?
dest[0] = source[3]; /* gfx data */
dest[1] = ((xpos>>8) - dx)&0xffff;
@ -161,34 +221,8 @@ void twin16_spriteram_process( void )
need_process_spriteram = 0;
}
/*
* Sprite Format
* ----------------------------------
*
* Word | Bit(s) | Use
* -----+-fedcba9876543210-+----------------
* 0 | --xxxxxxxxxxxxxx | code
* -----+------------------+
* 1 | -------xxxxxxxxx | ypos
* -----+------------------+
* 2 | -------xxxxxxxxx | xpos
* -----+------------------+
* 3 | x--------------- | enble
* 3 | -x-------------- | priority?
* 3 | ------x--------- | yflip?
* 3 | -------x-------- | xflip
* 3 | --------xx------ | height
* 3 | ----------xx---- | width
* 3 | ------------xxxx | color
shadow bit?
*/
static void draw_sprites( running_machine *machine, bitmap_t *bitmap )
{
int count = 0;
const UINT16 *source = 0x1800+buffered_spriteram16 + 0x800 - 4;
const UINT16 *finish = 0x1800+buffered_spriteram16;
@ -201,6 +235,7 @@ static void draw_sprites( running_machine *machine, bitmap_t *bitmap )
{
int xpos = source[1];
int ypos = source[2];
int x,y;
int pal_base = ((attributes&0xf)+0x10)*16;
int height = 16<<((attributes>>6)&0x3);
@ -208,15 +243,17 @@ static void draw_sprites( running_machine *machine, bitmap_t *bitmap )
const UINT16 *pen_data = 0;
int flipy = attributes&0x0200;
int flipx = attributes&0x0100;
int priority = (attributes&0x4000)?TWIN16_SPRITE_PRI_L1:TWIN16_SPRITE_PRI_L2;
if( twin16_custom_video == 1 )
{
if( twin16_custom_video ) {
/* fround board */
pen_data = twin16_gfx_rom + 0x80000;
}
else
{
switch( (code>>12)&0x3 )
{ /* bank select */
{
/* bank select */
case 0:
pen_data = twin16_gfx_rom;
break;
@ -238,22 +275,9 @@ static void draw_sprites( running_machine *machine, bitmap_t *bitmap )
}
/* some code masking */
if(height == 64 && width == 64)
{
code &= ~8; // fixes bad sprites in vulcan ending sequence
}
else if(height == 32 && width == 32)
{
code &= ~3; // fixes bad sprites in devilw
}
else if(height == 32 && width == 16)
{
code &= ~1; // fixes bad sprites in devilw
}
else if(height == 16 && width == 32)
{
code &= ~1; // fixes bad sprites in devilw
}
if ((height&width) == 64) code &= ~8; // gradius2 ending sequence 64*64
else if ((height&width) == 32) code &= ~3; // devilw 32*32
else if ((height|width) == 48) code &= ~1; // devilw 32*16 / 16*32
pen_data += code*0x40;
@ -269,14 +293,55 @@ static void draw_sprites( running_machine *machine, bitmap_t *bitmap )
xpos = 320-xpos-width;
flipx = !flipx;
}
if( xpos>=320 ) xpos -= 65536;
if( ypos>=256 ) ypos -= 65536;
//if( sprite_which==count || !input_code_pressed( KEYCODE_B ) )
draw_sprite( machine, bitmap, pen_data, pal_base, xpos, ypos, width, height, flipx, flipy, (attributes&0x4000) );
/* slow slow slow, but it's ok for now */
for( y=0; y<height; y++, pen_data += width/4 )
{
int sy = (flipy)?(ypos+height-1-y):(ypos+y);
if( sy>=16 && sy<256-16 )
{
UINT16 *dest = BITMAP_ADDR16(bitmap, sy, 0);
UINT8 *pdest = BITMAP_ADDR8(machine->priority_bitmap, sy, 0);
for( x=0; x<width; x++ )
{
int sx = (flipx)?(xpos+width-1-x):(xpos+x);
if( sx>=0 && sx<320 )
{
UINT16 pen = pen_data[x>>2]>>((~x&3)<<2)&0xf;
if( pen )
{
int shadow = (pen==0xf) & ((attributes&0x400)==0);
if (pdest[sx]<priority) {
if (shadow) {
dest[sx] = machine->shadow_table[dest[sx]];
pdest[sx]|=TWIN16_SPRITE_CAST_SHADOW;
}
else {
dest[sx] = pal_base + pen;
}
}
else if (!shadow && pdest[sx]&TWIN16_SPRITE_CAST_SHADOW && (pdest[sx]&0xf)<priority) {
// shadow cast onto sprite below, evident in devilw lava level
dest[sx] = machine->shadow_table[pal_base + pen];
pdest[sx]^=TWIN16_SPRITE_CAST_SHADOW;
}
count++;
pdest[sx]|=TWIN16_SPRITE_OCCUPIED;
}
}
}
}
}
}
}
}
static void draw_layer( running_machine *machine, bitmap_t *bitmap, int opaque )
{
@ -285,34 +350,31 @@ static void draw_layer( running_machine *machine, bitmap_t *bitmap, int opaque )
int i, xxor, yxor;
int bank_table[4];
int dx, dy, palette;
int tile_flipx = 0; // video_register&TWIN16_TILE_FLIPX;
int tile_flipx = video_register&TWIN16_TILE_FLIPX;
int tile_flipy = video_register&TWIN16_TILE_FLIPY;
if( ((video_register&TWIN16_PLANE_ORDER)?1:0) != opaque )
{
if( ((video_register&TWIN16_PLANE_ORDER)?1:0) != opaque ) {
source += 0x1000;
dx = scrollx[2];
dy = scrolly[2];
palette = 1;
}
else
{
else {
source += 0x0000;
dx = scrollx[1];
dy = scrolly[1];
palette = 0;
}
if( twin16_custom_video == 1 )
{
if( twin16_custom_video ) {
/* fround board */
gfx_base = twin16_gfx_rom;
bank_table[3] = (gfx_bank>>(4*3))&0xf;
bank_table[2] = (gfx_bank>>(4*2))&0xf;
bank_table[1] = (gfx_bank>>(4*1))&0xf;
bank_table[0] = (gfx_bank>>(4*0))&0xf;
}
else
{
else {
gfx_base = twin16_tile_gfx_ram;
bank_table[0] = 0;
bank_table[1] = 1;
@ -358,7 +420,7 @@ static void draw_layer( running_machine *machine, bitmap_t *bitmap, int opaque )
if (x1 <= x2 && y1 <= y2)
{
int code = source[i];
/*
/* fedcba9876543210
xxx------------- color
---xx----------- tile bank
-----xxxxxxxxxxx tile number
@ -381,7 +443,7 @@ static void draw_layer( running_machine *machine, bitmap_t *bitmap, int opaque )
int effx = (x - xpos) ^ xxor;
UINT16 data = gfxptr[effx / 4];
dest[x] = pal_base + ((data >> 4*(~effx & 3)) & 0x0f);
pdest[x] |= 1;
pdest[x] |= TWIN16_BG_LAYER1;
}
}
}
@ -401,7 +463,7 @@ static void draw_layer( running_machine *machine, bitmap_t *bitmap, int opaque )
if (pen)
{
dest[x] = pal_base + pen;
pdest[x] |= 4;
pdest[x] |= TWIN16_BG_LAYER2;
}
}
}
@ -410,59 +472,80 @@ static void draw_layer( running_machine *machine, bitmap_t *bitmap, int opaque )
}
}
static TILE_GET_INFO( get_fg_tile_info )
static TILE_GET_INFO( get_text_tile_info )
{
const UINT16 *source = twin16_videoram2;
const UINT16 *source = twin16_text_ram;
int attr = source[tile_index];
/* fedcba9876543210
-x-------------- yflip
--x------------- xflip
---xxxx--------- color
-------xxxxxxxxx tile number
*/
int code = attr & 0x1ff;
int color = (attr >> 9) & 0x0f;
int flags=0;
SET_TILE_INFO(0, code, color, 0);
if (attr&0x2000) flags|=TILE_FLIPX;
if (attr&0x4000) flags|=TILE_FLIPY;
SET_TILE_INFO(0, code, color, flags);
}
VIDEO_START( twin16 )
{
fg_tilemap = tilemap_create(machine, get_fg_tile_info, tilemap_scan_rows_flip_y, 8, 8, 64, 32);
text_tilemap = tilemap_create(machine, get_text_tile_info, tilemap_scan_rows, 8, 8, 64, 32);
tilemap_set_transparent_pen(text_tilemap, 0);
tilemap_set_transparent_pen(fg_tilemap, 0);
}
memset(twin16_sprite_buffer,0xff,0x800*sizeof(UINT16));
twin16_sprite_busy = 0;
twin16_sprite_timer = timer_alloc(machine, twin16_sprite_tick, NULL);
timer_adjust_oneshot(twin16_sprite_timer, attotime_never, 0);
VIDEO_START( fround )
{
fg_tilemap = tilemap_create(machine, get_fg_tile_info, tilemap_scan_rows, 8, 8, 64, 32);
/* register for savestates */
state_save_register_global_array(machine, twin16_sprite_buffer);
state_save_register_global_array(machine, scrollx);
state_save_register_global_array(machine, scrolly);
tilemap_set_transparent_pen(fg_tilemap, 0);
state_save_register_global(machine, need_process_spriteram);
state_save_register_global(machine, gfx_bank);
state_save_register_global(machine, video_register);
state_save_register_global(machine, twin16_sprite_busy);
}
VIDEO_UPDATE( twin16 )
{
int text_flip=0;
if (video_register&TWIN16_SCREEN_FLIPX) text_flip|=TILEMAP_FLIPX;
if (video_register&TWIN16_SCREEN_FLIPY) text_flip|=TILEMAP_FLIPY;
bitmap_fill(screen->machine->priority_bitmap,cliprect,0);
draw_layer( screen->machine, bitmap, 1 );
if (twin16_custom_video)
{
draw_layer( screen->machine, bitmap, 0 );
draw_sprites( screen->machine, bitmap );
}
else // devilw, vulcan - different priorities order? there should be an enable bit somewhere...
{
draw_sprites( screen->machine, bitmap );
draw_layer( screen->machine, bitmap, 0 );
}
tilemap_draw(bitmap, cliprect, fg_tilemap, 0, 0);
if (text_flip) tilemap_set_flip(text_tilemap, text_flip);
tilemap_draw(bitmap, cliprect, text_tilemap, 0, 0);
return 0;
}
VIDEO_EOF( twin16 )
{
const address_space *space = cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM);
if( twin16_spriteram_process_enable() && need_process_spriteram )
twin16_spriteram_process();
twin16_set_sprite_timer(machine);
if (twin16_spriteram_process_enable()) {
if (need_process_spriteram) twin16_spriteram_process(machine);
need_process_spriteram = 1;
/* if the sprite preprocessor is used, sprite ram is copied to an external buffer first,
as evidenced by 1-frame sprite lag in gradius2 and devilw otherwise, though there's probably
more to it than that */
memcpy(&buffered_spriteram16[0x1800],twin16_sprite_buffer,0x800*sizeof(UINT16));
memcpy(twin16_sprite_buffer,&spriteram16[0x1800],0x800*sizeof(UINT16));
}
else {
const address_space *space = cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM);
buffer_spriteram16_w(space,0,0,0xffff);
}
}