diff --git a/src/mame/drivers/konamigx.cpp b/src/mame/drivers/konamigx.cpp index b050d8bb613..a7278de1bfc 100644 --- a/src/mame/drivers/konamigx.cpp +++ b/src/mame/drivers/konamigx.cpp @@ -785,8 +785,10 @@ READ32_MEMBER(konamigx_state::type3_sync_r) /* Run and Gun 2, Rushing Heroes, Winning Spike, and Vs. Net Soccer contain a XILINX FPGA that serves as security. - RnG2's version is stamped "K002204", while Rushing Heroes' is "K0000035891". Vs Net's is unknown at this time. - Winning Spike's is "0000032652". + RnG2's version is "K002204" + Rushing Heroes' is "K0000035891" + Vs Net Soccer is "003462" + Winning Spike's is "0000032652" RnG2's is used to generate the sprite list just like the ESC, among other tasks. (RnG2 sends many commands per frame to the protection). @@ -3180,9 +3182,9 @@ Notes: 058143 - QFP160 058142 - QFP120 058141 - QFP120 - 056832 - QFP120 - 055555 - QFP160 - 055673 - QFP160 + 056832 - TQFP144 + 055555 - TQFP176 + 055673 - TQFP176 Game Board (This sits on top of the Mother PCB) @@ -3218,8 +3220,8 @@ Notes: Konami Customs: 003462 - Xilinx PLCC84 FPGA stamped 003462 - 053936 - QFP100, also marked KS10011-PF PSAC2 - 058146 - QFP160 + 053936 - QFP80, also marked KS10011-PF PSAC2 + 058146 - TQFP176 RAM: 814260 : 256K x16 DRAM