Promoted Brick Zone v1.1 to working [Luca Elia]

This commit is contained in:
Luca Elia 2015-03-07 18:28:05 +01:00
parent b6bab7da6d
commit 55aaf4b742
2 changed files with 127 additions and 87 deletions

View File

@ -26,6 +26,8 @@ Notes:
- hardhea2: in test mode press P1&P2 button 2 to see a picture of each level
- Rough Ranger default dipswitch settings are based on the settings listed in
the Sharp Image licensed Rough Ranger manaul / NOTICE sheet dated 8-5-88
- starfigh video: http://youtu.be/SIwV7wjvnHM -> missing starfield effect!
- brickzn video: http://youtu.be/yfU1C7A3iZI (recorded from v6.0, Joystick version)
***************************************************************************/
@ -197,21 +199,10 @@ DRIVER_INIT_MEMBER(suna8_state,brickznv4)
m_decrypt[0x256c] = 0x00; // HALT -> NOP
}
DRIVER_INIT_MEMBER(suna8_state,brickzn11)
{
UINT8 *RAM = memregion("maincpu")->base();
// No encryption
UINT8 *decrypt = memregion("maincpu")->base();
int i;
for (i = 0; i < 0x8000; i++)
{
{
decrypt[i] = RAM[i];
}
}
// Data banks: 00-0f normal data decryption, 10-1f alternate data decryption:
membank("bank1")->configure_entries(0, 16*2, memregion("maincpu")->base() + 0x10000, 0x4000);
@ -674,30 +665,110 @@ READ8_MEMBER(suna8_state::brickzn_cheats_r)
}
/*
C0A0: 7654 321-
---- ---0 Palette RAM Bank
(C060 in newer sets)
C040: 7654 32-- Protection (e.g. select output of multi_w, newer sets only)
---- --1- Sprite RAM Bank
---- ---0 Flip Screen
*/
WRITE8_MEMBER(suna8_state::brickzn_sprbank_w)
{
m_protection_val = data;
flip_screen_set(data & 0x01);
m_spritebank = (data >> 1) & 1;
C0A0: Sound Latch (optionally scrambled)
logerror("CPU #0 - PC %04X: protection_val = %02X\n",space.device().safe_pc(),data);
// if (data & ~0x03) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",space.device().safe_pc(),data);
}
/*
(C040 in newer sets)
C060: 7654 ----
---- 3210 ROM Bank
*/
WRITE8_MEMBER(suna8_state::brickzn_rombank_w)
{
int bank = data & 0x0f;
C0A0: 7654 3---
if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",space.device().safe_pc(),data);
membank("bank1")->set_entry(bank + (membank("bank1")->entry() & 0x10));
m_rombank = data;
}
/*
(C0A0 in newer sets)
C080: 7654 3---
---- -2-- Coin Counter
---- --1- Start 2 Led
---- ---0 Start 1 Led
*/
WRITE8_MEMBER(suna8_state::brickzn_leds_w)
{
set_led_status(machine(), 0, data & 0x01);
set_led_status(machine(), 1, data & 0x02);
coin_counter_w(machine(), 0, data & 0x04);
logerror("CPU #0 - PC %04X: leds = %02X\n",space.device().safe_pc(),data);
if (data & ~0x07) logerror("CPU #0 - PC %04X: unknown leds bits: %02X\n",space.device().safe_pc(),data);
}
/*
C0A0: 7654 321-
---- ---0 Palette RAM Bank
*/
WRITE8_MEMBER(suna8_state::brickzn_palbank_w)
{
m_palettebank = data & 0x01;
logerror("CPU #0 - PC %04X: palettebank = %02X\n",space.device().safe_pc(),data);
if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown palettebank bits: %02X\n",space.device().safe_pc(),data);
}
static ADDRESS_MAP_START( brickzn11_map, AS_PROGRAM, 8, suna8_state )
AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM
AM_RANGE(0xc000, 0xc000) AM_WRITE(soundlatch_byte_w ) // To Sound CPU
AM_RANGE(0xc040, 0xc040) AM_WRITE(brickzn_sprbank_w ) // Sprite RAM Bank + Flip Screen + Protection
AM_RANGE(0xc060, 0xc060) AM_WRITE(brickzn_rombank_w ) // ROM Bank
AM_RANGE(0xc080, 0xc080) AM_WRITE(brickzn_leds_w ) // Leds
AM_RANGE(0xc0a0, 0xc0a0) AM_WRITE(brickzn_palbank_w ) // Palette RAM Bank
// AM_RANGE(0xc0c0, 0xc0c0) AM_WRITE(brickzn_prot2_w ) // Protection 2
AM_RANGE(0xc100, 0xc100) AM_READ_PORT("P1") // P1 (Buttons)
AM_RANGE(0xc101, 0xc101) AM_READ_PORT("P2") // P2 (Buttons)
AM_RANGE(0xc102, 0xc102) AM_READ_PORT("DSW1") // DSW 1
AM_RANGE(0xc103, 0xc103) AM_READ_PORT("DSW2") // DSW 2
AM_RANGE(0xc108, 0xc108) AM_READ_PORT("SPIN1") // P1 (Spinner)
AM_RANGE(0xc10c, 0xc10c) AM_READ_PORT("SPIN2") // P2 (Spinner)
AM_RANGE(0xc140, 0xc140) AM_READ(brickzn_cheats_r) // Cheats / Debugging Inputs
AM_RANGE(0xc600, 0xc7ff) AM_READWRITE(banked_paletteram_r, brickzn_banked_paletteram_w) AM_SHARE("paletteram") // Palette (Banked)
AM_RANGE(0xc800, 0xdfff) AM_RAM AM_SHARE("wram") // Work RAM
AM_RANGE(0xe000, 0xffff) AM_READWRITE(suna8_banked_spriteram_r, suna8_banked_spriteram_w) // Sprites (Banked)
ADDRESS_MAP_END
/*
(newer sets only)
C0A0: Palette RAM Bank
C0A0: Sound Latch (optionally scrambled)
C0A0: Leds
*/
WRITE8_MEMBER(suna8_state::brickzn_multi_w)
{
int protselect = m_protection_val & 0xfc;
if ((protselect == 0x88) || (protselect == 0x8c))
{
m_palettebank = data & 0x01;
logerror("CPU #0 - PC %04X: palettebank = %02X\n",space.device().safe_pc(),data);
if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown palettebank bits: %02X\n",space.device().safe_pc(),data);
brickzn_palbank_w(space, offset, data, mem_mask);
}
else if ((m_protection_val & 0xfc) == 0x90)
else if (protselect == 0x90)
{
/*
0d brick hit NO! 25?
@ -716,12 +787,7 @@ WRITE8_MEMBER(suna8_state::brickzn_multi_w)
}
else if (protselect == 0x04)
{
set_led_status(machine(), 0, data & 0x01);
set_led_status(machine(), 1, data & 0x02);
coin_counter_w(machine(), 0, data & 0x04);
logerror("CPU #0 - PC %04X: leds = %02X\n",space.device().safe_pc(),data);
if (data & ~0x07) logerror("CPU #0 - PC %04X: unknown leds bits: %02X\n",space.device().safe_pc(),data);
brickzn_leds_w(space, offset, data, mem_mask);
}
else if (protselect == 0x80)
{
@ -752,29 +818,11 @@ WRITE8_MEMBER(suna8_state::brickzn_multi_w)
address_space &space = m_maincpu->space(AS_PROGRAM);
space.set_decrypted_region(0x0000, 0x7fff, memregion("maincpu")->base());
}
}
}
/*
C060: 7654 32-- Protection (e.g. select output of multi_w)
---- --1- Sprite RAM Bank
---- ---0 Flip Screen
*/
WRITE8_MEMBER(suna8_state::brickzn_prot_w)
{
m_protection_val = data;
flip_screen_set(data & 0x01);
m_spritebank = (data >> 1) & 1;
logerror("CPU #0 - PC %04X: protection_val = %02X\n",space.device().safe_pc(),data);
// if (data & ~0x03) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",space.device().safe_pc(),data);
}
/*
(newer sets only)
C0C0: two protection values written in rapid succession
*/
WRITE8_MEMBER(suna8_state::brickzn_prot2_w)
@ -796,22 +844,7 @@ WRITE8_MEMBER(suna8_state::brickzn_prot2_w)
logerror("CPU #0 - PC %04X: unknown = %02X\n",space.device().safe_pc(),data);
}
/*
C040: 7654 ----
---- 3210 ROM Bank
*/
WRITE8_MEMBER(suna8_state::brickzn_rombank_w)
{
int bank = data & 0x0f;
if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",space.device().safe_pc(),data);
membank("bank1")->set_entry(bank + (membank("bank1")->entry() & 0x10));
m_rombank = data;
}
// Disable palette RAM writes, see code at 4990:
// (newer sets only) Disable palette RAM writes, see code at 4990:
WRITE8_MEMBER(suna8_state::brickzn_enab_palram_w)
{
m_paletteram_enab = 1;
@ -828,7 +861,7 @@ static ADDRESS_MAP_START( brickzn_map, AS_PROGRAM, 8, suna8_state )
// c000 writes before reading buttons
// c010 writes?
AM_RANGE(0xc040, 0xc040) AM_WRITE(brickzn_rombank_w ) // ROM Bank
AM_RANGE(0xc060, 0xc060) AM_WRITE(brickzn_prot_w ) // Sprite RAM Bank + Flip Screen + Protection
AM_RANGE(0xc060, 0xc060) AM_WRITE(brickzn_sprbank_w ) // Sprite RAM Bank + Flip Screen + Protection
// c080 writes?
// c090 writes?
AM_RANGE(0xc0a0, 0xc0a0) AM_WRITE(brickzn_multi_w ) // Palette RAM Bank / Sound Latch / ...
@ -1462,7 +1495,7 @@ static INPUT_PORTS_START( brickzn )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START("DSW1") // DSW 1 - $c102
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW-A:1,2,3")
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
@ -1471,7 +1504,7 @@ static INPUT_PORTS_START( brickzn )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6")
PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW-A:4,5,6")
PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x28, DEF_STR( Easy ) )
@ -1480,22 +1513,22 @@ static INPUT_PORTS_START( brickzn )
PORT_DIPSETTING( 0x10, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" ) PORT_NAME( "Service / Invulnerability" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW-A:7" ) PORT_NAME( "Service / Invulnerability" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW-A:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") // DSW 2 - $c103
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW-B:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW-B:2")
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW-B:3")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x38, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5,6")
PORT_DIPNAME( 0x38, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW-B:4,5,6")
PORT_DIPSETTING( 0x30, "10K" )
PORT_DIPSETTING( 0x28, "30K" )
PORT_DIPSETTING( 0x18, "50K, Every 50K" )
@ -1504,7 +1537,7 @@ static INPUT_PORTS_START( brickzn )
PORT_DIPSETTING( 0x08, "100K, Every 100K" )
PORT_DIPSETTING( 0x00, "200K, Every 100K" )
PORT_DIPSETTING( 0x38, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW-B:7,8")
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x40, "4" )
@ -1544,12 +1577,12 @@ static INPUT_PORTS_START( brickznv6 )
PORT_INCLUDE(brickzn)
PORT_MODIFY("DSW2") // DSW 2 - $c103
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW-B:4,5")
PORT_DIPSETTING( 0x18, "None" )
PORT_DIPSETTING( 0x10, "10K" )
PORT_DIPSETTING( 0x08, "30K" )
PORT_DIPSETTING( 0x00, "50K" )
PORT_DIPNAME( 0x20, 0x20, "Display" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPNAME( 0x20, 0x20, "Display" ) PORT_DIPLOCATION("SW-B:6")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
INPUT_PORTS_END
@ -1877,7 +1910,6 @@ static MACHINE_CONFIG_START( hardhead, suna8_state )
MACHINE_CONFIG_END
/***************************************************************************
Rough Ranger
***************************************************************************/
@ -1943,16 +1975,16 @@ MACHINE_CONFIG_END
MACHINE_RESET_MEMBER(suna8_state,brickzn)
{
m_protection_val = m_prot2 = m_prot2_prev = 0xff;
m_paletteram_enab = 1; // for brickzn11
m_remap_sound = 0;
membank("bank1")->set_entry(0);
}
static MACHINE_CONFIG_START( brickzn, suna8_state )
static MACHINE_CONFIG_START( brickzn11, suna8_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, SUNA8_MASTER_CLOCK / 4) /* SUNA PROTECTION BLOCK */
MCFG_CPU_PROGRAM_MAP(brickzn_map)
MCFG_CPU_IO_MAP(brickzn_io_map)
MCFG_CPU_PROGRAM_MAP(brickzn11_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", suna8_state, irq0_line_hold) // nmi breaks ramtest but is needed!
MCFG_CPU_ADD("audiocpu", Z80, SUNA8_MASTER_CLOCK / 4) /* Z0840006PSC - 6MHz (measured) */
@ -2005,6 +2037,12 @@ static MACHINE_CONFIG_START( brickzn, suna8_state )
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.17)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( brickzn, brickzn11 )
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_PROGRAM_MAP(brickzn_map)
MCFG_CPU_IO_MAP(brickzn_io_map)
MACHINE_CONFIG_END
/***************************************************************************
Hard Head 2
@ -2635,7 +2673,7 @@ ROM_START( brickzn11 )
ROM_LOAD( "7.bin", 0x30000, 0x20000, CRC(7af5b25c) SHA1(9e98e99bdc5be1602144c83f40b2ccf6b90a729a) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
ROM_LOAD( "10.bin", 0x00000, 0x10000, CRC(494adf0f) SHA1(eb28ccf0c5f38c2299f55e379ff73ba84bb793c6) )
ROM_LOAD( "10.bin", 0x00000, 0x10000, CRC(494adf0f) SHA1(eb28ccf0c5f38c2299f55e379ff73ba84bb793c6) ) // NO PROGRAM MUSIC PROGRAM V 2.4 1990.12.14
ROM_REGION( 0x10000, "pcm", 0 ) /* PCM Z80 Code */
ROM_LOAD( "11.bin", 0x00000, 0x10000, CRC(6c54161a) SHA1(ea216d9f45b441acd56b9fed81a83e3bfe299fbd) )
@ -2904,12 +2942,11 @@ GAME( 1988, pop_hh, hardhead, hardhead, hardhead, suna8_state, hardhedb, ROT
GAME( 1989, sparkman, 0, sparkman, sparkman, suna8_state, sparkman, ROT0, "SunA", "Spark Man (v2.0, set 1)", 0 )
GAME( 1989, sparkmana, sparkman, sparkman, sparkman, suna8_state, sparkman, ROT0, "SunA", "Spark Man (v2.0, set 2)", 0 )
GAME( 1990, starfigh, 0, starfigh, starfigh, suna8_state, starfigh, ROT90, "SunA", "Star Fighter (v1)", 0 )
GAME( 1990, starfigh, 0, starfigh, starfigh, suna8_state, starfigh, ROT90, "SunA", "Star Fighter (v1)", GAME_IMPERFECT_GRAPHICS )
GAME( 1991, hardhea2, 0, hardhea2, hardhea2, suna8_state, hardhea2, ROT0, "SunA", "Hard Head 2 (v2.0)", 0 )
// is meant to sound like this https://www.youtube.com/watch?v=yfU1C7A3iZI (recorded from v6.0, Joystick version)
GAME( 1992, brickzn, 0, brickzn, brickznv6,suna8_state, brickzn, ROT90, "SunA", "Brick Zone (v6.0, Joystick)", 0 )
GAME( 1992, brickznv5, brickzn, brickzn, brickzn, suna8_state, brickznv5, ROT90, "SunA", "Brick Zone (v5.0, Joystick)", 0 )
GAME( 1992, brickznv4, brickzn, brickzn, brickzn, suna8_state, brickznv4, ROT90, "SunA", "Brick Zone (v4.0, Spinner)", 0 )
GAME( 1992, brickzn11, brickzn, brickzn, brickzn, suna8_state, brickzn11, ROT90, "SunA", "Brick Zone (v1.1)", GAME_NOT_WORKING )
GAME( 1992, brickzn11, brickzn, brickzn11,brickzn, suna8_state, brickzn11, ROT90, "SunA", "Brick Zone (v1.1, Spinner)", 0 )

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@ -84,14 +84,17 @@ public:
// brickzn
DECLARE_READ8_MEMBER(brickzn_cheats_r);
DECLARE_WRITE8_MEMBER(brickzn_multi_w);
DECLARE_WRITE8_MEMBER(brickzn_prot_w);
DECLARE_WRITE8_MEMBER(brickzn_prot2_w);
DECLARE_WRITE8_MEMBER(brickzn_leds_w);
DECLARE_WRITE8_MEMBER(brickzn_palbank_w);
DECLARE_WRITE8_MEMBER(brickzn_sprbank_w);
DECLARE_WRITE8_MEMBER(brickzn_rombank_w);
DECLARE_WRITE8_MEMBER(brickzn_enab_palram_w);
DECLARE_WRITE8_MEMBER(brickzn_disab_palram_w);
DECLARE_WRITE8_MEMBER(brickzn_pcm_w);
DECLARE_WRITE8_MEMBER(brickzn_banked_paletteram_w);
// brickzn (newer sets)
DECLARE_WRITE8_MEMBER(brickzn_prot2_w);
DECLARE_WRITE8_MEMBER(brickzn_multi_w);
DECLARE_WRITE8_MEMBER(brickzn_enab_palram_w);
DECLARE_WRITE8_MEMBER(brickzn_disab_palram_w);
// hardhea2
DECLARE_WRITE8_MEMBER(hardhea2_nmi_w);