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hash/supracan.xml: update QA
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@ -10,8 +10,8 @@ license:CC0-1.0
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<publisher>AV Artisan Corp.</publisher>
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<notes><![CDATA[
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[video] intro uses circular clipping effect
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[video] layer 0 won't show left side character, scrollx = 0x0080 + global flip x
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[video] wrong tilemap paging for layer 1 on game over
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[sound] noisy channels 13-15 starting from character screen, supposed to release after a while (12 00 0f 79)
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]]></notes>
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<info name="serial" value="F001" />
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<info name="alt_title" value="福爾摩沙大對決" />
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@ -27,9 +27,8 @@ license:CC0-1.0
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<year>1995</year>
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<publisher>Panda Entertainment Technology</publisher>
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<notes><![CDATA[
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[video] sprites may need buffering (noticeable on gameplay jumps)
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[video] sprites may need buffering (noticeable on gameplay jumps, verify)
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[video] intro raster effect is slightly off (btanb)
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[irq 5] 2nd fighter stage used with global flip y + mosaic (lake effect)
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[video] enables clipping effect during ending and credits
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]]></notes>
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<info name="serial" value="F002" />
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@ -50,6 +49,7 @@ Uses [video] blending during attract and title screen
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Wrong [video] ROZ paging for title screen
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Broken [video] during intro, uses bitmap mode
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[video] uses per-tile priority during gameplay
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[sound] BGM during intro releases few keys too early (TODO: pinpoint which)
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]]></notes>
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<info name="serial" value="F003" />
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<info name="alt_title" value="邪惡之子" />
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@ -68,7 +68,9 @@ Broken [video] during intro, uses bitmap mode
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<notes><![CDATA[
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[video] intro should sprite clip against active display area.
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[video] title animation blanks some sprites.
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[video] uses per-tile priority during gameplay
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[video] uses per-tile priority during gameplay.
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[sound] noisy channels 13-15 when jump occurs (12 00 0f 79)
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[sound] jump (1f 0f 0e a9) and attack (1f 00 0f 69) channels 11-12 keeps repeating
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]]></notes>
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<info name="serial" value="F004" />
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<info name="alt_title" value="音速飛龍" />
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@ -84,7 +86,9 @@ Broken [video] during intro, uses bitmap mode
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<year>1995</year>
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<publisher>C&E Soft</publisher>
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<notes><![CDATA[
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[video] ROZ is misaligned during intro, and initially concealed
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[video] ROZ is misaligned during intro, and initially concealed (blending?).
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[sound] missing crowd noise during gameplay, tries to play an empty buffer in the $2xxx range.
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[sound] DMA driven samples cuts off too early.
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]]></notes>
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<info name="serial" value="F005" />
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<info name="alt_title" value="超級中華職棒聯盟" />
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@ -101,7 +105,7 @@ Broken [video] during intro, uses bitmap mode
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<year>1995</year>
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<publisher>Funtech</publisher>
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<notes><![CDATA[
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Can potentially hang, [maincpu] tight loops for $e80300 bit 7 high
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Can potentially hang, [maincpu] tight loops for $e80300 bit 7 high (verify)
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]]></notes>
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<info name="serial" value="F006" />
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<info name="alt_title" value="嘻遊記" />
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@ -150,9 +154,9 @@ Can potentially hang, [maincpu] tight loops for $e80300 bit 7 high
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<year>1996</year>
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<publisher>Funtech</publisher>
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<notes><![CDATA[
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[video] intro has a glitchy cloud row strip
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[video] intro shows some vertical strips of garbage when title screen dragon appears
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Erratic gameplay speed, controls [irq 3] as FRC, can potentially hang
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[video] intro has a glitchy cloud row strip.
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[video] intro shows some vertical strips of garbage when title screen dragon appears.
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Erratic gameplay speed, controls [irq 3] as FRC, show [video] missing/glitched tiles in gameplay.
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]]></notes>
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<info name="serial" value="F009" />
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<info name="alt_title" value="賭霸" />
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