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05134: ppan: No sprites present in the game [Phil Bennett]
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@ -385,7 +385,7 @@ static void draw_sprites(running_machine &machine, bitmap_ind16 &bitmap, const r
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static void ppan_draw_sprites(running_machine &machine, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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m92_state *state = machine.driver_data<m92_state>();
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UINT16 *source = state->m_spriteram->buffer(); // sprite buffer control is never triggered
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UINT16 *source = state->m_spriteram->live(); // sprite buffer control is never triggered
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int offs, layer;
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for (layer = 0; layer < 8; layer++)
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