sprtmtch: Added Intermissions dipswitch [David Bain]

This commit is contained in:
Michaël Banaan Ananas 2010-05-14 15:52:24 +00:00
parent 973e906f1d
commit 5608d6fb2a

View File

@ -2498,7 +2498,7 @@ static INPUT_PORTS_START( hjingi )
INPUT_PORTS_END
static INPUT_PORTS_START( sprtmtch )
static INPUT_PORTS_START( drgpunch )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
@ -2579,6 +2579,87 @@ static INPUT_PORTS_START( sprtmtch )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( sprtmtch )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(10)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW0")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START("DSW1")
PORT_DIPNAME( 0x07, 0x04, DEF_STR( Difficulty ) ) // Time
PORT_DIPSETTING( 0x00, "1 (Easy)" )
PORT_DIPSETTING( 0x01, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x03, "4" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x05, "6" )
PORT_DIPSETTING( 0x06, "7" )
PORT_DIPSETTING( 0x07, "8 (Hard)" )
PORT_DIPNAME( 0x18, 0x10, "Vs Time" )
PORT_DIPSETTING( 0x18, "8 s" )
PORT_DIPSETTING( 0x10, "10 s" )
PORT_DIPSETTING( 0x08, "12 s" )
PORT_DIPSETTING( 0x00, "14 s" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Intermissions" ) // Does not apply to drgpunch
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 2-8" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( mjfriday )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
@ -7209,13 +7290,13 @@ GAME( 1989, hnkochou, 0, hanamai, hnkochou, 0, ROT180, "Dynax",
GAME( 1988, hanamai, hnkochou, hanamai, hanamai, 0, ROT180, "Dynax", "Hana no Mai (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1990, hjingi, 0, hjingi, hjingi, 0, ROT180, "Dynax", "Hana Jingi (Japan, Bet)", GAME_SUPPORTS_SAVE )
GAME( 1989, hnoridur, hjingi, hnoridur, hnoridur, 0, ROT180, "Dynax", "Hana Oriduru (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1989, drgpunch, 0, sprtmtch, sprtmtch, 0, ROT0, "Dynax", "Dragon Punch (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1989, drgpunch, 0, sprtmtch, drgpunch, 0, ROT0, "Dynax", "Dragon Punch (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1989, sprtmtch, drgpunch, sprtmtch, sprtmtch, 0, ROT0, "Dynax (Fabtek license)", "Sports Match", GAME_SUPPORTS_SAVE )
/* these 4 are Korean hacks / bootlegs of Dragon Punch / Sports Match */
GAME( 1994, maya, 0, sprtmtch, sprtmtch, maya, ROT0, "Promat", "Maya (set 1)", GAME_SUPPORTS_SAVE ) // this set has backgrounds blacked out in attract
GAME( 1994, mayaa, maya, sprtmtch, sprtmtch, maya, ROT0, "Promat", "Maya (set 2)", GAME_SUPPORTS_SAVE )
GAME( 199?, inca, 0, sprtmtch, sprtmtch, maya, ROT0, "<unknown>", "Inca", GAME_SUPPORTS_SAVE )
GAME( 199?, blktouch, 0, sprtmtch, sprtmtch, blktouch, ROT0, "Yang Gi Co Ltd.", "Black Touch (Korea)", GAME_SUPPORTS_SAVE )
GAME( 1994, maya, 0, sprtmtch, drgpunch, maya, ROT0, "Promat", "Maya (set 1)", GAME_SUPPORTS_SAVE ) // this set has backgrounds blacked out in attract
GAME( 1994, mayaa, maya, sprtmtch, drgpunch, maya, ROT0, "Promat", "Maya (set 2)", GAME_SUPPORTS_SAVE )
GAME( 199?, inca, 0, sprtmtch, drgpunch, maya, ROT0, "<unknown>", "Inca", GAME_SUPPORTS_SAVE )
GAME( 199?, blktouch, 0, sprtmtch, drgpunch, blktouch, ROT0, "Yang Gi Co Ltd.", "Black Touch (Korea)", GAME_SUPPORTS_SAVE )
GAME( 1989, mjfriday, 0, mjfriday, mjfriday, 0, ROT180, "Dynax", "Mahjong Friday (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1989, gekisha, 0, gekisha, gekisha, 0, ROT180, "Dynax", "Mahjong Gekisha", GAME_SUPPORTS_SAVE )
@ -7242,5 +7323,5 @@ GAME( 1991, tenkaid, tenkai, tenkai, tenkai, 0, ROT0, "Dynax",
GAME( 1991, tenkaie, tenkai, tenkai, tenkai, 0, ROT0, "Dynax", "Mahjong Tenkaigen (set 2)", GAME_SUPPORTS_SAVE )
GAME( 1992, htengoku, 0, htengoku, htengoku, 0, ROT180, "Dynax", "Hanafuda Hana Tengoku (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1994, mjreach, 0, tenkai, mjreach, mjreach, ROT0, "Dynax", "Mahjong Reach (bootleg)", GAME_SUPPORTS_SAVE )
GAME( 1995, shpeng, 0, sprtmtch, sprtmtch, 0, ROT0, "WSAC Systems?", "Sea Hunter Penguin", GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE ) // not a dynax board. proms?
GAME( 1995, shpeng, 0, sprtmtch, drgpunch, 0, ROT0, "WSAC Systems?", "Sea Hunter Penguin", GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE ) // not a dynax board. proms?
GAME( 1996, majrjhdx, 0, majrjhdx, tenkai, 0, ROT0, "Dynax", "Mahjong Raijinhai DX", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )