diff --git a/src/mame/video/tecmo_mix.cpp b/src/mame/video/tecmo_mix.cpp index 72f35d7bdf1..ae56f25bbce 100644 --- a/src/mame/video/tecmo_mix.cpp +++ b/src/mame/video/tecmo_mix.cpp @@ -234,7 +234,9 @@ void tecmo_mix_device::mix_bitmaps(screen_device &screen, bitmap_rgb32 &bitmap, else { dd[x] = paldata[sprpixel + m_spregular_comp]; - //dd[x] = rand(); + //dd[x] = rand(); + // the bad tiles on the wildfang map (shown between levels) are drawn here.. why? looks like they should be transparent? + // most wildfang sprites use this and are fine, so what's going wrong? } }